Player Matchup

Janus
Janus
 
Janus
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
FdeFontes
Charon
Level 108
God Stats
0W - 1L
1,762 SR
Queue Stats
42W - 44L
1,401 Elo+
Solo
Artemis
Artemis
Fiireandreizxx
Artemis
Level 28
God Stats
4W - 2L
1,720 SR
Queue Stats
91W - 86L
1,476 Elo+
Party 1
Arachne
Arachne
JeanG_0504
Arachne
Level 66
God Stats
6W - 4L
1,632 SR
Queue Stats
174W - 165L
1,511 Elo+
Solo
Mulan
Mulan
SixeatsNine
Mulan
Level 52
God Stats
47W - 47L
1,538 SR
Queue Stats
110W - 122L
1,466 Elo+
Party 1
Team Averages
Level 63
1,630 SR
1,471 Elo+

VS

Team Averages
Level 72
1,551 SR
1,401 Elo+
Arachne
Arachne
Cozsus908
Arachne
Level 75
God Stats
18W - 10L
1,591 SR
Queue Stats
164W - 157L
1,464 Elo+
Solo
Medusa
Medusa
Dr-Danga9
Medusa
Level 156
God Stats
176W - 177L
1,509 SR
Queue Stats
348W - 349L
1,426 Elo+
Solo
Atlas
Atlas
KennyRapTTV
Atlas
Level 28
God Stats
1W - 1L
1,599 SR
Queue Stats
1W - 2L
1,248 Elo+
Party 2
Ra
Ra
Lineya95
Ra
Level 73
God Stats
1W - 0L
1,556 SR
Queue Stats
49W - 62L
1,417 Elo+
Party 2
Khepri
Khepri
Oh Turry
Khepri
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 7L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
1 / 2 / 1
6,394
457
4,367
4,743
1,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
FdeFontes
Charon
11
1 / 1 / 3
7,347
525
6,215
12,206
9,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
2 / 2 / 4
6,763
483
6,605
7,612
2,703
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
JeanG_0504
Arachne
14
5 / 0 / 1
7,932
567
8,020
12,281
5,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 0 / 0
7,453
532
4,644
12,421
8,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Cozsus908
Arachne
12
2 / 1 / 1
7,090
506
8,046
14,685
6,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
Dr-Danga9
Medusa
14
1 / 1 / 1
7,787
556
5,190
10,087
3,996
Mystical Earring

Mystical Earring

+15
Mp 5

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 4 / 2
6,618
473
5,609
14,023
11,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 3 / 1
6,164
440
6,248
9,161
3,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Khepri
Oh Turry
Khepri
14
0 / 0 / 0
7,751
554
5,742
6,256
7,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
9
Kills
4
5
Deaths
9
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
2
1
0.75
W
Arachne
Cozsus908
Arachne
2
1
1
2.5
W
Medusa
Dr-Danga9
Medusa
1
1
1
1.5
L
Charon
FdeFontes
Charon
1
1
3
2.5
L
2
2
4
2
L
Arachne
JeanG_0504
Arachne
5
0
1
5.5
W
0
4
2
0.25
W
1
3
1
0.5
W
Khepri
Oh Turry
Khepri
0
0
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,851
Damage
30,835
49,263
Taken
54,212
27,517
Mitigated
32,770
14,011
Healing
16,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,367
602
0
482
4,743
1,495
0
2,550
2,135
33,494
0
W
Arachne
Cozsus908
Arachne
8,046
5,043
0
3,209
14,685
6,269
162
2,971
11,598
0
70,278
W
Medusa
Dr-Danga9
Medusa
5,190
2,039
0
4,577
10,087
3,996
1,991
1,500
8,587
0
73,666
L
Charon
FdeFontes
Charon
6,215
1,669
147
4,326
12,206
9,428
0
3,746
8,249
32,863
0
L
6,605
3,713
0
2,363
7,612
2,703
96
1,732
5,809
0
37,273
L
Arachne
JeanG_0504
Arachne
8,020
5,900
0
3,753
12,281
5,011
0
3,329
8,792
0
78,662
W
5,609
2,365
0
2,320
14,023
11,436
89
2,233
11,756
24,638
0
W
6,248
737
522
3,397
9,161
3,559
118
3,514
5,433
40,455
0
W
Khepri
Oh Turry
Khepri
5,742
490
0
2,077
6,256
7,510
0
0
6,256
48,265
353
L
4,644
1,180
0
2,940
12,421
8,880
0
4,830
7,032
0
58,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,889
Gold Earned
35,410
398
Minions Killed
396
0
Camps Cleared
0
1,231,355
Distance Traveled
1,314,480
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,394
457
61
4
0
175,145
0
W
Arachne
7,090
506
95
7
0
317,326
0
W
Medusa
7,787
556
119
9
0
252,408
0
L
Charon
7,347
525
44
3
0
261,996
4
L
Artemis
6,763
483
55
4
0
224,271
0
L
Arachne
7,932
567
131
9
0
314,175
0
W
Atlas
6,618
473
26
2
0
272,200
0
W
Ra
6,164
440
62
4
0
253,424
0
W
Khepri
7,751
554
94
7
0
219,122
0
L
Mulan
7,453
532
107
8
0
255,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role