Player Matchup

Sol
Sol
 
Sol
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
L0OB00
Ravana
Level 127
God Stats
4W - 3L
1,560 SR
Queue Stats
24W - 30L
1,459 Elo+
Solo
Geb
Geb
POLLO07
Geb
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 46L
1,591 Elo+
Solo
Loki
Loki
vMeireles
Loki
Level 144
God Stats
6W - 4L
1,472 SR
Queue Stats
31W - 28L
1,499 Elo+
Solo
Team Averages
Level 147
1,506 SR
1,510 Elo+

VS

Team Averages
Level 154
1,412 SR
1,511 Elo+
Anhur
Anhur
 
Anhur
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
BioMetal
Fenrir
Level 155
God Stats
1W - 2L
1,503 SR
Queue Stats
119W - 137L
1,541 Elo+
Solo
Zhong Kui
Zhong Kui
FALLENISBACK
Zhong Kui
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 97L
1,509 Elo+
Solo
Serqet
Serqet
Historian13
Serqet
Level 157
God Stats
0W - 2L
1,288 SR
Queue Stats
160W - 159L
1,535 Elo+
Solo
Thoth
Thoth
Shimuza
Thoth
Level 136
God Stats
0W - 1L
1,268 SR
Queue Stats
79W - 86L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
3 / 1 / 1
7,802
600
5,312
6,998
1,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ra
 
Ra
13
2 / 0 / 1
7,629
587
6,592
4,956
1,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
L0OB00
Ravana
13
1 / 1 / 0
7,010
539
5,872
7,213
4,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Geb
12
0 / 0 / 5
7,239
557
5,531
9,774
7,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Loki
13
2 / 2 / 2
7,184
553
7,001
10,587
3,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
2 / 3 / 1
7,636
587
10,276
10,575
4,320
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
BioMetal
Fenrir
10
0 / 0 / 1
5,904
454
1,232
12,195
7,090
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zhong Kui
FALLENISBACK
Zhong Kui
13
1 / 1 / 0
7,359
566
5,150
10,079
8,948
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
11
1 / 2 / 2
6,525
502
3,437
12,060
4,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thoth
Shimuza
Thoth
12
0 / 2 / 0
6,395
492
2,941
4,871
1,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
8
8
Kills
4
4
Deaths
8
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
1
1
3.5
W
Ra
 
Ra
2
0
1
2.5
L
Anhur
 
Anhur
2
3
1
0.83
L
Fenrir
BioMetal
Fenrir
0
0
1
0.5
L
Zhong Kui
FALLENISBACK
Zhong Kui
1
1
0
1
L
Serqet
1
2
2
1
W
Ravana
L0OB00
Ravana
1
1
0
1
W
Geb
0
0
5
2.5
L
Thoth
Shimuza
Thoth
0
2
0
0
W
Loki
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,308
Damage
23,036
39,528
Taken
49,780
18,440
Mitigated
26,965
17,570
Healing
23,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,312
2,161
0
3,713
6,998
1,475
753
0
6,998
62,831
0
W
Ra
 
Ra
6,592
564
1,047
2,974
4,956
1,893
156
1,651
2,915
78,256
0
L
Anhur
 
Anhur
10,276
6,442
0
4,777
10,575
4,320
210
4,615
5,883
0
68,144
L
Fenrir
BioMetal
Fenrir
1,232
454
0
5,301
12,195
7,090
0
5,138
7,057
0
19,288
L
Zhong Kui
FALLENISBACK
Zhong Kui
5,150
729
0
6,315
10,079
8,948
66
0
10,079
58,403
0
L
Serqet
3,437
586
0
5,241
12,060
4,993
0
5,196
6,864
0
46,797
W
Ravana
L0OB00
Ravana
5,872
1,362
0
1,453
7,213
4,373
0
4,584
2,499
0
51,769
W
Geb
5,531
860
0
3,488
9,774
7,279
27
974
8,800
23,967
0
L
Thoth
Shimuza
Thoth
2,941
0
0
1,410
4,871
1,614
0
2,409
2,462
60,719
0
W
Loki
7,001
2,013
0
4,895
10,587
3,420
0
882
9,705
0
49,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,864
Gold Earned
33,819
448
Minions Killed
430
0
Camps Cleared
0
1,368,393
Distance Traveled
1,236,122
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,802
600
114
9
0
256,277
4
W
Ra
7,629
587
133
10
0
311,302
4
L
Anhur
7,636
587
117
9
0
225,166
2
L
Fenrir
5,904
454
28
2
0
244,051
5
L
Zhong Kui
7,359
566
100
8
0
221,479
4
L
Serqet
6,525
502
77
6
0
290,307
1
W
Ravana
7,010
539
84
6
0
237,026
0
W
Geb
7,239
557
30
2
0
280,094
3
L
Thoth
6,395
492
108
8
0
255,119
2
W
Loki
7,184
553
87
7
0
283,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role