Player Matchup

Baron Samedi
Baron Samedi
Kaboose64
Baron Samedi
Level 35
God Stats
2W - 1L
1,872 SR
Queue Stats
51W - 41L
1,539 Elo+
Party 2
Lancelot
Lancelot
SchwiftyNoodles
Lancelot
Level 159
God Stats
3W - 1L
1,841 SR
Queue Stats
158W - 140L
1,534 Elo+
Party 2
Nike
Nike
WWNES
Nike
Level 149
God Stats
1W - 2L
1,684 SR
Queue Stats
69W - 51L
1,613 Elo+
Party 2
Team Averages
Level 114
1,799 SR
1,562 Elo+

VS

Team Averages
Level 127
1,581 SR
1,529 Elo+
Ah Muzen Cab
Ah Muzen Cab
BigJuicyMatt
Ah Muzen Cab
Level 127
God Stats
5W - 5L
1,435 SR
Queue Stats
266W - 277L
1,521 Elo+
Party 1
Mulan
Mulan
DoniTheKiid
Mulan
Level 118
God Stats
27W - 25L
1,565 SR
Queue Stats
252W - 260L
1,467 Elo+
Party 1
Anubis
Anubis
hyjaxxx
Anubis
Level 135
God Stats
15W - 6L
1,742 SR
Queue Stats
289W - 275L
1,598 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Kaboose64
Baron Samedi
11
2 / 4 / 3
9,656
743
2,921
6,374
2,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
14
4 / 7 / 5
10,409
801
9,886
15,830
4,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Nike
WWNES
Nike
12
3 / 6 / 4
10,220
786
11,199
22,149
16,668
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BigJuicyMatt
Ah Muzen Cab
14
3 / 4 / 7
10,520
809
8,735
11,012
3,924
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
5 / 2 / 8
10,652
819
11,687
10,665
13,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
hyjaxxx
Anubis
15
9 / 4 / 7
11,805
908
15,485
10,802
4,890
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
39
9
Kills
17
17
Deaths
10
12
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
BigJuicyMatt
Ah Muzen Cab
3
4
7
1.63
W
5
2
8
4.5
L
Baron Samedi
Kaboose64
Baron Samedi
2
4
3
0.88
L
Lancelot
4
7
5
0.93
L
Nike
WWNES
Nike
3
6
4
0.83
W
Anubis
hyjaxxx
Anubis
9
4
7
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,006
Damage
35,907
44,353
Taken
32,479
24,002
Mitigated
22,388
7,509
Healing
5,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
BigJuicyMatt
Ah Muzen Cab
8,735
3,649
0
940
11,012
3,924
819
524
10,418
0
49,611
W
11,687
1,010
0
1,844
10,665
13,574
0
1,220
9,251
1,536
24,697
L
Baron Samedi
Kaboose64
Baron Samedi
2,921
75
247
617
6,374
2,474
0
2,347
3,871
19,294
0
L
Lancelot
9,886
2,413
0
2,881
15,830
4,860
0
6,882
8,598
0
35,033
L
Nike
WWNES
Nike
11,199
631
0
3,764
22,149
16,668
0
7,252
14,285
0
26,721
W
Anubis
hyjaxxx
Anubis
15,485
301
0
2,673
10,802
4,890
313
1,375
9,335
49,353
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,285
Gold Earned
32,977
144
Minions Killed
156
0
Camps Cleared
0
615,259
Distance Traveled
742,011
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
10,520
809
64
5
0
253,810
1
W
Mulan
10,652
819
24
2
0
253,705
0
L
Baron Samedi
9,656
743
40
3
0
158,237
2
L
Lancelot
10,409
801
68
5
0
228,595
0
L
Nike
10,220
786
36
3
0
228,427
0
W
Anubis
11,805
908
68
5
0
234,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role