Player Matchup

Geb
Geb
DNI SKULL
Geb
Level 33
God Stats
50W - 61L
1,462 SR
Queue Stats
53W - 68L
1,301 Elo+
Solo
Nemesis
Nemesis
DirectButton28
Nemesis
Level 68
God Stats
5W - 8L
1,458 SR
Queue Stats
96W - 115L
1,446 Elo+
Party 3
Medusa
Medusa
Goldkey11
Medusa
Level 52
God Stats
49W - 41L
1,552 SR
Queue Stats
116W - 114L
1,520 Elo+
Party 1
Hades
Hades
JDReaping90
Hades
Level 56
God Stats
1W - 2L
1,413 SR
Queue Stats
102W - 107L
1,465 Elo+
Party 1
Ullr
Ullr
Jhonnysins32
Ullr
Level 123
God Stats
54W - 65L
1,417 SR
Queue Stats
623W - 614L
1,422 Elo+
Party 3
Team Averages
Level 66
1,461 SR
1,431 Elo+

VS

Team Averages
Level 63
1,449 SR
1,376 Elo+
Izanami
Izanami
GoIfXwang
Izanami
Level 87
God Stats
1W - 3L
1,396 SR
Queue Stats
7W - 18L
1,253 Elo+
Party 2
Kukulkan
Kukulkan
Mouthwater7788
Kukulkan
Level 17
God Stats
2W - 0L
1,714 SR
Queue Stats
3W - 2L
1,544 Elo+
Party 2
Chaac
Chaac
Snowstorm1104
Chaac
Level 109
God Stats
10W - 8L
1,448 SR
Queue Stats
45W - 53L
1,406 Elo+
Party 2
Ares
Ares
UnbracingBook
Ares
Level 8
God Stats
1W - 2L
1,211 SR
Queue Stats
1W - 3L
1,172 Elo+
Party 2
Da Ji
Da Ji
chalancito
Da Ji
Level 94
God Stats
2W - 2L
1,477 SR
Queue Stats
56W - 40L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 2
4,531
503
1,996
6,571
3,303
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

3
0 / 2 / 0
3,628
403
171
3,092
732
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Medusa
Goldkey11
Medusa
8
2 / 4 / 0
4,797
533
4,513
6,737
2,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
0 / 3 / 0
4,997
555
4,554
10,349
4,970
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 2 / 0
5,384
598
3,293
7,518
2,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GoIfXwang
Izanami
10
4 / 0 / 2
6,173
686
6,002
5,685
2,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kukulkan
11
2 / 0 / 1
6,327
703
5,435
5,221
2,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
2 / 0 / 1
5,891
655
4,933
7,500
5,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 2 / 2
4,296
477
1,164
3,991
2,470
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Da Ji
11
4 / 0 / 4
6,500
722
3,147
6,935
2,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
2
Kills
12
13
Deaths
2
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
L
0
2
0
0
W
Izanami
GoIfXwang
Izanami
4
0
2
5
L
Medusa
Goldkey11
Medusa
2
4
0
0.5
L
0
3
0
0
L
0
2
0
0
W
Kukulkan
2
0
1
2.5
W
2
0
1
2.5
W
0
2
2
0.5
W
Da Ji
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,527
Damage
20,681
34,267
Taken
29,332
13,891
Mitigated
14,368
9,778
Healing
6,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,996
367
0
956
6,571
3,303
0
421
6,150
11,328
0
L
171
50
0
70
3,092
732
0
0
3,092
0
7,148
W
Izanami
GoIfXwang
Izanami
6,002
3,316
0
2,117
5,685
2,105
681
1,523
4,162
0
43,303
L
Medusa
Goldkey11
Medusa
4,513
2,391
0
1,490
6,737
2,126
136
743
5,994
0
31,298
L
4,554
820
40
5,072
10,349
4,970
0
5,387
4,914
37,825
0
L
3,293
1,587
0
2,150
7,518
2,760
0
0
7,518
0
38,132
W
Kukulkan
5,435
1,677
0
738
5,221
2,045
382
4,080
1,141
47,627
0
W
4,933
880
0
3,128
7,500
5,036
0
0
7,500
0
33,974
W
1,164
389
0
0
3,991
2,470
102
415
3,576
5,163
0
W
Da Ji
3,147
1,158
0
400
6,935
2,712
22
532
6,403
0
45,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,337
Gold Earned
29,187
204
Minions Killed
292
0
Camps Cleared
0
725,517
Distance Traveled
833,757
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
4,531
503
14
2
0
161,081
1
L
Nemesis
3,628
403
11
1
0
88,864
0
W
Izanami
6,173
686
77
9
0
170,246
3
L
Medusa
4,797
533
55
6
0
155,851
0
L
Hades
4,997
555
58
6
0
166,652
0
L
Ullr
5,384
598
66
7
0
153,069
0
W
Kukulkan
6,327
703
89
10
0
163,076
2
W
Chaac
5,891
655
53
6
0
150,452
2
W
Ares
4,296
477
4
0
0
132,941
0
W
Da Ji
6,500
722
69
8
0
217,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role