Player Matchup

Geb
Geb
FisherOnHulu
Geb
Level 119
God Stats
9W - 12L
1,555 SR
Queue Stats
470W - 454L
1,523 Elo+
Party 1
Maui
Maui
GigaMutation
Maui
Level 62
God Stats
3W - 4L
1,279 SR
Queue Stats
97W - 94L
1,493 Elo+
Party 1
Nike
Nike
JggrOnTinder
Nike
Level 105
God Stats
1W - 1L
1,743 SR
Queue Stats
148W - 121L
1,535 Elo+
Party 1
Merlin
Merlin
QuickWK
Merlin
Level 105
God Stats
5W - 1L
1,737 SR
Queue Stats
245W - 204L
1,523 Elo+
Party 1
Lancelot
Lancelot
dragonredeemer
Lancelot
Level 163
God Stats
1W - 6L
1,252 SR
Queue Stats
640W - 645L
1,510 Elo+
Solo
Team Averages
Level 111
1,513 SR
1,517 Elo+

VS

Team Averages
Level 122
1,555 SR
1,528 Elo+
Tyr
Tyr
DannyBoy027
Tyr
Level 88
God Stats
3W - 2L
1,455 SR
Queue Stats
161W - 137L
1,523 Elo+
Party 2
Discordia
Discordia
DriveableComa
Discordia
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 35L
1,416 Elo+
Solo
Hachiman
Hachiman
ManicsLostcause
Hachiman
Level 128
God Stats
6W - 0L
1,945 SR
Queue Stats
396W - 370L
1,534 Elo+
Party 2
Bastet
Bastet
dynamite45
Bastet
Level 173
God Stats
6W - 6L
1,496 SR
Queue Stats
531W - 552L
1,602 Elo+
Party 3
Kumbhakarna
Kumbhakarna
omegaweaponeko
Kumbhakarna
Level 143
God Stats
5W - 5L
1,377 SR
Queue Stats
147W - 159L
1,564 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 8
9,172
764
13,322
15,844
15,210
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
0 / 5 / 8
8,429
702
6,145
16,185
19,019
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
3 / 5 / 5
8,856
738
14,708
17,158
19,134
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
QuickWK
Merlin
18
4 / 4 / 4
9,841
820
15,124
9,933
4,219
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Mystical Earring

Mystical Earring

+15
Mp 5

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
13
4 / 9 / 2
8,950
746
9,702
21,625
15,051
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 15
9,672
806
11,214
14,608
16,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
DriveableComa
Discordia
16
3 / 3 / 14
9,239
770
15,291
9,014
4,520
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
17
8 / 4 / 11
10,453
871
12,296
13,474
6,945
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Bastet
dynamite45
Bastet
18
10 / 4 / 8
10,789
899
19,095
17,525
9,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
omegaweaponeko
Kumbhakarna
16
2 / 2 / 18
9,775
815
7,206
23,215
21,711
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
94
12
Kills
28
28
Deaths
16
27
Assists
66
Player
Kills
Deaths
Assists
KDA
W
5
3
15
4.17
W
Discordia
DriveableComa
Discordia
3
3
14
3.33
L
1
5
8
1
L
0
5
8
0.8
L
3
5
5
1.1
W
Hachiman
8
4
11
3.38
L
Merlin
QuickWK
Merlin
4
4
4
1.5
L
Lancelot
4
9
2
0.56
W
Bastet
dynamite45
Bastet
10
4
8
3.5
W
Kumbhakarna
omegaweaponeko
Kumbhakarna
2
2
18
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,001
Damage
65,102
80,745
Taken
77,836
72,633
Mitigated
58,834
13,814
Healing
25,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,214
1,003
1,115
2,089
14,608
16,326
101
6,866
7,488
0
15,015
W
Discordia
DriveableComa
Discordia
15,291
1,843
287
124
9,014
4,520
494
3,599
5,365
22,310
0
L
13,322
886
0
2,971
15,844
15,210
0
8,005
7,839
22,297
0
L
6,145
1,399
1,403
1,773
16,185
19,019
91
3,739
12,446
9,180
0
L
14,708
919
906
2,810
17,158
19,134
0
3,536
13,622
1,819
23,883
W
Hachiman
12,296
5,878
1,230
2,791
13,474
6,945
1,391
7,296
5,944
0
33,686
L
Merlin
QuickWK
Merlin
15,124
293
839
684
9,933
4,219
336
2,414
7,519
33,492
0
L
Lancelot
9,702
417
471
1,957
21,625
15,051
0
4,803
16,822
0
16,982
W
Bastet
dynamite45
Bastet
19,095
5,335
1,569
6,074
17,525
9,332
513
6,595
10,744
0
40,609
W
Kumbhakarna
omegaweaponeko
Kumbhakarna
7,206
379
3,427
7,120
23,215
21,711
0
10,118
12,851
11,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,248
Gold Earned
49,928
112
Minions Killed
136
0
Camps Cleared
0
1,060,058
Distance Traveled
1,238,900
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,672
806
11
1
0
283,966
0
W
Discordia
9,239
770
8
1
0
224,920
0
L
Geb
9,172
764
21
2
0
215,056
0
L
Maui
8,429
702
10
1
0
222,029
0
L
Nike
8,856
738
23
2
0
218,577
0
W
Hachiman
10,453
871
49
4
0
205,414
0
L
Merlin
9,841
820
49
4
0
234,414
0
L
Lancelot
8,950
746
9
1
0
169,982
0
W
Bastet
10,789
899
55
5
0
259,839
0
W
Kumbhakarna
9,775
815
13
1
0
264,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role