Player Matchup

Thanatos
Thanatos
BambleB
Thanatos
Level 114
God Stats
3W - 2L
1,534 SR
Queue Stats
157W - 143L
1,482 Elo+
Party 1
Rama
Rama
Deano1998
Rama
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 30L
1,490 Elo+
Solo
Mulan
Mulan
Lobotomized3845
Mulan
Level 44
God Stats
6W - 7L
1,574 SR
Queue Stats
252W - 296L
1,440 Elo+
Solo
Tsukuyomi
Tsukuyomi
ThePrancingOwl
Tsukuyomi
Level 88
God Stats
5W - 5L
1,383 SR
Queue Stats
168W - 149L
1,488 Elo+
Party 1
Zeus
Zeus
ThewyLeroux
Zeus
Level 110
God Stats
3W - 0L
1,833 SR
Queue Stats
171W - 167L
1,475 Elo+
Party 1
Team Averages
Level 96
1,565 SR
1,475 Elo+

VS

Team Averages
Level 86
1,490 SR
1,530 Elo+
Persephone
Persephone
 
Persephone
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
ACIDKILLERDEGP
Hun Batz
Level 159
God Stats
0W - 1L
1,449 SR
Queue Stats
9W - 8L
1,476 Elo+
Solo
Bakasura
Bakasura
ArMaGeDdOn222
Bakasura
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 40L
1,481 Elo+
Solo
Jormungandr
Jormungandr
StingingWorm
Jormungandr
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 51L
1,525 Elo+
Solo
Kali
Kali
mohamed abidu
Kali
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,669 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BambleB
Thanatos
15
2 / 3 / 17
9,153
763
7,504
9,606
4,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rama
17
4 / 2 / 21
10,087
841
8,944
7,882
3,376
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
7 / 5 / 16
9,939
828
11,080
16,086
11,805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
ThePrancingOwl
Tsukuyomi
17
7 / 2 / 17
10,580
882
14,197
9,355
4,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
9 / 2 / 13
11,033
919
12,979
6,197
2,500
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
16
1 / 5 / 4
8,471
706
5,268
10,153
3,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
15
4 / 3 / 5
9,171
764
6,332
11,531
6,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bakasura
ArMaGeDdOn222
Bakasura
13
2 / 7 / 1
8,103
675
4,683
11,804
5,807
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
StingingWorm
Jormungandr
17
4 / 5 / 4
9,135
761
7,434
14,120
17,702
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
0 / 9 / 4
7,229
602
833
12,410
4,620

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
29
29
Kills
11
14
Deaths
29
84
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
1
5
4
0.6
L
Hun Batz
4
3
5
2.17
L
Bakasura
ArMaGeDdOn222
Bakasura
2
7
1
0.36
W
Thanatos
BambleB
Thanatos
2
3
17
3.5
W
Rama
4
2
21
7.25
W
7
5
16
3
L
Jormungandr
StingingWorm
Jormungandr
4
5
4
1.2
W
Tsukuyomi
ThePrancingOwl
Tsukuyomi
7
2
17
7.75
W
9
2
13
7.75
L
0
9
4
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,704
Damage
24,550
49,126
Taken
60,018
26,280
Mitigated
38,506
16,545
Healing
10,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
5,268
48
752
1,750
10,153
3,959
0
1,695
8,316
18,752
0
L
Hun Batz
6,332
840
217
2,762
11,531
6,418
0
2,435
9,096
0
17,053
L
Bakasura
ArMaGeDdOn222
Bakasura
4,683
2,790
342
1,007
11,804
5,807
0
4,206
7,598
0
5,016
W
Thanatos
BambleB
Thanatos
7,504
565
587
4,576
9,606
4,031
1,593
2,042
7,524
0
14,346
W
Rama
8,944
7,113
540
1,705
7,882
3,376
3,633
1,854
5,972
0
19,641
W
11,080
2,156
368
2,381
16,086
11,805
520
4,398
9,283
0
20,889
L
Jormungandr
StingingWorm
Jormungandr
7,434
966
1,228
1,578
14,120
17,702
0
2,465
11,650
24,533
0
W
Tsukuyomi
ThePrancingOwl
Tsukuyomi
14,197
1,891
1,426
3,319
9,355
4,568
1,096
2,687
6,568
0
37,191
W
12,979
1,200
319
1,324
6,197
2,500
628
1,721
4,191
31,173
0
L
833
239
0
371
12,410
4,620
0
2,167
10,243
0
2,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,792
Gold Earned
42,109
137
Minions Killed
101
0
Camps Cleared
0
1,125,334
Distance Traveled
941,172
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
8,471
706
29
2
0
188,418
0
L
Hun Batz
9,171
764
40
3
0
206,238
0
L
Bakasura
8,103
675
9
1
0
210,793
0
W
Thanatos
9,153
763
12
1
0
196,893
0
W
Rama
10,087
841
23
2
0
208,950
0
W
Mulan
9,939
828
24
2
0
228,683
0
L
Jormungandr
9,135
761
22
2
0
195,150
0
W
Tsukuyomi
10,580
882
39
3
0
232,339
0
W
Zeus
11,033
919
39
3
0
258,469
4
L
Kali
7,229
602
1
0
0
140,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role