Player Matchup

Fenrir
Fenrir
I Play Standard
Fenrir
Level 148
God Stats
0W - 2L
1,344 SR
Queue Stats
63W - 43L
1,587 Elo+
Solo
Jing Wei
Jing Wei
RandreaM9614
Jing Wei
Level 169
God Stats
4W - 3L
1,625 SR
Queue Stats
315W - 330L
1,569 Elo+
Party 2
Odin
Odin
SaberKnite
Odin
Level 128
God Stats
0W - 2L
1,514 SR
Queue Stats
17W - 21L
1,472 Elo+
Solo
Raijin
Raijin
TameBaby1827
Raijin
Level 141
God Stats
2W - 2L
1,660 SR
Queue Stats
166W - 185L
1,566 Elo+
Party 2
Anhur
Anhur
princesaltlife
Anhur
Level 58
God Stats
2W - 1L
1,523 SR
Queue Stats
84W - 84L
1,532 Elo+
Party 2
Team Averages
Level 129
1,533 SR
1,545 Elo+

VS

Team Averages
Level 135
1,732 SR
1,514 Elo+
Chaac
Chaac
DaCactus1107
Chaac
Level 65
God Stats
3W - 0L
2,022 SR
Queue Stats
46W - 39L
1,441 Elo+
Party 1
Atlas
Atlas
GagOnYou
Atlas
Level 154
God Stats
5W - 1L
1,616 SR
Queue Stats
99W - 75L
1,548 Elo+
Party 1
Kukulkan
Kukulkan
OdeeTey
Kukulkan
Level 149
God Stats
2W - 1L
1,799 SR
Queue Stats
143W - 157L
1,472 Elo+
Solo
Anubis
Anubis
RockyX4
Anubis
Level 150
God Stats
2W - 0L
1,268 SR
Queue Stats
33W - 23L
1,526 Elo+
Party 1
Sun Wukong
Sun Wukong
Vill_Vandall
Sun Wukong
Level 159
God Stats
11W - 2L
1,955 SR
Queue Stats
737W - 754L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 11
8,691
790
6,392
14,853
16,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

Jing Wei
RandreaM9614
Jing Wei
13
1 / 5 / 9
7,612
692
5,989
14,133
6,347
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 4 / 10
7,989
726
5,916
15,943
13,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
14
4 / 6 / 6
8,914
810
11,135
11,372
4,366
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
5 / 4 / 3
8,685
790
8,338
11,523
5,475
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 16
9,941
904
18,094
15,469
18,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Atlas
GagOnYou
Atlas
15
3 / 2 / 14
9,599
873
11,911
12,351
13,001
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Kukulkan
OdeeTey
Kukulkan
17
5 / 3 / 14
10,128
921
15,974
7,308
3,914
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
RockyX4
Anubis
14
6 / 2 / 7
8,937
812
9,455
5,998
3,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Vill_Vandall
Sun Wukong
14
2 / 4 / 9
8,509
774
6,508
14,778
18,015
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
83
13
Kills
23
23
Deaths
13
39
Assists
60
Player
Kills
Deaths
Assists
KDA
W
7
2
16
7.5
W
Atlas
GagOnYou
Atlas
3
2
14
5
L
2
4
11
1.88
W
Kukulkan
OdeeTey
Kukulkan
5
3
14
4
L
Jing Wei
RandreaM9614
Jing Wei
1
5
9
1.1
W
Anubis
RockyX4
Anubis
6
2
7
4.75
L
1
4
10
1.5
L
Raijin
4
6
6
1.17
W
Sun Wukong
Vill_Vandall
Sun Wukong
2
4
9
1.63
L
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,770
Damage
61,942
67,824
Taken
55,904
45,965
Mitigated
57,095
14,450
Healing
18,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,094
947
689
7,049
15,469
18,864
1,140
2,110
13,151
0
30,167
W
Atlas
GagOnYou
Atlas
11,911
5,008
858
2,807
12,351
13,001
957
2,434
9,700
15,289
0
L
6,392
1,170
0
1,065
14,853
16,302
0
8,130
6,062
0
12,049
W
Kukulkan
OdeeTey
Kukulkan
15,974
364
2,271
1,284
7,308
3,914
1,582
1,821
5,446
33,929
0
L
Jing Wei
RandreaM9614
Jing Wei
5,989
3,670
1,189
3,650
14,133
6,347
0
8,744
5,092
0
15,422
W
Anubis
RockyX4
Anubis
9,455
125
0
1,451
5,998
3,301
967
1,471
4,300
18,915
0
L
5,916
689
1,398
4,250
15,943
13,475
0
8,244
7,217
0
8,761
L
Raijin
11,135
1,006
0
310
11,372
4,366
0
5,410
5,588
17,763
0
W
Sun Wukong
Vill_Vandall
Sun Wukong
6,508
905
647
1,861
14,778
18,015
1,046
3,299
11,303
0
10,457
L
8,338
3,955
695
1,893
11,523
5,475
0
5,913
5,540
0
25,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,891
Gold Earned
47,114
96
Minions Killed
122
0
Camps Cleared
0
905,614
Distance Traveled
1,084,608
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,941
904
28
3
0
244,848
0
W
Atlas
9,599
873
5
0
0
222,940
0
L
Fenrir
8,691
790
4
0
0
164,974
0
W
Kukulkan
10,128
921
54
5
0
221,461
0
L
Jing Wei
7,612
692
20
2
0
209,747
0
W
Anubis
8,937
812
25
2
0
192,184
0
L
Odin
7,989
726
13
1
0
194,683
0
L
Raijin
8,914
810
13
1
0
162,600
0
W
Sun Wukong
8,509
774
10
1
0
203,175
0
L
Anhur
8,685
790
46
4
0
173,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role