Player Matchup

Baron Samedi
Baron Samedi
JJgetsLIT
Baron Samedi
Level 118
God Stats
34W - 32L
1,534 SR
Queue Stats
175W - 170L
1,469 Elo+
Solo
Charybdis
Charybdis
TrivialSalt5837
Charybdis
Level 106
God Stats
2W - 4L
1,532 SR
Queue Stats
310W - 313L
1,441 Elo+
Party 1
Ra
Ra
Waiiikiki
Ra
Level 124
God Stats
4W - 4L
1,501 SR
Queue Stats
69W - 56L
1,533 Elo+
Solo
King Arthur
King Arthur
Zwaffelzombie
King Arthur
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
220W - 207L
1,420 Elo+
Solo
Thanatos
Thanatos
ibnlwaleed
Thanatos
Level 115
God Stats
16W - 29L
1,540 SR
Queue Stats
1,078W - 1,084L
1,421 Elo+
Party 1
Team Averages
Level 114
1,521 SR
1,457 Elo+

VS

Team Averages
Level 122
1,564 SR
1,404 Elo+
Izanami
Izanami
 
Izanami
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
EJ 654
Chaac
Level 119
God Stats
1W - 0L
1,930 SR
Queue Stats
18W - 28L
1,280 Elo+
Party 2
Mulan
Mulan
Hadre 2789
Mulan
Level 121
God Stats
9W - 10L
1,534 SR
Queue Stats
24W - 36L
1,280 Elo+
Party 2
Anubis
Anubis
iTz-PuffoShow
Anubis
Level 100
God Stats
2W - 3L
1,355 SR
Queue Stats
214W - 208L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JJgetsLIT
Baron Samedi
12
4 / 3 / 1
7,870
525
8,387
15,994
10,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
TrivialSalt5837
Charybdis
13
1 / 2 / 2
7,917
528
8,293
12,536
4,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

12
0 / 3 / 1
7,005
467
4,500
7,046
2,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Zwaffelzombie
King Arthur
11
0 / 6 / 1
6,663
444
4,298
18,161
15,758
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Thanatos
ibnlwaleed
Thanatos
15
1 / 3 / 1
8,442
563
4,870
14,134
6,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
1 / 1 / 3
7,646
510
5,228
6,998
2,441
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
 
Kuzenbo
12
3 / 2 / 5
7,592
506
9,903
16,215
11,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
EJ 654
Chaac
12
2 / 1 / 5
7,885
526
6,591
12,360
7,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mulan
16
7 / 1 / 2
10,665
711
13,497
11,508
8,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
4 / 1 / 2
10,256
684
9,114
8,664
4,844
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
6
Kills
17
17
Deaths
6
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
1
3
2.5
W
Kuzenbo
 
Kuzenbo
3
2
5
2.75
W
Chaac
EJ 654
Chaac
2
1
5
4.5
W
Mulan
7
1
2
8
L
Baron Samedi
JJgetsLIT
Baron Samedi
4
3
1
1.5
L
Charybdis
TrivialSalt5837
Charybdis
1
2
2
1
L
0
3
1
0.17
L
King Arthur
Zwaffelzombie
King Arthur
0
6
1
0.08
W
4
1
2
5
L
Thanatos
ibnlwaleed
Thanatos
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,348
Damage
44,333
67,871
Taken
55,745
39,832
Mitigated
35,225
25,691
Healing
18,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
5,228
2,458
300
1,297
6,998
2,441
746
3,011
3,987
0
43,836
W
Kuzenbo
 
Kuzenbo
9,903
3,303
139
4,440
16,215
11,736
749
4,340
11,875
25,173
0
W
Chaac
EJ 654
Chaac
6,591
1,395
0
2,201
12,360
7,618
0
2,192
10,168
0
50,923
W
Mulan
13,497
2,452
47
4,834
11,508
8,586
2,124
0
11,508
0
79,724
L
Baron Samedi
JJgetsLIT
Baron Samedi
8,387
339
522
8,126
15,994
10,922
0
5,641
9,983
32,160
0
L
Charybdis
TrivialSalt5837
Charybdis
8,293
5,283
0
4,413
12,536
4,172
888
5,354
6,642
0
62,805
L
4,500
100
744
1,966
7,046
2,511
0
3,497
3,529
57,570
0
L
King Arthur
Zwaffelzombie
King Arthur
4,298
1,375
0
3,387
18,161
15,758
0
1,819
16,319
0
30,903
W
9,114
101
0
4,841
8,664
4,844
946
3,201
5,320
107,758
0
L
Thanatos
ibnlwaleed
Thanatos
4,870
1,326
0
6,533
14,134
6,469
0
1,713
12,381
0
90,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,897
Gold Earned
44,044
435
Minions Killed
481
0
Camps Cleared
0
1,482,892
Distance Traveled
1,598,492
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,646
510
82
5
0
292,536
0
W
Kuzenbo
7,592
506
32
2
0
318,328
0
W
Chaac
7,885
526
67
4
0
380,334
0
W
Mulan
10,665
711
126
8
0
301,442
0
L
Baron Samedi
7,870
525
43
3
0
298,827
0
L
Charybdis
7,917
528
109
7
0
301,868
0
L
Ra
7,005
467
97
6
0
296,282
1
L
King Arthur
6,663
444
51
3
0
272,777
0
W
Anubis
10,256
684
174
12
0
305,852
0
L
Thanatos
8,442
563
135
9
0
313,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role