Player Matchup

Nemesis
Nemesis
BATS190
Nemesis
Level 69
God Stats
10W - 17L
1,508 SR
Queue Stats
22W - 44L
1,371 Elo+
Solo
Anubis
Anubis
Casey1994
Anubis
Level 144
God Stats
4W - 4L
1,514 SR
Queue Stats
79W - 68L
1,501 Elo+
Party 3
Amaterasu
Amaterasu
DayWarrior7
Amaterasu
Level 106
God Stats
0W - 1L
1,820 SR
Queue Stats
21W - 13L
1,591 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
LilaDrache77
Ah Muzen Cab
Level 86
God Stats
2W - 1L
1,752 SR
Queue Stats
19W - 11L
1,577 Elo+
Party 1
Bacchus
Bacchus
Sinz-Of-Greed
Bacchus
Level 63
God Stats
3W - 4L
1,476 SR
Queue Stats
17W - 14L
1,508 Elo+
Party 3
Team Averages
Level 94
1,614 SR
1,510 Elo+

VS

Team Averages
Level 158
1,533 SR
1,482 Elo+
Horus
Horus
 
Horus
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
CitrusRacoon
Erlang Shen
Level 194
God Stats
13W - 10L
1,534 SR
Queue Stats
238W - 304L
1,473 Elo+
Party 2
Olorun
Olorun
Ix ZAPATA xI
Olorun
Level 195
God Stats
3W - 4L
1,456 SR
Queue Stats
304W - 361L
1,456 Elo+
Party 2
Baron Samedi
Baron Samedi
TuskedPaprika6
Baron Samedi
Level 143
God Stats
3W - 1L
1,590 SR
Queue Stats
174W - 209L
1,462 Elo+
Party 2
Nemesis
Nemesis
lastguypicked
Nemesis
Level 159
God Stats
4W - 5L
1,583 SR
Queue Stats
120W - 118L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BATS190
Nemesis
15
0 / 1 / 3
8,829
465
7,958
16,052
6,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anubis
Casey1994
Anubis
17
8 / 5 / 0
10,989
578
15,294
14,995
8,605
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Amaterasu
DayWarrior7
Amaterasu
14
1 / 3 / 3
8,923
470
12,473
23,511
24,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Muzen Cab
LilaDrache77
Ah Muzen Cab
16
2 / 6 / 1
9,501
500
8,936
14,348
6,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
12
0 / 2 / 4
8,498
447
7,522
16,192
20,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
16
2 / 1 / 7
9,821
517
8,981
18,036
15,897
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Erlang Shen
CitrusRacoon
Erlang Shen
16
1 / 3 / 3
10,789
568
18,252
23,517
23,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
16
1 / 2 / 6
9,713
511
6,529
11,752
4,848
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
TuskedPaprika6
Baron Samedi
17
5 / 4 / 3
11,237
591
10,127
11,095
5,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
18
8 / 1 / 6
11,897
626
17,134
16,607
7,235
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
42
11
Kills
17
17
Deaths
11
11
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
1
7
5.5
L
Nemesis
BATS190
Nemesis
0
1
3
1.5
L
Anubis
Casey1994
Anubis
8
5
0
1.6
W
Erlang Shen
CitrusRacoon
Erlang Shen
1
3
3
0.83
L
Amaterasu
DayWarrior7
Amaterasu
1
3
3
0.83
W
Olorun
1
2
6
2
L
Ah Muzen Cab
LilaDrache77
Ah Muzen Cab
2
6
1
0.42
L
Bacchus
0
2
4
1
W
Baron Samedi
TuskedPaprika6
Baron Samedi
5
4
3
1.63
W
Nemesis
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,183
Damage
61,023
85,098
Taken
81,007
66,376
Mitigated
56,521
22,086
Healing
30,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
8,981
4,548
2,118
5,838
18,036
15,897
328
6,087
11,949
0
57,906
L
Nemesis
BATS190
Nemesis
7,958
3,580
0
1,147
16,052
6,910
528
2,364
13,688
0
76,166
L
Anubis
Casey1994
Anubis
15,294
646
0
6,735
14,995
8,605
236
3,870
11,125
97,784
0
W
Erlang Shen
CitrusRacoon
Erlang Shen
18,252
11,436
0
9,305
23,517
23,076
245
3,702
19,815
0
87,306
L
Amaterasu
DayWarrior7
Amaterasu
12,473
7,324
0
8,349
23,511
24,154
0
3,544
19,967
121
70,734
W
Olorun
6,529
2,670
1,134
5,819
11,752
4,848
186
3,985
7,767
68,189
5,138
L
Ah Muzen Cab
LilaDrache77
Ah Muzen Cab
8,936
3,202
0
2,347
14,348
6,146
781
2,608
11,740
0
91,098
L
Bacchus
7,522
988
211
3,297
16,192
20,561
121
4,200
11,992
23,320
0
W
Baron Samedi
TuskedPaprika6
Baron Samedi
10,127
574
1,023
2,860
11,095
5,465
468
4,671
6,424
81,236
0
W
Nemesis
17,134
8,632
0
2,826
16,607
7,235
94
6,187
10,420
0
113,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,740
Gold Earned
53,457
538
Minions Killed
591
0
Camps Cleared
0
1,904,992
Distance Traveled
1,853,481
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,821
517
93
5
0
373,989
3
L
Nemesis
8,829
465
99
5
0
442,263
4
L
Anubis
10,989
578
163
9
0
347,790
0
W
Erlang Shen
10,789
568
130
7
0
333,375
0
L
Amaterasu
8,923
470
112
6
0
359,100
2
W
Olorun
9,713
511
110
6
0
309,616
2
L
Ah Muzen Cab
9,501
500
131
7
0
348,442
0
L
Bacchus
8,498
447
33
2
0
407,397
0
W
Baron Samedi
11,237
591
127
7
0
355,847
10
W
Nemesis
11,897
626
131
7
0
480,654
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role