Player Matchup

Anhur
Anhur
Foenem So Toxic
Anhur
Level 26
God Stats
3W - 3L
1,442 SR
Queue Stats
23W - 49L
1,066 Elo+
Party 1
Charon
Charon
SheNeedGzus
Charon
Level 34
God Stats
1W - 2L
1,250 SR
Queue Stats
32W - 62L
1,184 Elo+
Party 1
Fenrir
Fenrir
xOTRx DADON
Fenrir
Level 48
God Stats
1W - 4L
1,068 SR
Queue Stats
19W - 42L
1,138 Elo+
Party 1
Team Averages
Level 36
1,253 SR
1,129 Elo+

VS

Team Averages
Level 63
1,589 SR
1,251 Elo+
Cupid
Cupid
AlextheBlueKing
Cupid
Level 55
God Stats
46W - 49L
1,489 SR
Queue Stats
73W - 82L
1,309 Elo+
Party 2
Bacchus
Bacchus
King_Ragnarok02
Bacchus
Level 37
God Stats
22W - 13L
1,777 SR
Queue Stats
74W - 95L
1,252 Elo+
Party 2
Kukulkan
Kukulkan
TopRankJD
Kukulkan
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 47L
1,194 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 4
13,051
768
12,220
15,909
7,617
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charon
16
2 / 0 / 5
12,904
759
12,729
16,138
18,962
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
15
2 / 2 / 4
12,255
721
9,824
16,788
19,087
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 3
12,974
763
20,025
19,081
8,534
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
3 / 3 / 2
12,448
732
10,755
21,258
18,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kukulkan
TopRankJD
Kukulkan
4
0 / 0 / 0
9,172
540
0
750
260

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
11
7
Kills
6
6
Deaths
7
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
4
3
1.13
W
3
4
4
1.25
L
3
3
2
1.33
W
Charon
2
0
5
4.5
L
Kukulkan
TopRankJD
Kukulkan
0
0
0
0
W
Fenrir
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,773
Damage
30,780
48,835
Taken
41,089
45,666
Mitigated
27,522
12,357
Healing
10,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,025
13,545
636
5,428
19,081
8,534
0
5,845
13,236
0
65,527
W
12,220
9,824
0
5,416
15,909
7,617
2,577
4,108
11,801
0
71,008
L
10,755
608
0
4,292
21,258
18,728
0
6,218
15,040
38,437
511
W
Charon
12,729
1,665
0
4,428
16,138
18,962
503
3,938
12,200
44,783
0
L
Kukulkan
TopRankJD
Kukulkan
0
0
0
0
750
260
0
750
0
0
0
W
Fenrir
9,824
3,461
0
2,513
16,788
19,087
488
3,342
13,446
0
40,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,210
Gold Earned
34,594
149
Minions Killed
128
0
Camps Cleared
0
835,369
Distance Traveled
601,772
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
12,974
763
85
5
0
269,138
1
W
Anhur
13,051
768
75
4
0
284,572
0
L
Bacchus
12,448
732
43
3
0
332,269
0
W
Charon
12,904
759
33
2
0
297,912
0
L
Kukulkan
9,172
540
0
0
0
365
0
W
Fenrir
12,255
721
41
2
0
252,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role