Player Matchup

Charybdis
Charybdis
ChaoticFantasi
Charybdis
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 23L
1,422 Elo+
Party 1
Jormungandr
Jormungandr
Cuterpoi
Jormungandr
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 14L
1,343 Elo+
Party 1
Merlin
Merlin
SinisterNoodle
Merlin
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,343 Elo+
Party 1
Team Averages
Level 68
1,500 SR
1,370 Elo+

VS

Team Averages
Level 66
1,523 SR
1,370 Elo+
Guan Yu
Guan Yu
Bobob56
Guan Yu
Level 104
God Stats
2W - 0L
1,723 SR
Queue Stats
156W - 152L
1,423 Elo+
Party 2
Horus
Horus
DrBoneBag
Horus
Level 29
God Stats
6W - 0L
1,543 SR
Queue Stats
63W - 57L
1,459 Elo+
Party 2
Baron Samedi
Baron Samedi
IntoxiKated18
Baron Samedi
Level 64
God Stats
72W - 104L
1,302 SR
Queue Stats
110W - 186L
1,229 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ChaoticFantasi
Charybdis
14
3 / 7 / 2
10,780
829
15,311
13,896
5,096
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
Cuterpoi
Jormungandr
11
1 / 8 / 2
9,158
704
5,417
14,110
10,998
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
1 / 6 / 2
9,628
741
9,304
9,192
3,290
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Bobob56
Guan Yu
14
10 / 1 / 9
11,902
916
7,214
15,374
14,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Horus
DrBoneBag
Horus
13
4 / 2 / 14
10,784
830
7,536
15,860
16,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Baron Samedi
IntoxiKated18
Baron Samedi
14
7 / 4 / 10
11,235
864
16,916
15,234
9,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
54
5
Kills
21
21
Deaths
7
6
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Bobob56
Guan Yu
10
1
9
14.5
L
Charybdis
ChaoticFantasi
Charybdis
3
7
2
0.57
L
Jormungandr
Cuterpoi
Jormungandr
1
8
2
0.25
W
Horus
DrBoneBag
Horus
4
2
14
5.5
W
Baron Samedi
IntoxiKated18
Baron Samedi
7
4
10
3
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,032
Damage
31,666
37,198
Taken
46,468
19,384
Mitigated
40,618
1,949
Healing
23,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Bobob56
Guan Yu
7,214
991
4,859
4,067
15,374
14,226
463
4,915
10,459
0
33,596
L
Charybdis
ChaoticFantasi
Charybdis
15,311
8,700
0
1,767
13,896
5,096
0
7,137
6,413
0
44,686
L
Jormungandr
Cuterpoi
Jormungandr
5,417
1,055
0
177
14,110
10,998
0
6,341
7,291
18,839
0
W
Horus
DrBoneBag
Horus
7,536
3,838
3,283
4,388
15,860
16,853
692
5,772
10,088
0
23,641
W
Baron Samedi
IntoxiKated18
Baron Samedi
16,916
1,455
2,461
3,973
15,234
9,539
1,237
4,394
10,840
50,956
0
L
9,304
933
0
5
9,192
3,290
245
3,806
5,124
38,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,566
Gold Earned
33,921
112
Minions Killed
123
0
Camps Cleared
0
528,903
Distance Traveled
707,360
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,902
916
37
3
0
260,957
1
L
Charybdis
10,780
829
53
4
0
179,169
0
L
Jormungandr
9,158
704
17
1
0
157,350
0
W
Horus
10,784
830
16
1
0
257,123
0
W
Baron Samedi
11,235
864
70
5
0
189,280
2
L
Merlin
9,628
741
42
3
0
192,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role