Player Matchup

Ymir
Ymir
Indianoutlaw743
Ymir
Level 62
God Stats
2W - 3L
1,380 SR
Queue Stats
33W - 52L
1,343 Elo+
Party 1
Hera
Hera
Ladyblueflens
Hera
Level 64
God Stats
7W - 10L
1,493 SR
Queue Stats
31W - 52L
1,344 Elo+
Party 1
Thor
Thor
Maxmuscle99
Thor
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,263 Elo+
Solo
Cu Chulainn
Cu Chulainn
MicahMoo06
Cu Chulainn
Level 47
God Stats
2W - 7L
1,197 SR
Queue Stats
69W - 71L
1,346 Elo+
Solo
Anubis
Anubis
klassik09
Anubis
Level 88
God Stats
48W - 46L
1,529 SR
Queue Stats
273W - 294L
1,396 Elo+
Solo
Team Averages
Level 59
1,420 SR
1,338 Elo+

VS

Team Averages
Level 58
1,469 SR
1,370 Elo+
Fenrir
Fenrir
 
Fenrir
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Gammer_Etoo
Artemis
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 36L
1,229 Elo+
Party 2
Bake Kujira
Bake Kujira
JorgeArthur2017
Bake Kujira
Level 86
God Stats
3W - 1L
1,500 SR
Queue Stats
203W - 283L
1,352 Elo+
Party 2
Zeus
Zeus
Knight_Runner45
Zeus
Level 49
God Stats
5W - 7L
1,371 SR
Queue Stats
134W - 162L
1,371 Elo+
Party 3
Surtr
Surtr
grim_reaper14710
Surtr
Level 66
God Stats
19W - 17L
1,473 SR
Queue Stats
168W - 199L
1,400 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 8 / 3
6,764
451
6,801
15,262
8,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
1 / 7 / 0
6,369
425
3,807
8,250
2,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 4 / 4
8,456
564
7,484
14,388
5,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cu Chulainn
MicahMoo06
Cu Chulainn
13
2 / 7 / 1
7,639
509
9,475
18,839
18,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
klassik09
Anubis
13
4 / 5 / 2
8,105
540
9,435
12,558
6,087
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
7 / 3 / 5
8,390
559
7,619
10,160
4,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
Gammer_Etoo
Artemis
13
5 / 1 / 9
8,382
559
7,242
9,588
3,762
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bake Kujira
JorgeArthur2017
Bake Kujira
13
10 / 2 / 9
9,358
624
14,797
15,871
17,751
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
4 / 4 / 1
8,631
575
8,520
10,197
2,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
5 / 2 / 3
9,820
655
9,939
15,225
8,443
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
58
12
Kills
31
31
Deaths
12
10
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
3
5
3.17
W
Artemis
Gammer_Etoo
Artemis
5
1
9
9.5
L
1
8
3
0.31
W
Bake Kujira
JorgeArthur2017
Bake Kujira
10
2
9
7.25
W
4
4
1
1.13
L
1
7
0
0.14
L
4
4
4
1.5
L
Cu Chulainn
MicahMoo06
Cu Chulainn
2
7
1
0.36
W
5
2
3
3.25
L
Anubis
klassik09
Anubis
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,002
Damage
48,117
69,297
Taken
61,041
41,959
Mitigated
36,672
10,584
Healing
15,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,619
1,393
0
1,352
10,160
4,024
0
2,069
7,972
0
44,086
W
Artemis
Gammer_Etoo
Artemis
7,242
3,122
0
2,028
9,588
3,762
543
5,655
3,716
0
36,135
L
6,801
453
0
1,378
15,262
8,994
0
7,089
8,173
23,813
0
W
Bake Kujira
JorgeArthur2017
Bake Kujira
14,797
8,499
0
1,305
15,871
17,751
51
5,189
10,345
55,028
876
W
8,520
1,973
0
553
10,197
2,692
426
6,410
3,705
55,527
0
L
3,807
1,163
0
241
8,250
2,403
0
1,951
6,299
30,879
0
L
7,484
2,636
0
2,096
14,388
5,658
0
3,969
10,419
0
69,032
L
Cu Chulainn
MicahMoo06
Cu Chulainn
9,475
2,889
0
3,727
18,839
18,817
0
2,210
16,629
723
52,974
W
9,939
6,487
48
10,009
15,225
8,443
872
688
14,537
352
78,690
L
Anubis
klassik09
Anubis
9,435
1,525
105
3,037
12,558
6,087
80
7,449
5,109
56,754
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,333
Gold Earned
44,581
351
Minions Killed
410
0
Camps Cleared
0
1,326,229
Distance Traveled
1,431,098
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,390
559
53
4
0
354,482
0
W
Artemis
8,382
559
55
4
0
263,761
0
L
Ymir
6,764
451
20
1
0
263,618
2
W
Bake Kujira
9,358
624
73
5
0
285,946
0
W
Zeus
8,631
575
108
7
0
238,820
0
L
Hera
6,369
425
57
4
0
243,623
2
L
Thor
8,456
564
96
6
0
334,702
0
L
Cu Chulainn
7,639
509
94
6
0
263,144
0
W
Surtr
9,820
655
121
8
0
288,089
0
L
Anubis
8,105
540
84
6
0
221,142
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role