Player Matchup

Cerberus
Cerberus
SketchyMango695
Cerberus
Level 26
God Stats
9W - 5L
1,748 SR
Queue Stats
70W - 60L
1,493 Elo+
Party 1
Da Ji
Da Ji
cizoysiggis
Da Ji
Level 50
God Stats
42W - 20L
1,704 SR
Queue Stats
123W - 121L
1,499 Elo+
Party 1
Chang'e
Chang'e
fenrir rocks
Chang'e
Level 56
God Stats
32W - 32L
1,463 SR
Queue Stats
166W - 183L
1,414 Elo+
Solo
Team Averages
Level 44
1,639 SR
1,469 Elo+

VS

Team Averages
Level 109
1,491 SR
1,440 Elo+
Nemesis
Nemesis
 
Nemesis
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
DaisukeHaru99
Hercules
Level 108
God Stats
38W - 47L
1,470 SR
Queue Stats
313W - 299L
1,397 Elo+
Party 2
Anubis
Anubis
omgwtfidklol
Anubis
Level 154
God Stats
70W - 64L
1,502 SR
Queue Stats
354W - 350L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
1 / 0 / 9
8,681
723
4,835
10,141
8,699
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
4 / 1 / 4
9,171
764
5,738
8,197
3,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
fenrir rocks
Chang'e
13
6 / 0 / 5
9,941
828
11,965
10,807
3,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
0 / 4 / 1
7,657
638
6,852
9,452
4,694
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hercules
DaisukeHaru99
Hercules
10
0 / 4 / 1
7,954
663
5,840
10,293
6,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
12
1 / 3 / 0
8,947
746
10,144
8,710
4,402
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
11
Kills
1
1
Deaths
11
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
4
1
0.13
L
Hercules
DaisukeHaru99
Hercules
0
4
1
0.13
W
Cerberus
1
0
9
5.5
W
4
1
4
6
W
Chang'e
fenrir rocks
Chang'e
6
0
5
8.5
L
Anubis
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,538
Damage
22,836
29,145
Taken
28,455
15,683
Mitigated
15,957
11,685
Healing
6,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
6,852
2,144
0
1,435
9,452
4,694
271
5,486
3,966
0
17,930
L
Hercules
DaisukeHaru99
Hercules
5,840
547
0
1,758
10,293
6,861
0
6,724
3,569
0
22,109
W
Cerberus
4,835
292
0
5,041
10,141
8,699
0
3,754
6,028
15,207
0
W
5,738
889
0
1,328
8,197
3,736
0
3,270
4,810
0
28,441
W
Chang'e
fenrir rocks
Chang'e
11,965
1,232
1,552
3,764
10,807
3,248
0
3,701
6,958
52,050
0
L
Anubis
10,144
168
0
2,807
8,710
4,402
0
5,033
3,677
55,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,793
Gold Earned
24,558
145
Minions Killed
127
0
Camps Cleared
0
674,058
Distance Traveled
647,559
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,657
638
21
2
0
222,956
0
L
Hercules
7,954
663
28
2
0
223,757
2
W
Cerberus
8,681
723
33
3
0
225,782
0
W
Da Ji
9,171
764
28
2
0
218,177
0
W
Chang'e
9,941
828
84
7
0
230,099
0
L
Anubis
8,947
746
78
7
0
200,846
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role