Player Matchup

Cerberus
Cerberus
UweBoll
Cerberus
Level 20
God Stats
0W - 7L
1,422 SR
Queue Stats
3W - 29L
1,063 Elo+
Party 1
Ullr
Ullr
bgffvbgg
Ullr
Level 29
God Stats
0W - 1L
1,210 SR
Queue Stats
7W - 25L
1,255 Elo+
Party 1
Scylla
Scylla
pokerfacesLUL
Scylla
Level 56
God Stats
1W - 1L
1,623 SR
Queue Stats
5W - 26L
1,215 Elo+
Party 1
Team Averages
Level 35
1,418 SR
1,178 Elo+

VS

Team Averages
Level 78
1,492 SR
1,370 Elo+
Chaac
Chaac
Hex04
Chaac
Level 40
God Stats
4W - 9L
1,446 SR
Queue Stats
17W - 23L
1,311 Elo+
Party 2
Neith
Neith
heavymachinegunn
Neith
Level 126
God Stats
3W - 1L
1,617 SR
Queue Stats
511W - 522L
1,489 Elo+
Solo
Nu Wa
Nu Wa
innersuperbia
Nu Wa
Level 67
God Stats
4W - 3L
1,412 SR
Queue Stats
16W - 23L
1,309 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
UweBoll
Cerberus
13
1 / 4 / 4
9,784
753
8,222
21,170
22,036
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
11
1 / 5 / 2
8,908
685
6,301
14,814
7,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
3 / 9 / 2
9,866
759
9,274
14,371
5,232
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Hex04
Chaac
14
2 / 2 / 14
10,663
820
12,033
14,157
15,145
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
11 / 1 / 6
12,130
933
23,266
10,743
3,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
5 / 2 / 7
10,685
822
7,521
8,259
2,790
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
45
5
Kills
18
18
Deaths
5
8
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Chaac
Hex04
Chaac
2
2
14
4.5
L
Cerberus
UweBoll
Cerberus
1
4
4
0.75
L
Ullr
1
5
2
0.4
W
11
1
6
14
W
5
2
7
4.25
L
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,797
Damage
42,820
50,355
Taken
33,159
34,653
Mitigated
21,775
2,920
Healing
6,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Hex04
Chaac
12,033
2,783
0
2,922
14,157
15,145
328
4,961
9,196
158
34,690
L
Cerberus
UweBoll
Cerberus
8,222
553
0
2,208
21,170
22,036
0
3,937
17,233
33,557
776
L
Ullr
6,301
3,396
0
712
14,814
7,385
132
2,047
12,767
0
30,213
W
23,266
11,964
0
3,388
10,743
3,840
2,000
6,154
4,589
0
70,913
W
7,521
3,196
0
284
8,259
2,790
482
5,890
2,369
26,851
0
L
9,274
446
0
0
14,371
5,232
0
2,134
12,237
41,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,558
Gold Earned
33,478
155
Minions Killed
125
0
Camps Cleared
0
612,769
Distance Traveled
692,235
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,663
820
23
2
0
257,032
0
L
Cerberus
9,784
753
57
4
0
221,820
0
L
Ullr
8,908
685
49
4
0
195,882
0
W
Neith
12,130
933
67
5
0
221,873
0
W
Nu Wa
10,685
822
35
3
0
213,330
0
L
Scylla
9,866
759
49
4
0
195,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role