Player Matchup

Bacchus
Bacchus
Gold IV
Kalooshaa_
Bacchus
Gold IV
Level 156
God Stats
48W - 55L
1,534 SR
Queue Stats
849W - 831L
1,389 MMR
Solo
Surtr
Surtr
Gold IV
RuggEdNacoM
Surtr
Gold IV
Level 149
God Stats
0W - 3L
1,656 SR
Queue Stats
74W - 89L
1,404 MMR
Solo
Ullr
Ullr
Gold IV
lordfenitus
Ullr
Gold IV
Level 105
God Stats
15W - 20L
1,523 SR
Queue Stats
76W - 74L
1,425 MMR
Solo
Agni
Agni
Silver II
porkyssj
Agni
Silver II
Level 109
God Stats
0W - 1L
1,825 SR
Queue Stats
7W - 9L
1,446 MMR
Solo
Bastet
Bastet
Gold IV
pwndbyjaven1
Bastet
Gold IV
Level 148
God Stats
1W - 2L
1,296 SR
Queue Stats
209W - 219L
1,446 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 133
1,567 SR
1,422 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 150
1,574 SR
1,456 MMR
Shiva
Shiva
Gold III
 
Shiva
Gold III
Level 302
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold III
 
Ganesha
Gold III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thor
Thor
Silver III
Racsopena00
Thor
Silver III
Level 154
God Stats
2W - 0L
1,836 SR
Queue Stats
9W - 12L
1,429 MMR
Party 1
Ishtar
Ishtar
Gold III
Slayerman51
Ishtar
Gold III
Level 94
God Stats
5W - 9L
1,454 SR
Queue Stats
117W - 122L
1,397 MMR
Solo
Ix Chel
Ix Chel
Gold IV
Vókter
Ix Chel
Gold IV
Level 56
God Stats
7W - 7L
1,579 SR
Queue Stats
90W - 96L
1,453 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Kalooshaa_
Bacchus
10
2 / 0 / 0
5,952
595
3,007
5,449
4,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
1 / 4 / 0
5,736
574
3,747
10,414
5,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 2 / 1
5,745
575
3,108
7,170
2,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Agni
10
1 / 3 / 2
5,882
588
3,961
6,260
2,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
12
1 / 1 / 2
6,417
642
4,179
9,110
3,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bans
Ao KuangBellonaMaman BrigitteAnubis

VS

Bans
KukulkanArachneThanatosSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
3 / 1 / 1
6,920
692
6,554
6,916
3,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ganesha
 
Ganesha
10
0 / 0 / 4
6,141
614
1,281
4,559
3,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
4 / 0 / 2
6,624
662
4,581
8,314
3,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ishtar
11
2 / 1 / 0
6,202
620
4,529
5,025
1,903
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
Vókter
Ix Chel
11
1 / 3 / 2
6,278
628
3,620
7,198
2,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
19
5
Kills
10
10
Deaths
5
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
3
1
1
3.5
W
Ganesha
 
Ganesha
0
0
4
2
L
Bacchus
Kalooshaa_
Bacchus
2
0
0
2
W
4
0
2
5
L
1
4
0
0.25
W
Ishtar
2
1
0
2
W
Ix Chel
Vókter
Ix Chel
1
3
2
0.67
L
0
2
1
0.25
L
Agni
1
3
2
0.67
L
Bastet
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,002
Damage
20,565
38,403
Taken
32,012
18,490
Mitigated
14,806
14,636
Healing
9,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
6,554
827
0
1,706
6,916
3,369
0
53
6,276
0
49,836
W
Ganesha
 
Ganesha
1,281
311
0
1,867
4,559
3,429
276
1,124
3,435
18,294
0
L
Bacchus
Kalooshaa_
Bacchus
3,007
223
112
2,559
5,449
4,582
0
877
4,572
19,708
0
W
4,581
924
0
750
8,314
3,255
0
782
7,532
0
46,548
L
3,747
1,467
0
3,191
10,414
5,952
0
0
9,827
470
37,244
W
Ishtar
4,529
3,143
0
2,880
5,025
1,903
843
1,183
3,842
0
50,596
W
Ix Chel
Vókter
Ix Chel
3,620
336
305
1,501
7,198
2,850
23
3,879
3,319
46,679
0
L
3,108
1,933
0
1,293
7,170
2,729
692
501
6,669
0
39,358
L
Agni
3,961
79
0
500
6,260
2,124
0
2,699
3,561
38,456
0
L
Bastet
4,179
1,133
0
6,981
9,110
3,103
0
824
8,251
0
57,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,732
Gold Earned
32,165
330
Minions Killed
377
0
Camps Cleared
0
1,043,257
Distance Traveled
1,116,939
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
6,920
692
99
10
0
232,097
2
W
Ganesha
6,141
614
2
0
0
226,662
1
L
Bacchus
5,952
595
24
2
0
215,778
2
W
Thor
6,624
662
72
7
0
247,384
2
L
Surtr
5,736
574
63
6
0
173,748
0
W
Ishtar
6,202
620
117
12
0
200,342
4
W
Ix Chel
6,278
628
87
9
0
210,454
2
L
Ullr
5,745
575
78
8
0
188,492
0
L
Agni
5,882
588
73
7
0
213,765
0
L
Bastet
6,417
642
92
9
0
251,474
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role