Player Matchup

Medusa
Medusa
F6xD
Medusa
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,554 Elo+
Party 1
Nu Wa
Nu Wa
Kyresto
Nu Wa
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 55L
1,507 Elo+
Party 2
Loki
Loki
MyNameIsPvtParts
Loki
Level 126
God Stats
1W - 4L
1,336 SR
Queue Stats
224W - 184L
1,576 Elo+
Party 1
Achilles
Achilles
YerrCams
Achilles
Level 56
God Stats
0W - 1L
1,411 SR
Queue Stats
74W - 85L
1,440 Elo+
Party 2
Yemoja
Yemoja
mgmxetg
Yemoja
Level 127
God Stats
7W - 6L
1,502 SR
Queue Stats
96W - 94L
1,525 Elo+
Party 2
Team Averages
Level 92
1,450 SR
1,520 Elo+

VS

Team Averages
Level 129
1,482 SR
1,469 Elo+
King Arthur
King Arthur
Azrael Slayr905
King Arthur
Level 152
God Stats
3W - 5L
1,248 SR
Queue Stats
229W - 235L
1,447 Elo+
Party 3
Janus
Janus
CyanGuardian
Janus
Level 97
God Stats
23W - 30L
1,452 SR
Queue Stats
126W - 141L
1,442 Elo+
Party 3
Ra
Ra
GUROGTZ
Ra
Level 142
God Stats
51W - 50L
1,495 SR
Queue Stats
298W - 336L
1,459 Elo+
Party 4
Neith
Neith
Satanitas
Neith
Level 105
God Stats
63W - 53L
1,569 SR
Queue Stats
500W - 465L
1,444 Elo+
Solo
Nu Wa
Nu Wa
dayitozero
Nu Wa
Level 151
God Stats
34W - 22L
1,645 SR
Queue Stats
582W - 596L
1,554 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
F6xD
Medusa
11
4 / 3 / 2
6,506
542
8,688
10,559
3,399
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nu Wa
Kyresto
Nu Wa
10
0 / 2 / 3
6,073
506
3,964
7,851
2,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 2 / 0
6,492
541
5,543
11,318
4,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
YerrCams
Achilles
10
0 / 2 / 0
5,460
455
3,275
10,595
8,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Yemoja
mgmxetg
Yemoja
9
2 / 1 / 3
6,374
531
1,987
9,203
6,805
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Azrael Slayr905
King Arthur
13
1 / 1 / 2
7,677
640
6,748
8,187
6,584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
4 / 1 / 1
7,741
645
7,621
5,290
1,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 4 / 2
6,386
532
3,877
9,194
4,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Satanitas
Neith
10
0 / 3 / 1
6,310
526
5,289
7,072
3,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nu Wa
13
4 / 0 / 3
7,754
646
7,243
7,841
2,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
19
9
Kills
10
10
Deaths
9
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Azrael Slayr905
King Arthur
1
1
2
2
W
4
1
1
4.5
L
Medusa
F6xD
Medusa
4
3
2
1.67
W
1
4
2
0.5
L
Nu Wa
Kyresto
Nu Wa
0
2
3
0.75
L
3
2
0
1.5
W
Neith
Satanitas
Neith
0
3
1
0.17
L
Achilles
YerrCams
Achilles
0
2
0
0
W
Nu Wa
4
0
3
5.5
L
Yemoja
mgmxetg
Yemoja
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,457
Damage
30,778
49,526
Taken
37,584
26,592
Mitigated
18,401
12,416
Healing
9,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Azrael Slayr905
King Arthur
6,748
960
0
1,344
8,187
6,584
0
727
7,034
0
54,767
W
7,621
227
0
410
5,290
1,990
32
1,935
3,310
50,529
0
L
Medusa
F6xD
Medusa
8,688
4,252
0
870
10,559
3,399
562
3,204
7,355
0
42,735
W
3,877
270
779
2,372
9,194
4,019
132
1,629
7,565
34,352
0
L
Nu Wa
Kyresto
Nu Wa
3,964
1,012
0
820
7,851
2,628
0
4,798
2,665
42,692
0
L
5,543
1,445
0
4,609
11,318
4,985
0
4,401
6,839
0
59,861
W
Neith
Satanitas
Neith
5,289
1,149
72
1,799
7,072
3,293
215
807
6,265
0
39,539
L
Achilles
YerrCams
Achilles
3,275
714
0
1,650
10,595
8,775
0
1,296
9,259
0
33,775
W
Nu Wa
7,243
1,884
0
2,883
7,841
2,515
1,099
853
6,902
52,846
0
L
Yemoja
mgmxetg
Yemoja
1,987
337
1,982
2,485
9,203
6,805
23
4,470
4,667
21,080
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,905
Gold Earned
35,868
314
Minions Killed
371
0
Camps Cleared
0
1,137,236
Distance Traveled
1,147,468
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,677
640
94
8
0
229,325
0
W
Janus
7,741
645
87
7
0
228,435
0
L
Medusa
6,506
542
73
6
0
226,205
4
W
Ra
6,386
532
48
4
0
230,368
2
L
Nu Wa
6,073
506
85
7
0
228,529
3
L
Loki
6,492
541
79
7
0
255,323
0
W
Neith
6,310
526
66
6
0
216,250
0
L
Achilles
5,460
455
52
4
0
221,299
0
W
Nu Wa
7,754
646
76
6
0
243,090
0
L
Yemoja
6,374
531
25
2
0
205,880
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role