Player Matchup

Anubis
Anubis
BigDiickii
Anubis
Level 27
God Stats
2W - 0L
1,901 SR
Queue Stats
5W - 5L
1,727 Elo+
Party 1
Nu Wa
Nu Wa
Jayden20161319
Nu Wa
Level 125
God Stats
23W - 43L
1,339 SR
Queue Stats
33W - 55L
1,335 Elo+
Solo
Fenrir
Fenrir
Reco boy 600
Fenrir
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,494 Elo+
Solo
Sun Wukong
Sun Wukong
Stiickii
Sun Wukong
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 24L
1,584 Elo+
Party 1
Aphrodite
Aphrodite
jinxed_Empress
Aphrodite
Level 86
God Stats
29W - 24L
1,488 SR
Queue Stats
236W - 271L
1,462 Elo+
Solo
Team Averages
Level 88
1,546 SR
1,521 Elo+

VS

Team Averages
Level 96
1,497 SR
1,430 Elo+
Sol
Sol
Diomedan
Sol
Level 118
God Stats
14W - 11L
1,643 SR
Queue Stats
48W - 52L
1,438 Elo+
Solo
Cupid
Cupid
DrKinsey
Cupid
Level 144
God Stats
5W - 7L
1,499 SR
Queue Stats
213W - 241L
1,356 Elo+
Solo
Artio
Artio
EatMyCornHole420
Artio
Level 57
God Stats
0W - 3L
1,236 SR
Queue Stats
65W - 75L
1,457 Elo+
Party 2
Arachne
Arachne
YEEYYEEE
Arachne
Level 143
God Stats
9W - 7L
1,608 SR
Queue Stats
58W - 65L
1,485 Elo+
Party 2
Atlas
Atlas
o PREACHING
Atlas
Level 18
God Stats
3W - 2L
1,497 SR
Queue Stats
57W - 58L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BigDiickii
Anubis
16
7 / 0 / 10
9,127
913
13,820
5,749
2,926
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
3 / 0 / 7
8,026
803
6,450
3,054
1,022
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
13
2 / 1 / 10
7,948
795
4,758
7,720
3,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
Stiickii
Sun Wukong
15
5 / 0 / 12
8,741
874
11,614
8,661
5,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
jinxed_Empress
Aphrodite
15
0 / 0 / 11
8,104
810
4,118
3,146
1,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 0
7,108
711
6,807
9,640
2,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cupid
DrKinsey
Cupid
13
0 / 5 / 1
7,141
714
3,832
11,422
3,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
0 / 2 / 1
6,586
659
2,601
11,681
9,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Arachne
YEEYYEEE
Arachne
12
0 / 5 / 1
6,629
663
3,803
9,758
4,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
0 / 1 / 0
7,239
724
1,401
3,140
1,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
4
17
Kills
1
1
Deaths
17
50
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anubis
BigDiickii
Anubis
7
0
10
12
L
1
4
0
0.25
L
Cupid
DrKinsey
Cupid
0
5
1
0.1
L
0
2
1
0.25
W
3
0
7
6.5
W
Fenrir
2
1
10
7
W
Sun Wukong
Stiickii
Sun Wukong
5
0
12
11
L
Arachne
YEEYYEEE
Arachne
0
5
1
0.1
W
Aphrodite
jinxed_Empress
Aphrodite
0
0
11
5.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,760
Damage
18,444
28,330
Taken
45,641
14,550
Mitigated
20,744
13,456
Healing
8,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
BigDiickii
Anubis
13,820
956
0
3,442
5,749
2,926
1,210
1,535
4,008
38,104
0
L
6,807
1,718
0
2,858
9,640
2,622
0
4,598
5,042
24,761
0
L
Cupid
DrKinsey
Cupid
3,832
1,264
0
2,042
11,422
3,436
0
6,248
5,174
0
17,728
L
2,601
275
624
1,525
11,681
9,269
0
7,093
4,588
4,914
0
W
6,450
2,114
138
305
3,054
1,022
1,056
1,235
1,742
16,909
0
W
Fenrir
4,758
1,118
0
1,221
7,720
3,413
1,406
3,460
4,094
0
12,997
W
Sun Wukong
Stiickii
Sun Wukong
11,614
3,007
0
2,135
8,661
5,656
322
3,058
5,332
0
26,695
L
Arachne
YEEYYEEE
Arachne
3,803
2,295
0
1,542
9,758
4,122
0
4,730
5,028
0
8,349
W
Aphrodite
jinxed_Empress
Aphrodite
4,118
498
4,033
2,182
3,146
1,533
1,402
750
2,345
25,688
0
L
1,401
323
0
0
3,140
1,295
0
1,719
1,421
10,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,946
Gold Earned
34,703
203
Minions Killed
108
0
Camps Cleared
0
975,988
Distance Traveled
865,912
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,127
913
64
6
0
178,805
0
L
Sol
7,108
711
29
3
0
155,038
3
L
Cupid
7,141
714
32
3
0
169,480
5
L
Artio
6,586
659
5
1
0
187,444
0
W
Nu Wa
8,026
803
19
2
0
167,361
0
W
Fenrir
7,948
795
18
2
0
224,013
0
W
Sun Wukong
8,741
874
44
4
0
211,990
1
L
Arachne
6,629
663
6
1
0
179,207
0
W
Aphrodite
8,104
810
58
6
0
193,819
0
L
Atlas
7,239
724
36
4
0
174,743
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role