Player Matchup

Danzaburou
Danzaburou
Oshuza
Danzaburou
Level 39
God Stats
53W - 42L
1,561 SR
Queue Stats
121W - 125L
1,376 Elo+
Party 2
Ra
Ra
TruckKun2066
Ra
Level 78
God Stats
0W - 2L
1,500 SR
Queue Stats
99W - 105L
1,371 Elo+
Party 2
Sobek
Sobek
itzSDRAWKCAB664
Sobek
Level 76
God Stats
19W - 35L
1,302 SR
Queue Stats
536W - 559L
1,342 Elo+
Solo
Team Averages
Level 64
1,454 SR
1,363 Elo+

VS

Team Averages
Level 73
1,459 SR
1,381 Elo+
Sol
Sol
 
Sol
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Muysin-Yu
Maui
Level 85
God Stats
26W - 34L
1,467 SR
Queue Stats
235W - 251L
1,304 Elo+
Party 1
Odin
Odin
SoullessSolution
Odin
Level 66
God Stats
34W - 37L
1,410 SR
Queue Stats
239W - 233L
1,341 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Oshuza
Danzaburou
9
0 / 2 / 1
7,563
630
4,635
7,885
3,010
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
0 / 5 / 1
7,887
657
6,695
9,591
4,152
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 2 / 1
7,584
632
2,940
12,664
14,123
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
5 / 0 / 4
9,762
814
14,905
7,270
3,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Maui
12
2 / 1 / 7
9,139
762
2,234
8,309
7,968
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

12
2 / 0 / 7
9,390
783
8,237
9,168
8,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
0
Kills
9
9
Deaths
1
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
0
4
7
W
Maui
2
1
7
5.5
L
Danzaburou
Oshuza
Danzaburou
0
2
1
0.25
W
2
0
7
5.5
L
0
5
1
0.1
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,270
Damage
25,376
30,140
Taken
24,747
21,285
Mitigated
20,020
6,287
Healing
7,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,905
6,605
0
3,342
7,270
3,329
2,795
3,152
3,936
51,800
4,668
W
Maui
2,234
591
405
1,762
8,309
7,968
175
2,916
5,291
11,971
0
L
Danzaburou
Oshuza
Danzaburou
4,635
1,681
0
273
7,885
3,010
0
3,922
3,798
0
14,702
W
8,237
1,030
0
2,320
9,168
8,723
238
3,686
5,482
0
27,484
L
6,695
372
1,345
2,288
9,591
4,152
0
5,941
3,448
40,494
0
L
2,940
345
0
2,381
12,664
14,123
0
6,403
5,909
15,203
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,034
Gold Earned
28,291
87
Minions Killed
108
0
Camps Cleared
0
567,141
Distance Traveled
703,120
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,762
814
61
5
0
214,594
0
W
Maui
9,139
762
17
1
0
226,846
5
L
Danzaburou
7,563
630
11
1
0
175,016
0
W
Odin
9,390
783
30
3
0
261,680
0
L
Ra
7,887
657
49
4
0
197,479
0
L
Sobek
7,584
632
27
2
0
194,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role