Player Matchup

Fenrir
Fenrir
LD 7it3usS
Fenrir
Level 149
God Stats
10W - 13L
1,377 SR
Queue Stats
89W - 83L
1,489 Elo+
Solo
Surtr
Surtr
NotAtharaxia
Surtr
Level 121
God Stats
4W - 1L
1,832 SR
Queue Stats
41W - 30L
1,568 Elo+
Party 2
Nu Wa
Nu Wa
PlayGamesAndLive
Nu Wa
Level 68
God Stats
33W - 18L
1,721 SR
Queue Stats
63W - 64L
1,524 Elo+
Party 2
Team Averages
Level 113
1,643 SR
1,527 Elo+

VS

Team Averages
Level 110
1,496 SR
1,482 Elo+
Sun Wukong
Sun Wukong
Blinkstaa
Sun Wukong
Level 164
God Stats
10W - 11L
1,625 SR
Queue Stats
88W - 89L
1,533 Elo+
Solo
Sol
Sol
Janzu34
Sol
Level 108
God Stats
23W - 16L
1,657 SR
Queue Stats
130W - 140L
1,467 Elo+
Party 1
Artemis
Artemis
TornadoTantrum
Artemis
Level 58
God Stats
0W - 3L
1,206 SR
Queue Stats
186W - 178L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
LD 7it3usS
Fenrir
11
2 / 2 / 11
7,880
876
3,463
7,852
4,161
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
10 / 0 / 4
9,188
1,021
9,706
10,909
10,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
3 / 1 / 10
8,397
933
8,130
4,250
1,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Blinkstaa
Sun Wukong
8
2 / 4 / 1
6,668
741
4,664
7,661
3,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sol
8
1 / 6 / 2
6,317
702
6,771
8,289
2,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 5 / 3
6,385
709
5,046
8,363
3,879
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
15
Kills
3
3
Deaths
15
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Blinkstaa
Sun Wukong
2
4
1
0.63
L
Sol
1
6
2
0.33
W
Fenrir
LD 7it3usS
Fenrir
2
2
11
3.75
W
10
0
4
12
W
3
1
10
8
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,299
Damage
16,481
23,011
Taken
24,313
15,798
Mitigated
10,185
4,938
Healing
2,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Blinkstaa
Sun Wukong
4,664
873
0
421
7,661
3,810
0
2,332
4,732
0
19,734
L
Sol
6,771
2,222
0
1,815
8,289
2,496
0
3,542
4,256
19,362
1,143
W
Fenrir
LD 7it3usS
Fenrir
3,463
517
0
2,206
7,852
4,161
147
4,130
3,639
0
17,248
W
9,706
3,627
0
2,299
10,909
10,321
173
2,002
8,746
1,312
28,475
W
8,130
1,233
0
433
4,250
1,316
1,210
671
3,450
34,935
0
L
5,046
1,474
0
499
8,363
3,879
0
2,324
5,588
0
22,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,465
Gold Earned
19,370
104
Minions Killed
92
0
Camps Cleared
0
544,859
Distance Traveled
381,174
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,668
741
32
4
0
131,152
0
L
Sol
6,317
702
33
4
0
108,416
0
W
Fenrir
7,880
876
23
3
0
188,900
5
W
Surtr
9,188
1,021
36
4
0
207,533
0
W
Nu Wa
8,397
933
45
5
0
148,426
0
L
Artemis
6,385
709
27
3
0
141,606
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role