Player Matchup

Sun Wukong
Sun Wukong
JB3COLD
Sun Wukong
Level 17
God Stats
2W - 5L
1,263 SR
Queue Stats
12W - 35L
1,160 Elo+
Party 2
Medusa
Medusa
Ur-Ebanzz
Medusa
Level 23
God Stats
13W - 14L
1,500 SR
Queue Stats
38W - 51L
1,240 Elo+
Party 2
Scylla
Scylla
maddietheslumpGo
Scylla
Level 40
God Stats
11W - 10L
1,500 SR
Queue Stats
67W - 72L
1,246 Elo+
Party 2
Team Averages
Level 27
1,421 SR
1,215 Elo+

VS

Team Averages
Level 57
1,428 SR
1,334 Elo+
Hel
Hel
EskimoPanda
Hel
Level 29
God Stats
4W - 2L
1,518 SR
Queue Stats
167W - 151L
1,350 Elo+
Party 1
Neith
Neith
IrishDaddy315
Neith
Level 63
God Stats
17W - 14L
1,306 SR
Queue Stats
24W - 18L
1,297 Elo+
Solo
Nemesis
Nemesis
Iron_Arsenal
Nemesis
Level 80
God Stats
3W - 6L
1,460 SR
Queue Stats
203W - 196L
1,356 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JB3COLD
Sun Wukong
13
5 / 4 / 7
10,840
774
12,401
14,287
8,696
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
Ur-Ebanzz
Medusa
11
6 / 6 / 5
10,433
745
15,553
15,322
7,347
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
4 / 6 / 8
11,135
795
13,269
12,625
4,483
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 6 / 9
11,313
808
6,104
15,157
5,461
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
10 / 5 / 5
13,035
931
20,544
15,999
6,625
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
Iron_Arsenal
Nemesis
13
2 / 4 / 11
10,936
781
9,911
17,310
14,002
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
41
15
Kills
16
16
Deaths
15
20
Assists
25
Player
Kills
Deaths
Assists
KDA
W
4
6
9
1.42
W
10
5
5
2.5
W
Nemesis
Iron_Arsenal
Nemesis
2
4
11
1.88
L
Sun Wukong
JB3COLD
Sun Wukong
5
4
7
2.13
L
Medusa
Ur-Ebanzz
Medusa
6
6
5
1.42
L
4
6
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,223
Damage
36,559
42,234
Taken
48,466
20,526
Mitigated
26,088
1,993
Healing
17,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,104
978
7,374
6,398
15,157
5,461
394
5,369
9,788
15,535
0
W
20,544
6,625
0
3,786
15,999
6,625
1,690
2,731
13,268
0
66,269
W
Nemesis
Iron_Arsenal
Nemesis
9,911
4,154
0
338
17,310
14,002
393
5,213
12,097
0
20,655
L
Sun Wukong
JB3COLD
Sun Wukong
12,401
1,876
0
216
14,287
8,696
0
1,626
12,661
0
34,769
L
Medusa
Ur-Ebanzz
Medusa
15,553
7,159
0
1,736
15,322
7,347
0
3,329
11,993
0
29,764
L
13,269
1,260
0
41
12,625
4,483
594
1,293
11,332
38,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,408
Gold Earned
35,284
100
Minions Killed
115
0
Camps Cleared
0
738,306
Distance Traveled
795,668
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,313
808
11
1
0
250,353
0
W
Neith
13,035
931
90
6
0
249,040
0
W
Nemesis
10,936
781
14
1
0
296,275
0
L
Sun Wukong
10,840
774
25
2
0
251,524
0
L
Medusa
10,433
745
20
1
0
243,866
0
L
Scylla
11,135
795
55
4
0
242,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role