Player Matchup

Mulan
Mulan
Gold III
 
Mulan
Gold III
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Bronze III
SuudPanda
Ravana
Bronze III
Level 106
God Stats
1W - 1L
1,770 SR
Queue Stats
1W - 2L
1,423 MMR
Solo
Ra
Ra
Gold IV
TMacTheGoon
Ra
Gold IV
Level 85
God Stats
0W - 2L
1,346 SR
Queue Stats
309W - 293L
1,377 MMR
Solo
Izanami
Izanami
Gold V
doberman47
Izanami
Gold V
Level 149
God Stats
13W - 10L
1,552 SR
Queue Stats
239W - 249L
1,376 MMR
Solo
Ymir
Ymir
Gold V
xzV3nom27
Ymir
Gold V
Level 81
God Stats
3W - 6L
1,548 SR
Queue Stats
173W - 198L
1,393 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 112
1,543 SR
1,414 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 137
1,517 SR
1,436 MMR
Sun Wukong
Sun Wukong
Gold IV
 
Sun Wukong
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold V
 
Fenrir
Gold V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Bronze III
GOE GALO
Kukulkan
Bronze III
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 11L
1,370 MMR
Solo
Xbalanque
Xbalanque
Gold V
Rnze
Xbalanque
Gold V
Level 149
God Stats
12W - 14L
1,531 SR
Queue Stats
84W - 81L
1,406 MMR
Solo
Bacchus
Bacchus
Gold IV
SUM3rr
Bacchus
Gold IV
Level 118
God Stats
4W - 3L
1,555 SR
Queue Stats
62W - 54L
1,405 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
12
0 / 1 / 2
6,554
655
5,263
8,435
5,625
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ravana
SuudPanda
Ravana
10
3 / 4 / 1
6,141
614
4,383
7,874
2,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 0 / 1
6,936
694
3,174
5,788
2,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
doberman47
Izanami
7
1 / 5 / 1
4,940
494
3,057
6,983
2,088
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
7
0 / 4 / 3
4,660
466
2,085
10,763
4,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
AchillesNe ZhaHe Bo

VS

Bans
GaneshaJanusThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
0 / 1 / 1
6,494
649
2,866
8,837
7,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Fenrir
 
Fenrir
11
5 / 1 / 2
6,375
638
4,945
10,388
4,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
GOE GALO
Kukulkan
11
2 / 1 / 3
6,433
643
2,986
3,657
1,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
Rnze
Xbalanque
11
6 / 2 / 2
6,819
682
11,766
8,128
2,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
SUM3rr
Bacchus
8
1 / 0 / 6
5,848
585
5,390
5,628
5,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
28
5
Kills
14
14
Deaths
5
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
0
1
2
1
W
Sun Wukong
 
Sun Wukong
0
1
1
0.5
W
Fenrir
 
Fenrir
5
1
2
6
W
Kukulkan
GOE GALO
Kukulkan
2
1
3
3.5
W
Xbalanque
Rnze
Xbalanque
6
2
2
3.5
W
Bacchus
SUM3rr
Bacchus
1
0
6
4
L
Ravana
SuudPanda
Ravana
3
4
1
0.88
L
1
0
1
1.5
L
Izanami
doberman47
Izanami
1
5
1
0.3
L
Ymir
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,962
Damage
27,953
39,843
Taken
36,638
17,507
Mitigated
21,461
9,069
Healing
12,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
5,263
890
0
3,171
8,435
5,625
0
337
8,098
0
55,126
W
Sun Wukong
 
Sun Wukong
2,866
571
0
2,835
8,837
7,128
0
0
8,837
0
48,862
W
Fenrir
 
Fenrir
4,945
1,653
0
2,316
10,388
4,436
0
1,842
8,546
0
45,590
W
Kukulkan
GOE GALO
Kukulkan
2,986
453
0
791
3,657
1,429
0
1,350
2,307
54,223
0
W
Xbalanque
Rnze
Xbalanque
11,766
7,637
0
4,033
8,128
2,827
806
957
7,171
0
52,893
W
Bacchus
SUM3rr
Bacchus
5,390
1,195
0
2,147
5,628
5,641
0
1,110
4,518
17,309
0
L
Ravana
SuudPanda
Ravana
4,383
1,717
0
779
7,874
2,833
0
1,577
6,297
0
28,196
L
3,174
607
540
1,535
5,788
2,135
0
1,756
4,032
57,871
0
L
Izanami
doberman47
Izanami
3,057
2,096
0
1,253
6,983
2,088
0
1,535
5,448
0
26,535
L
Ymir
2,085
677
0
1,791
10,763
4,826
0
3,171
7,592
13,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,231
Gold Earned
31,969
315
Minions Killed
362
0
Camps Cleared
0
991,801
Distance Traveled
1,096,724
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,554
655
94
9
0
190,549
4
W
Sun Wukong
6,494
649
105
11
0
215,502
5
W
Fenrir
6,375
638
75
8
0
233,594
0
W
Kukulkan
6,433
643
94
9
0
216,169
0
W
Xbalanque
6,819
682
68
7
0
204,311
0
W
Bacchus
5,848
585
20
2
0
227,148
5
L
Ravana
6,141
614
41
4
0
235,160
1
L
Ra
6,936
694
106
11
0
223,317
4
L
Izanami
4,940
494
51
5
0
148,829
1
L
Ymir
4,660
466
23
2
0
193,946
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role