Player Matchup

Serqet
Serqet
Diamond IV
iKØda
Serqet
Diamond IV
Level 149
God Stats
1W - 1L
1,627 SR
Queue Stats
72W - 35L
2,030 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 149
1,627 SR
2,030 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 49
1,500 SR
1,324 MMR
Bacchus
Bacchus
Bronze IV
yWhite_Reaper
Bacchus
Bronze IV
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 12L
1,324 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
iKØda
Serqet
11
2 / 2 / 0
6,408
1,282
3,610
5,284
2,078
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
SolRavanaHelHeimdallrHachiman

VS

Bans
GilgameshCernunnosVulcanCamazotzThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
9
2 / 2 / 0
5,166
1,033
1,629
5,461
4,154
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
2
Kills
2
2
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Serqet
iKØda
Serqet
2
2
0
1
L
Bacchus
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,610
Damage
1,629
5,284
Taken
5,461
2,078
Mitigated
4,154
1,016
Healing
132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
iKØda
Serqet
3,610
1,295
0
1,016
5,284
2,078
876
2,028
3,256
0
26,058
L
Bacchus
1,629
473
0
132
5,461
4,154
0
585
4,714
12,053
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,408
Gold Earned
5,166
54
Minions Killed
20
4
Camps Cleared
2
128,449
Distance Traveled
80,772
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,408
1,282
54
11
4
128,449
0
L
Bacchus
5,166
1,033
20
4
2
80,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role