Player Matchup

Pele
Pele
DistrictGame
Pele
Level 141
God Stats
26W - 25L
1,517 SR
Queue Stats
504W - 475L
1,492 Elo+
Solo
Chronos
Chronos
IICRAKII1
Chronos
Level 140
God Stats
5W - 10L
1,358 SR
Queue Stats
199W - 230L
1,420 Elo+
Solo
Izanami
Izanami
KarliaJayne
Izanami
Level 105
God Stats
88W - 84L
1,475 SR
Queue Stats
498W - 565L
1,408 Elo+
Party 1
Atlas
Atlas
NUGGETK22
Atlas
Level 112
God Stats
7W - 8L
1,427 SR
Queue Stats
178W - 155L
1,492 Elo+
Solo
Nox
Nox
RockstarRelic
Nox
Level 143
God Stats
12W - 8L
1,373 SR
Queue Stats
427W - 473L
1,415 Elo+
Party 1
Team Averages
Level 128
1,430 SR
1,445 Elo+

VS

Team Averages
Level 96
1,381 SR
1,417 Elo+
Izanami
Izanami
 
Izanami
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Itznegative5927
Mercury
Level 100
God Stats
0W - 1L
1,180 SR
Queue Stats
0W - 2L
1,259 Elo+
Party 2
Eset
Eset
SilentSolska
Eset
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,601 Elo+
Solo
Artio
Artio
da one4281
Artio
Level 101
God Stats
1W - 2L
1,224 SR
Queue Stats
137W - 229L
1,463 Elo+
Solo
Hercules
Hercules
ihumanoidtyphoon
Hercules
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,259 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 0 / 2
9,175
655
10,383
12,284
4,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chronos
IICRAKII1
Chronos
10
0 / 1 / 1
6,446
460
1,437
2,540
826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
KarliaJayne
Izanami
13
1 / 1 / 3
8,005
572
5,556
7,197
2,843
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
NUGGETK22
Atlas
13
2 / 2 / 3
7,671
548
6,075
11,418
5,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
4 / 2 / 4
8,349
596
10,446
7,430
5,762
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
0 / 6 / 0
6,738
481
4,766
11,684
3,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
3 / 3 / 1
7,595
543
4,018
13,199
4,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
1 / 3 / 1
6,683
477
2,574
7,696
2,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Artio
11
1 / 4 / 1
7,358
526
7,000
12,873
9,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
1 / 0 / 1
6,627
473
2,597
9,720
6,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
16
Kills
6
6
Deaths
16
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
6
0
0
W
9
0
2
10
W
Chronos
IICRAKII1
Chronos
0
1
1
0.5
L
3
3
1
1.17
W
Izanami
KarliaJayne
Izanami
1
1
3
2.5
W
Atlas
NUGGETK22
Atlas
2
2
3
1.75
W
4
2
4
3
L
1
3
1
0.5
L
Artio
1
4
1
0.38
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,897
Damage
20,955
40,869
Taken
55,172
19,608
Mitigated
26,241
9,630
Healing
13,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,766
2,657
0
2,430
11,684
3,550
0
3,739
7,945
0
64,104
W
10,383
3,815
0
1,316
12,284
4,808
250
2,333
9,856
0
74,260
W
Chronos
IICRAKII1
Chronos
1,437
186
0
520
2,540
826
910
845
1,695
27,102
0
L
4,018
1,714
0
3,647
13,199
4,912
0
3,597
9,472
0
47,904
W
Izanami
KarliaJayne
Izanami
5,556
4,131
0
2,687
7,197
2,843
692
0
7,197
0
70,994
W
Atlas
NUGGETK22
Atlas
6,075
2,260
0
3,546
11,418
5,369
0
5,154
5,803
37,014
0
W
10,446
1,779
0
1,561
7,430
5,762
129
686
6,744
46,111
0
L
2,574
89
0
971
7,696
2,209
0
2,132
5,564
34,527
0
L
Artio
7,000
688
0
4,134
12,873
9,325
0
3,559
8,732
40,242
0
L
2,597
371
0
2,498
9,720
6,245
0
4,219
5,501
0
15,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,646
Gold Earned
35,001
399
Minions Killed
368
0
Camps Cleared
0
1,213,269
Distance Traveled
1,400,402
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,738
481
122
9
0
268,654
4
W
Pele
9,175
655
101
7
0
316,487
0
W
Chronos
6,446
460
54
4
0
142,192
0
L
Mercury
7,595
543
85
6
0
325,827
0
W
Izanami
8,005
572
123
9
0
262,934
3
W
Atlas
7,671
548
70
5
0
230,654
0
W
Nox
8,349
596
51
4
0
261,002
2
L
Eset
6,683
477
60
4
0
254,525
1
L
Artio
7,358
526
79
6
0
202,575
0
L
Hercules
6,627
473
22
2
0
348,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role