Player Matchup

Fenrir
Fenrir
Gold III
Buddersmov
Fenrir
Gold III
Level 143
God Stats
161W - 122L
1,597 SR
Queue Stats
314W - 311L
1,433 MMR
Solo
Geb
Geb
Bronze III
PAPI baty
Geb
Bronze III
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,454 MMR
Party 1
Chaac
Chaac
Gold IV
Stonegh0st
Chaac
Gold IV
Level 157
God Stats
1W - 0L
1,764 SR
Queue Stats
42W - 48L
1,426 MMR
Solo
Neith
Neith
Silver IV
TacoDePan
Neith
Silver IV
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 32L
1,254 MMR
Party 1
Poseidon
Poseidon
Gold II
carlos9306
Poseidon
Gold II
Level 175
God Stats
36W - 21L
1,601 SR
Queue Stats
135W - 139L
1,445 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 149
1,592 SR
1,402 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 114
1,483 SR
1,430 MMR
Maui
Maui
Gold IV
FireMan950
Maui
Gold IV
Level 109
God Stats
0W - 1L
1,288 SR
Queue Stats
55W - 55L
1,411 MMR
Solo
Nu Wa
Nu Wa
Gold III
Its Wrinkles
Nu Wa
Gold III
Level 116
God Stats
32W - 32L
1,564 SR
Queue Stats
81W - 88L
1,416 MMR
Solo
Ne Zha
Ne Zha
Gold V
KSoBxsic
Ne Zha
Gold V
Level 115
God Stats
8W - 11L
1,449 SR
Queue Stats
79W - 83L
1,339 MMR
Party 2
Sun Wukong
Sun Wukong
Gold III
LightningZsniper
Sun Wukong
Gold III
Level 142
God Stats
18W - 16L
1,614 SR
Queue Stats
112W - 103L
1,528 MMR
Party 2
Xbalanque
Xbalanque
Bronze III
RonaSeason
Xbalanque
Bronze III
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,454 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Buddersmov
Fenrir
17
7 / 2 / 2
10,558
621
8,301
17,064
8,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

14
2 / 0 / 7
9,572
563
5,419
14,486
15,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Chaac
17
2 / 2 / 0
11,268
663
11,134
16,495
16,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Neith
TacoDePan
Neith
17
6 / 0 / 7
10,633
625
14,637
7,023
3,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
carlos9306
Poseidon
14
1 / 5 / 4
9,095
535
6,442
10,321
2,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Bans
AthenaChironThanatosCernunnos

VS

Bans
JanusAchillesAo KuangGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
7,139
420
3,027
13,203
10,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 4 / 2
7,841
461
3,719
8,023
2,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Ne Zha
KSoBxsic
Ne Zha
16
6 / 2 / 2
9,555
562
10,484
16,626
8,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sun Wukong
LightningZsniper
Sun Wukong
16
1 / 3 / 2
9,759
574
11,651
18,542
20,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Xbalanque
RonaSeason
Xbalanque
11
0 / 6 / 0
6,732
396
4,129
12,912
4,955
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
18
Kills
9
9
Deaths
18
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Buddersmov
Fenrir
7
2
2
4
L
0
3
1
0.17
L
2
4
2
0.75
L
Ne Zha
KSoBxsic
Ne Zha
6
2
2
3.5
L
Sun Wukong
LightningZsniper
Sun Wukong
1
3
2
0.67
W
2
0
7
5.5
L
Xbalanque
RonaSeason
Xbalanque
0
6
0
0
W
Chaac
2
2
0
1
W
Neith
TacoDePan
Neith
6
0
7
9.5
W
Poseidon
carlos9306
Poseidon
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,933
Damage
33,010
65,389
Taken
69,306
46,005
Mitigated
46,945
17,500
Healing
15,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Buddersmov
Fenrir
8,301
3,342
0
4,055
17,064
8,290
0
1,640
15,424
0
100,929
L
3,027
957
0
3,567
13,203
10,908
0
4,137
8,948
19,927
0
L
3,719
1,307
0
460
8,023
2,657
0
2,380
5,441
51,765
0
L
Ne Zha
KSoBxsic
Ne Zha
10,484
3,357
0
3,798
16,626
8,198
0
2,229
14,249
0
97,549
L
Sun Wukong
LightningZsniper
Sun Wukong
11,651
3,366
0
3,860
18,542
20,227
0
1,151
17,343
832
90,093
W
5,419
864
0
2,563
14,486
15,410
0
3,429
11,057
26,979
0
L
Xbalanque
RonaSeason
Xbalanque
4,129
1,913
0
3,465
12,912
4,955
0
1,448
11,464
0
39,175
W
Chaac
11,134
2,384
0
5,273
16,495
16,528
426
234
16,261
0
101,241
W
Neith
TacoDePan
Neith
14,637
6,552
0
2,541
7,023
3,133
3,372
847
6,176
0
101,570
W
Poseidon
carlos9306
Poseidon
6,442
827
0
3,068
10,321
2,644
736
1,466
8,855
64,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,126
Gold Earned
41,026
611
Minions Killed
448
0
Camps Cleared
0
1,594,499
Distance Traveled
1,621,313
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,558
621
118
7
0
396,007
7
L
Maui
7,139
420
24
1
0
337,659
5
L
Nu Wa
7,841
461
91
5
0
245,450
1
L
Ne Zha
9,555
562
119
7
0
401,911
4
L
Sun Wukong
9,759
574
152
9
0
332,933
0
W
Geb
9,572
563
31
2
0
312,601
1
L
Xbalanque
6,732
396
62
4
0
303,360
2
W
Chaac
11,268
663
180
11
0
307,590
2
W
Neith
10,633
625
167
10
0
294,399
1
W
Poseidon
9,095
535
115
7
0
283,902
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role