Player Matchup

Gilgamesh
Gilgamesh
KILLER_BEAST567
Gilgamesh
Level 44
God Stats
1W - 4L
1,299 SR
Queue Stats
55W - 88L
1,361 Elo+
Party 1
Cerberus
Cerberus
KillShott337250
Cerberus
Level 38
God Stats
0W - 2L
1,304 SR
Queue Stats
59W - 89L
1,350 Elo+
Party 1
Nemesis
Nemesis
lll_lllAlll_
Nemesis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 36L
1,257 Elo+
Party 1
Izanami
Izanami
mcg_the_rager88
Izanami
Level 124
God Stats
26W - 26L
1,502 SR
Queue Stats
108W - 91L
1,510 Elo+
Solo
Sol
Sol
quincy89
Sol
Level 49
God Stats
6W - 6L
1,700 SR
Queue Stats
139W - 150L
1,463 Elo+
Solo
Team Averages
Level 55
1,461 SR
1,388 Elo+

VS

Team Averages
Level 88
1,512 SR
1,451 Elo+
Izanami
Izanami
FaithfulOrb
Izanami
Level 28
God Stats
4W - 2L
1,567 SR
Queue Stats
7W - 10L
1,368 Elo+
Party 2
Serqet
Serqet
Lights0utTre
Serqet
Level 74
God Stats
2W - 4L
1,354 SR
Queue Stats
52W - 59L
1,455 Elo+
Party 2
Eset
Eset
SeaofShadow1589
Eset
Level 219
God Stats
4W - 3L
1,531 SR
Queue Stats
67W - 83L
1,496 Elo+
Party 2
Nike
Nike
War_Angel221
Nike
Level 85
God Stats
1W - 2L
1,293 SR
Queue Stats
144W - 154L
1,456 Elo+
Solo
Geb
Geb
lsThatFrost
Geb
Level 34
God Stats
14W - 13L
1,814 SR
Queue Stats
67W - 80L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
KILLER_BEAST567
Gilgamesh
12
3 / 1 / 0
8,014
471
6,484
12,280
14,413
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
10
0 / 2 / 1
7,119
419
3,881
19,344
12,318
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
lll_lllAlll_
Nemesis
10
0 / 7 / 2
6,615
389
3,373
14,512
5,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 3 / 1
7,792
458
9,977
16,856
6,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 9 / 1
7,290
429
6,816
15,429
5,239
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FaithfulOrb
Izanami
13
0 / 0 / 4
8,274
487
13,311
9,310
3,731
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
16
9 / 0 / 4
9,903
583
8,019
10,867
4,711
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
11 / 2 / 8
10,944
644
17,458
8,796
3,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 2 / 4
8,909
524
9,779
12,143
10,136
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 0 / 6
8,027
472
7,082
11,480
10,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
48
4
Kills
22
22
Deaths
4
5
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Izanami
FaithfulOrb
Izanami
0
0
4
2
L
Gilgamesh
KILLER_BEAST567
Gilgamesh
3
1
0
3
L
Cerberus
0
2
1
0.25
W
Serqet
9
0
4
11
W
11
2
8
7.5
W
1
2
4
1.5
L
Nemesis
lll_lllAlll_
Nemesis
0
7
2
0.14
W
1
0
6
4
L
0
3
1
0.17
L
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,531
Damage
55,649
78,421
Taken
52,596
43,947
Mitigated
33,123
16,595
Healing
11,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
FaithfulOrb
Izanami
13,311
9,115
0
3,600
9,310
3,731
2,107
1,264
7,999
0
79,179
L
Gilgamesh
KILLER_BEAST567
Gilgamesh
6,484
1,674
0
1,306
12,280
14,413
0
120
12,160
1,038
45,578
L
Cerberus
3,881
186
1,629
5,490
19,344
12,318
0
6,141
13,034
23,019
0
W
Serqet
8,019
1,997
0
2,149
10,867
4,711
84
1,725
9,142
0
68,352
W
17,458
1,221
328
1,415
8,796
3,843
727
5,122
3,641
80,687
0
W
9,779
1,208
0
1,090
12,143
10,136
764
967
10,365
0
62,738
L
Nemesis
lll_lllAlll_
Nemesis
3,373
992
0
930
14,512
5,155
0
3,964
10,177
0
39,360
W
7,082
628
0
3,353
11,480
10,702
276
2,269
9,164
22,913
0
L
9,977
7,456
0
4,478
16,856
6,822
332
3,357
13,499
0
84,103
L
6,816
2,610
0
2,762
15,429
5,239
0
10,237
4,622
37,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,830
Gold Earned
46,057
419
Minions Killed
476
0
Camps Cleared
0
1,630,107
Distance Traveled
1,730,822
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,274
487
133
8
0
329,625
0
L
Gilgamesh
8,014
471
83
5
0
358,224
2
L
Cerberus
7,119
419
69
4
0
349,577
6
W
Serqet
9,903
583
93
5
0
393,082
0
W
Eset
10,944
644
144
8
0
337,679
0
W
Nike
8,909
524
89
5
0
323,057
6
L
Nemesis
6,615
389
51
3
0
350,990
0
W
Geb
8,027
472
17
1
0
347,379
0
L
Izanami
7,792
458
139
8
0
269,847
7
L
Sol
7,290
429
77
5
0
301,469
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role