Player Matchup

Terra
Terra
 
Terra
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Djlongshanks
Kuzenbo
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 14L
1,469 Elo+
Solo
Hades
Hades
Jinxsyns
Hades
Level 87
God Stats
1W - 0L
1,493 SR
Queue Stats
7W - 11L
1,385 Elo+
Solo
Bakasura
Bakasura
chachenenee
Bakasura
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,219 Elo+
Solo
Neith
Neith
xxxBlackDemonxx
Neith
Level 119
God Stats
2W - 1L
1,562 SR
Queue Stats
89W - 83L
1,469 Elo+
Solo
Team Averages
Level 69
1,511 SR
1,409 Elo+

VS

Team Averages
Level 72
1,538 SR
1,445 Elo+
Loki
Loki
BuffDracula
Loki
Level 38
God Stats
0W - 1L
1,757 SR
Queue Stats
2W - 5L
1,458 Elo+
Party 1
Ishtar
Ishtar
IdealDogFan
Ishtar
Level 101
God Stats
2W - 2L
1,843 SR
Queue Stats
92W - 76L
1,477 Elo+
Solo
Guan Yu
Guan Yu
NatMargrete
Guan Yu
Level 31
God Stats
1W - 3L
1,365 SR
Queue Stats
102W - 157L
1,406 Elo+
Solo
Geb
Geb
Octozooka
Geb
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 31L
1,407 Elo+
Party 1
Sun Wukong
Sun Wukong
chharrliie
Sun Wukong
Level 124
God Stats
0W - 2L
1,225 SR
Queue Stats
247W - 268L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
13
1 / 2 / 17
7,820
782
6,505
14,182
17,810
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Breastplate

Breastplate

+20
Physical Protection

Kuzenbo
Djlongshanks
Kuzenbo
15
4 / 1 / 13
8,326
833
3,180
13,084
19,262
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hades
Jinxsyns
Hades
15
5 / 4 / 14
9,213
921
12,987
16,281
10,247
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bakasura
chachenenee
Bakasura
14
2 / 2 / 17
7,999
800
8,687
15,432
18,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
11 / 4 / 9
10,755
1,076
21,128
15,965
7,831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 6 / 5
8,601
860
15,505
11,185
4,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
13
2 / 2 / 10
7,743
774
13,560
8,108
3,140
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
NatMargrete
Guan Yu
12
1 / 4 / 9
6,969
697
3,581
9,711
6,685
Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
4 / 6 / 7
8,226
823
14,794
16,064
9,453
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
chharrliie
Sun Wukong
14
1 / 6 / 7
7,843
784
10,503
14,505
12,013
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
51
23
Kills
13
13
Deaths
24
70
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
1
2
17
4.75
L
5
6
5
1.25
W
Kuzenbo
Djlongshanks
Kuzenbo
4
1
13
10.5
L
Ishtar
2
2
10
3.5
W
Hades
Jinxsyns
Hades
5
4
14
3
L
Guan Yu
NatMargrete
Guan Yu
1
4
9
1.38
L
4
6
7
1.25
W
Bakasura
chachenenee
Bakasura
2
2
17
5.25
L
Sun Wukong
chharrliie
Sun Wukong
1
6
7
0.75
W
11
4
9
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,487
Damage
57,943
74,944
Taken
59,573
73,231
Mitigated
35,942
31,199
Healing
13,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
6,505
1,758
4,263
2,896
14,182
17,810
786
3,338
10,844
13,046
0
L
15,505
4,112
156
230
11,185
4,651
184
3,743
7,268
0
30,674
W
Kuzenbo
Djlongshanks
Kuzenbo
3,180
992
1,548
1,268
13,084
19,262
163
3,056
10,028
7,256
0
L
Ishtar
13,560
7,738
235
2,311
8,108
3,140
124
3,147
4,915
0
24,526
W
Hades
Jinxsyns
Hades
12,987
1,546
3,498
6,682
16,281
10,247
0
2,549
13,732
25,522
0
L
Guan Yu
NatMargrete
Guan Yu
3,581
1,007
1,770
1,242
9,711
6,685
0
4,336
5,117
0
5,961
L
14,794
1,898
1,797
2,668
16,064
9,453
0
4,731
10,497
17,081
0
W
Bakasura
chachenenee
Bakasura
8,687
5,631
761
2,876
15,432
18,081
102
3,003
12,429
0
12,483
L
Sun Wukong
chharrliie
Sun Wukong
10,503
2,124
1,263
1,785
14,505
12,013
0
6,715
7,521
0
25,898
W
21,128
6,870
1,448
5,959
15,965
7,831
2,060
2,848
13,117
0
36,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,113
Gold Earned
39,382
104
Minions Killed
110
0
Camps Cleared
0
1,023,287
Distance Traveled
898,980
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
7,820
782
8
1
0
203,159
0
L
Loki
8,601
860
20
2
0
191,525
0
W
Kuzenbo
8,326
833
4
0
0
219,905
0
L
Ishtar
7,743
774
30
3
0
181,739
0
W
Hades
9,213
921
31
3
0
183,531
0
L
Guan Yu
6,969
697
9
1
0
166,123
0
L
Geb
8,226
823
6
1
0
164,263
0
W
Bakasura
7,999
800
24
2
0
227,183
0
L
Sun Wukong
7,843
784
45
5
0
195,330
0
W
Neith
10,755
1,076
37
4
0
189,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role