Player Matchup

Merlin
Merlin
Silver III
Geeht_
Merlin
Silver III
Level 59
God Stats
4W - 1L
1,438 SR
Queue Stats
96W - 112L
812 MMR
Party 1
Artemis
Artemis
Silver IV
SchiemsTDE
Artemis
Silver IV
Level 119
God Stats
46W - 42L
1,538 SR
Queue Stats
385W - 420L
721 MMR
Party 1
Ne Zha
Ne Zha
Silver II
SorryICan
Ne Zha
Silver II
Level 91
God Stats
7W - 2L
1,500 SR
Queue Stats
128W - 136L
964 MMR
Solo
Nike
Nike
Gold IV
Y4akuzy
Nike
Gold IV
Level 84
God Stats
23W - 8L
1,787 SR
Queue Stats
308W - 308L
1,362 MMR
Solo
Arachne
Arachne
Gold IV
trapisarda
Arachne
Gold IV
Level 156
God Stats
16W - 13L
1,600 SR
Queue Stats
156W - 155L
1,367 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 102
1,572 SR
1,045 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 127
1,589 SR
1,288 MMR
Thoth
Thoth
Bronze II
 
Thoth
Bronze II
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Silver I
 
He Bo
Silver I
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold V
GDIDA
Hachiman
Gold V
Level 159
God Stats
65W - 71L
1,494 SR
Queue Stats
370W - 381L
1,386 MMR
Solo
Bacchus
Bacchus
Silver I
H41GY92
Bacchus
Silver I
Level 125
God Stats
10W - 6L
1,644 SR
Queue Stats
148W - 162L
986 MMR
Solo
Gilgamesh
Gilgamesh
Silver IV
Styx58
Gilgamesh
Silver IV
Level 97
God Stats
4W - 13L
1,806 SR
Queue Stats
30W - 48L
1,068 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Geeht_
Merlin
17
2 / 0 / 9
11,231
562
12,632
9,232
4,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Artemis
SchiemsTDE
Artemis
17
4 / 2 / 11
11,239
562
14,175
15,245
6,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ne Zha
SorryICan
Ne Zha
15
2 / 2 / 15
10,476
524
10,402
17,822
16,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nike
Y4akuzy
Nike
18
5 / 0 / 7
12,614
631
16,346
17,734
15,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
trapisarda
Arachne
18
16 / 1 / 3
12,656
633
21,361
21,474
11,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
AnubisAnhurAo KuangMaman Brigitte

VS

Bans
Zhong KuiThanatosJanusLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
15
2 / 5 / 0
9,687
484
5,522
12,112
3,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

He Bo
 
He Bo
14
1 / 6 / 3
8,823
441
10,660
18,028
5,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hachiman
GDIDA
Hachiman
15
2 / 7 / 3
9,435
472
13,768
16,158
5,261
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
H41GY92
Bacchus
15
0 / 4 / 0
8,984
449
4,865
16,837
17,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Gilgamesh
Styx58
Gilgamesh
11
0 / 7 / 2
8,467
423
11,774
31,558
29,023
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
13
29
Kills
5
5
Deaths
29
45
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
2
5
0
0.4
L
He Bo
 
He Bo
1
6
3
0.42
L
Hachiman
GDIDA
Hachiman
2
7
3
0.5
W
Merlin
Geeht_
Merlin
2
0
9
6.5
L
Bacchus
H41GY92
Bacchus
0
4
0
0
W
Artemis
SchiemsTDE
Artemis
4
2
11
4.75
W
Ne Zha
SorryICan
Ne Zha
2
2
15
4.75
L
Gilgamesh
Styx58
Gilgamesh
0
7
2
0.14
W
Nike
Y4akuzy
Nike
5
0
7
8.5
W
Arachne
trapisarda
Arachne
16
1
3
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,916
Damage
46,589
81,507
Taken
94,693
54,486
Mitigated
60,645
33,814
Healing
14,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
5,522
90
0
236
12,112
3,757
0
2,881
9,177
65,575
0
L
He Bo
 
He Bo
10,660
166
0
4,745
18,028
5,338
0
2,358
15,449
70,337
0
L
Hachiman
GDIDA
Hachiman
13,768
7,542
0
4,642
16,158
5,261
2,460
532
15,511
0
88,313
W
Merlin
Geeht_
Merlin
12,632
1,033
0
4,174
9,232
4,129
1,521
3,316
5,867
94,073
0
L
Bacchus
H41GY92
Bacchus
4,865
34
0
1,874
16,837
17,266
0
1,474
14,477
53,501
346
W
Artemis
SchiemsTDE
Artemis
14,175
7,360
0
6,318
15,245
6,586
2,910
2,848
12,397
0
89,266
W
Ne Zha
SorryICan
Ne Zha
10,402
2,607
705
4,988
17,822
16,120
155
3,832
13,983
741
35,799
L
Gilgamesh
Styx58
Gilgamesh
11,774
2,217
0
2,850
31,558
29,023
0
5,930
25,348
0
38,181
W
Nike
Y4akuzy
Nike
16,346
1,677
0
6,525
17,734
15,922
0
5,161
12,127
0
109,695
W
Arachne
trapisarda
Arachne
21,361
15,141
0
11,104
21,474
11,729
193
6,433
14,994
0
105,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,216
Gold Earned
45,396
585
Minions Killed
520
0
Camps Cleared
0
2,026,982
Distance Traveled
1,895,060
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
9,687
484
116
6
0
357,481
2
L
He Bo
8,823
441
113
6
0
395,712
0
L
Hachiman
9,435
472
157
8
0
372,644
5
W
Merlin
11,231
562
151
8
0
391,908
0
L
Bacchus
8,984
449
89
4
0
389,407
2
W
Artemis
11,239
562
119
6
0
353,524
0
W
Ne Zha
10,476
524
38
2
0
416,266
9
L
Gilgamesh
8,467
423
45
2
0
379,816
0
W
Nike
12,614
631
167
8
0
397,178
2
W
Arachne
12,656
633
110
6
0
468,106
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role