Player Matchup

Kukulkan
Kukulkan
ChaacorG-a-y
Kukulkan
Level 21
God Stats
3W - 3L
1,650 SR
Queue Stats
51W - 52L
1,492 Elo+
Party 1
Heimdallr
Heimdallr
Crisanti Car
Heimdallr
Level 173
God Stats
5W - 2L
1,646 SR
Queue Stats
185W - 199L
1,484 Elo+
Party 1
Mulan
Mulan
Eastside92
Mulan
Level 94
God Stats
10W - 9L
1,550 SR
Queue Stats
341W - 293L
1,554 Elo+
Solo
Tiamat
Tiamat
Neyamavu
Tiamat
Level 186
God Stats
2W - 2L
1,740 SR
Queue Stats
286W - 313L
1,584 Elo+
Party 2
Ratatoskr
Ratatoskr
chezegeneral
Ratatoskr
Level 137
God Stats
28W - 11L
1,973 SR
Queue Stats
253W - 248L
1,559 Elo+
Party 2
Team Averages
Level 122
1,712 SR
1,534 Elo+

VS

Team Averages
Level 169
1,515 SR
1,522 Elo+
Jormungandr
Jormungandr
AGuy88
Jormungandr
Level 44
God Stats
3W - 8L
1,324 SR
Queue Stats
34W - 54L
1,460 Elo+
Solo
Hachiman
Hachiman
FrostyISLame
Hachiman
Level 128
God Stats
7W - 8L
1,600 SR
Queue Stats
94W - 68L
1,582 Elo+
Party 3
Janus
Janus
PSYCHSN1PE
Janus
Level 163
God Stats
19W - 14L
1,646 SR
Queue Stats
413W - 356L
1,533 Elo+
Solo
Sobek
Sobek
firebud
Sobek
Level 294
God Stats
11W - 8L
1,640 SR
Queue Stats
812W - 726L
1,522 Elo+
Solo
Awilix
Awilix
killerelite155
Awilix
Level 216
God Stats
2W - 0L
1,366 SR
Queue Stats
182W - 174L
1,511 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ChaacorG-a-y
Kukulkan
15
2 / 6 / 0
8,951
497
7,993
12,249
4,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Crisanti Car
Heimdallr
13
0 / 4 / 1
8,447
469
5,664
12,027
4,849
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mulan
12
2 / 5 / 1
8,396
466
9,989
19,537
17,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
Neyamavu
Tiamat
14
0 / 6 / 2
8,507
473
8,798
14,367
11,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ratatoskr
chezegeneral
Ratatoskr
13
1 / 7 / 3
8,251
458
11,769
17,609
5,910
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AGuy88
Jormungandr
15
5 / 1 / 4
10,303
572
12,094
14,762
14,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hachiman
FrostyISLame
Hachiman
18
4 / 1 / 3
11,155
620
11,297
12,331
5,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Janus
17
5 / 1 / 10
10,699
594
9,815
10,347
5,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sobek
firebud
Sobek
14
2 / 2 / 12
9,704
539
6,743
21,680
23,843
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
11 / 0 / 9
12,268
682
17,307
14,306
7,273
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
65
5
Kills
27
28
Deaths
5
7
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
AGuy88
Jormungandr
5
1
4
7
L
Kukulkan
ChaacorG-a-y
Kukulkan
2
6
0
0.33
L
Heimdallr
Crisanti Car
Heimdallr
0
4
1
0.13
L
Mulan
2
5
1
0.5
W
Hachiman
FrostyISLame
Hachiman
4
1
3
5.5
L
Tiamat
Neyamavu
Tiamat
0
6
2
0.17
W
Janus
5
1
10
10
L
Ratatoskr
chezegeneral
Ratatoskr
1
7
3
0.36
W
Sobek
firebud
Sobek
2
2
12
4
W
11
0
9
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,213
Damage
57,256
75,789
Taken
73,426
43,620
Mitigated
55,686
13,673
Healing
22,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
AGuy88
Jormungandr
12,094
2,051
0
3,823
14,762
14,190
32
6,636
7,528
75,060
0
L
Kukulkan
ChaacorG-a-y
Kukulkan
7,993
294
0
1,038
12,249
4,785
0
4,039
7,752
86,606
0
L
Heimdallr
Crisanti Car
Heimdallr
5,664
2,760
0
3,568
12,027
4,849
0
2,794
9,057
0
70,058
L
Mulan
9,989
848
0
4,331
19,537
17,003
0
9,336
9,351
0
31,764
W
Hachiman
FrostyISLame
Hachiman
11,297
6,690
0
6,775
12,331
5,286
1,626
1,007
11,324
0
108,414
L
Tiamat
Neyamavu
Tiamat
8,798
534
0
2,836
14,367
11,073
0
7,053
6,166
50,979
0
W
Janus
9,815
390
160
3,380
10,347
5,094
0
2,804
7,485
87,646
0
L
Ratatoskr
chezegeneral
Ratatoskr
11,769
3,212
0
1,900
17,609
5,910
0
2,578
14,811
0
68,434
W
Sobek
firebud
Sobek
6,743
858
0
5,047
21,680
23,843
62
4,149
17,439
27,363
0
W
17,307
7,109
0
3,463
14,306
7,273
283
2,098
12,128
0
120,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,552
Gold Earned
54,129
508
Minions Killed
640
0
Camps Cleared
0
1,804,602
Distance Traveled
1,981,232
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,303
572
124
7
0
362,712
5
L
Kukulkan
8,951
497
143
8
0
364,334
2
L
Heimdallr
8,447
469
131
7
0
319,140
6
L
Mulan
8,396
466
46
3
0
375,109
4
W
Hachiman
11,155
620
160
9
0
338,113
4
L
Tiamat
8,507
473
99
6
0
340,666
0
W
Janus
10,699
594
149
8
0
426,882
0
L
Ratatoskr
8,251
458
89
5
0
405,353
0
W
Sobek
9,704
539
39
2
0
407,991
4
W
Awilix
12,268
682
168
9
0
445,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role