Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
GH4M
Anhur
Level 62
God Stats
1W - 0L
1,505 SR
Queue Stats
14W - 11L
1,458 Elo+
Solo
Cupid
Cupid
Lettuce4209958
Cupid
Level 56
God Stats
13W - 10L
1,498 SR
Queue Stats
16W - 12L
1,523 Elo+
Solo
Thanatos
Thanatos
PrimalBloodLust
Thanatos
Level 68
God Stats
26W - 42L
1,395 SR
Queue Stats
305W - 346L
1,429 Elo+
Party 3
Chronos
Chronos
siRn0084l07XxXx
Chronos
Level 65
God Stats
10W - 4L
1,507 SR
Queue Stats
11W - 6L
1,520 Elo+
Party 3
Team Averages
Level 56
1,481 SR
1,486 Elo+

VS

Team Averages
Level 68
1,491 SR
1,414 Elo+
Skadi
Skadi
FallenCoyote84
Skadi
Level 108
God Stats
9W - 6L
1,633 SR
Queue Stats
152W - 157L
1,408 Elo+
Party 2
Charon
Charon
Papi Legba
Charon
Level 38
God Stats
29W - 33L
1,412 SR
Queue Stats
65W - 83L
1,363 Elo+
Party 1
Ao Kuang
Ao Kuang
Paty23
Ao Kuang
Level 68
God Stats
4W - 2L
1,607 SR
Queue Stats
14W - 12L
1,464 Elo+
Solo
Izanami
Izanami
SlytherinNerd89
Izanami
Level 96
God Stats
3W - 7L
1,345 SR
Queue Stats
80W - 90L
1,411 Elo+
Party 2
Ra
Ra
xSolidSnake0311
Ra
Level 29
God Stats
22W - 27L
1,461 SR
Queue Stats
58W - 71L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
0 / 0 / 3
6,776
1,129
2,651
6,569
6,150
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anhur
GH4M
Anhur
13
1 / 0 / 4
7,472
1,245
6,821
4,311
1,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 2 / 5
7,317
1,220
4,287
5,388
2,185
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Bow

Short Bow

+15%
Attack Speed

Thanatos
13
5 / 2 / 2
8,149
1,358
8,106
4,766
2,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
0 / 0 / 3
6,833
1,139
5,175
2,930
1,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

352

VS

Team 2 Tickets

312

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 2
7,311
1,219
6,454
6,237
1,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Charon
Papi Legba
Charon
12
1 / 1 / 3
7,074
1,179
5,578
11,324
8,892
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ao Kuang
Paty23
Ao Kuang
11
0 / 1 / 3
6,329
1,055
1,318
2,942
958
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
0 / 0 / 2
6,853
1,142
2,129
3,969
1,068
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
1 / 2 / 2
7,137
1,190
4,686
5,121
1,249
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
16
7
Kills
4
4
Deaths
7
17
Assists
12
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
0
3
1.5
L
2
3
2
1
W
Anhur
GH4M
Anhur
1
0
4
3
W
1
2
5
1.75
L
Charon
Papi Legba
Charon
1
1
3
2.5
L
Ao Kuang
Paty23
Ao Kuang
0
1
3
1.5
W
Thanatos
5
2
2
3
L
0
0
2
1
W
0
0
3
1.5
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,040
Damage
20,165
23,964
Taken
29,593
13,388
Mitigated
13,715
7,413
Healing
4,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
2,651
159
157
759
6,569
6,150
0
3,012
3,430
0
11,966
L
6,454
1,838
0
0
6,237
1,548
0
915
5,322
0
14,366
W
Anhur
GH4M
Anhur
6,821
4,294
0
2,080
4,311
1,785
0
2,049
2,262
0
20,332
W
4,287
2,685
504
823
5,388
2,185
0
2,995
2,275
0
13,919
L
Charon
Papi Legba
Charon
5,578
1,061
116
2,764
11,324
8,892
0
2,656
8,668
15,095
0
L
Ao Kuang
Paty23
Ao Kuang
1,318
706
0
247
2,942
958
0
409
2,533
3,937
0
W
Thanatos
8,106
879
0
2,721
4,766
2,058
0
1,657
3,109
0
14,136
L
2,129
1,322
29
491
3,969
1,068
0
652
3,317
0
15,643
W
5,175
1,178
119
250
2,930
1,210
0
1,557
1,306
24,327
0
L
4,686
575
240
612
5,121
1,249
0
543
4,578
21,203
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,547
Gold Earned
34,704
133
Minions Killed
117
7
Camps Cleared
5
663,066
Distance Traveled
486,324
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,776
1,129
17
3
0
132,835
0
L
Skadi
7,311
1,219
14
2
3
93,016
0
W
Anhur
7,472
1,245
29
5
4
123,231
0
W
Cupid
7,317
1,220
27
5
1
125,486
0
L
Charon
7,074
1,179
9
2
0
119,758
0
L
Ao Kuang
6,329
1,055
2
0
2
44,645
0
W
Thanatos
8,149
1,358
9
2
1
153,499
0
L
Izanami
6,853
1,142
39
7
0
103,173
0
W
Chronos
6,833
1,139
51
9
1
128,015
0
L
Ra
7,137
1,190
53
9
0
125,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role