Player Matchup

Xbalanque
Xbalanque
Bronze III
minami3
Xbalanque
Bronze III
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 1L
1,500 MMR
Party 1
Vulcan
Vulcan
Bronze III
sakuragi10FEET
Vulcan
Bronze III
Level 47
God Stats
1W - 0L
1,774 SR
Queue Stats
25W - 1L
1,500 MMR
Party 1
Terra
Terra
Bronze III
とろch
Terra
Bronze III
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 1L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 46
1,591 SR
1,500 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 122
1,582 SR
1,258 MMR
Sun Wukong
Sun Wukong
Gold II
DarthMauIed
Sun Wukong
Gold II
Level 106
God Stats
22W - 22L
1,589 SR
Queue Stats
300W - 377L
1,605 MMR
Solo
Cthulhu
Cthulhu
Gold V
GLODSNAKE
Cthulhu
Gold V
Level 113
God Stats
0W - 1L
1,657 SR
Queue Stats
24W - 41L
1,369 MMR
Solo
Kukulkan
Kukulkan
Silver V
zarelich10
Kukulkan
Silver V
Level 146
God Stats
3W - 10L
1,500 SR
Queue Stats
47W - 92L
801 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
minami3
Xbalanque
15
5 / 1 / 5
11,368
812
20,187
11,984
5,074
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
3 / 2 / 6
10,564
755
13,688
12,750
7,808
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Terra
とろch
Terra
14
2 / 1 / 8
10,384
742
5,147
9,373
9,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
CamazotzAchillesCabrakanRaijinIx Chel

VS

Bans
AnhurMorgan Le FayAthenaHeraBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DarthMauIed
Sun Wukong
11
2 / 5 / 2
9,831
702
10,712
16,523
14,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
GLODSNAKE
Cthulhu
13
1 / 3 / 3
10,057
718
10,534
17,110
15,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
zarelich10
Kukulkan
13
1 / 3 / 2
9,610
686
5,204
10,696
4,794
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
10
Kills
4
4
Deaths
11
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
DarthMauIed
Sun Wukong
2
5
2
0.6
L
Cthulhu
GLODSNAKE
Cthulhu
1
3
3
0.83
W
Xbalanque
minami3
Xbalanque
5
1
5
7.5
W
3
2
6
3
L
Kukulkan
zarelich10
Kukulkan
1
3
2
0.67
W
Terra
とろch
Terra
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,022
Damage
26,450
34,107
Taken
44,329
22,705
Mitigated
35,202
15,077
Healing
4,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
DarthMauIed
Sun Wukong
10,712
2,805
0
1,611
16,523
14,520
0
7,909
8,130
0
22,216
L
Cthulhu
GLODSNAKE
Cthulhu
10,534
591
0
2,766
17,110
15,888
0
6,046
10,703
40,124
0
W
Xbalanque
minami3
Xbalanque
20,187
12,974
0
5,721
11,984
5,074
2,645
5,105
6,323
0
95,139
W
13,688
4,970
80
5,184
12,750
7,808
418
5,318
6,638
61,000
0
L
Kukulkan
zarelich10
Kukulkan
5,204
265
0
112
10,696
4,794
0
3,948
6,613
42,517
0
W
Terra
とろch
Terra
5,147
724
1,090
3,002
9,373
9,823
238
4,560
4,220
9,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,316
Gold Earned
29,498
204
Minions Killed
132
0
Camps Cleared
0
805,958
Distance Traveled
706,125
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,831
702
18
1
0
202,978
0
L
Cthulhu
10,057
718
49
4
0
268,693
0
W
Xbalanque
11,368
812
117
8
0
245,484
0
W
Vulcan
10,564
755
77
6
0
279,406
0
L
Kukulkan
9,610
686
65
5
0
234,454
0
W
Terra
10,384
742
10
1
0
281,068
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role