Player Matchup

Achilles
Achilles
Halnesh
Achilles
Level 29
God Stats
1W - 1L
1,707 SR
Queue Stats
2W - 6L
1,480 Elo+
Party 1
Arachne
Arachne
SpiiiKyy
Arachne
Level 143
God Stats
0W - 3L
1,235 SR
Queue Stats
67W - 66L
1,498 Elo+
Party 1
Izanami
Izanami
Takush2
Izanami
Level 34
God Stats
3W - 3L
1,541 SR
Queue Stats
33W - 45L
1,412 Elo+
Solo
Fafnir
Fafnir
coco9296
Fafnir
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 33L
1,474 Elo+
Solo
Chang'e
Chang'e
trmully
Chang'e
Level 85
God Stats
5W - 4L
1,637 SR
Queue Stats
375W - 390L
1,501 Elo+
Solo
Team Averages
Level 72
1,524 SR
1,473 Elo+

VS

Team Averages
Level 112
1,678 SR
1,527 Elo+
Hades
Hades
Chilla9000
Hades
Level 27
God Stats
5W - 3L
1,890 SR
Queue Stats
10W - 7L
1,643 Elo+
Party 2
Fafnir
Fafnir
Ralph2631
Fafnir
Level 127
God Stats
3W - 1L
1,871 SR
Queue Stats
48W - 56L
1,493 Elo+
Party 2
Ishtar
Ishtar
THZ_LJWAS
Ishtar
Level 132
God Stats
12W - 12L
1,511 SR
Queue Stats
234W - 223L
1,509 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
striker3010
Ah Muzen Cab
Level 127
God Stats
28W - 22L
1,618 SR
Queue Stats
1,067W - 1,050L
1,495 Elo+
Solo
Janus
Janus
zanozanzidrot
Janus
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
228W - 223L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Halnesh
Achilles
15
5 / 4 / 2
9,426
554
11,900
19,799
19,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
SpiiiKyy
Arachne
14
5 / 2 / 5
9,211
542
10,789
14,484
6,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
Takush2
Izanami
16
1 / 2 / 4
9,935
584
5,795
11,997
5,790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fafnir
coco9296
Fafnir
12
0 / 3 / 5
8,117
477
5,065
13,480
18,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
trmully
Chang'e
16
2 / 6 / 6
9,658
568
12,347
17,731
7,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
16
5 / 4 / 5
10,336
608
13,901
16,367
12,750
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fafnir
Ralph2631
Fafnir
13
2 / 1 / 6
8,887
523
7,101
12,803
15,664
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ishtar
THZ_LJWAS
Ishtar
15
3 / 3 / 1
8,888
523
6,636
10,668
5,045
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Muzen Cab
striker3010
Ah Muzen Cab
16
4 / 1 / 4
9,723
572
14,205
10,819
4,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
3 / 4 / 3
8,983
528
10,102
16,205
6,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
36
13
Kills
17
17
Deaths
13
22
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hades
5
4
5
1.88
L
Achilles
Halnesh
Achilles
5
4
2
1.5
W
Fafnir
Ralph2631
Fafnir
2
1
6
5
L
Arachne
SpiiiKyy
Arachne
5
2
5
3.75
W
Ishtar
THZ_LJWAS
Ishtar
3
3
1
1.17
L
Izanami
Takush2
Izanami
1
2
4
1.5
L
Fafnir
coco9296
Fafnir
0
3
5
0.83
W
Ah Muzen Cab
striker3010
Ah Muzen Cab
4
1
4
6
L
Chang'e
trmully
Chang'e
2
6
6
0.83
W
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,896
Damage
51,945
77,491
Taken
66,862
56,929
Mitigated
44,565
23,549
Healing
23,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
13,901
2,871
235
9,238
16,367
12,750
158
1,401
13,799
72,977
0
L
Achilles
Halnesh
Achilles
11,900
3,221
0
4,123
19,799
19,121
0
11,227
8,572
4
57,814
W
Fafnir
Ralph2631
Fafnir
7,101
2,095
0
3,050
12,803
15,664
15
4,617
8,145
15,085
0
L
Arachne
SpiiiKyy
Arachne
10,789
6,849
0
5,501
14,484
6,376
1,202
6,912
7,572
0
61,924
W
Ishtar
THZ_LJWAS
Ishtar
6,636
4,198
0
3,546
10,668
5,045
0
2,740
7,928
0
71,448
L
Izanami
Takush2
Izanami
5,795
5,011
0
3,048
11,997
5,790
627
3,339
8,658
0
104,920
L
Fafnir
coco9296
Fafnir
5,065
1,298
0
2,820
13,480
18,207
0
4,517
8,963
21,240
0
W
Ah Muzen Cab
striker3010
Ah Muzen Cab
14,205
3,207
0
1,022
10,819
4,592
45
5,887
4,881
0
83,679
L
Chang'e
trmully
Chang'e
12,347
475
1,755
6,302
17,731
7,435
420
4,662
13,069
82,283
0
W
10,102
886
0
6,317
16,205
6,514
0
2,771
13,264
85,987
1,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,347
Gold Earned
46,817
562
Minions Killed
553
0
Camps Cleared
0
1,609,710
Distance Traveled
1,674,469
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
10,336
608
132
8
0
293,223
0
L
Achilles
9,426
554
92
5
0
270,018
0
W
Fafnir
8,887
523
16
1
0
339,074
4
L
Arachne
9,211
542
107
6
0
383,148
0
W
Ishtar
8,888
523
109
6
0
295,258
0
L
Izanami
9,935
584
172
10
0
314,586
0
L
Fafnir
8,117
477
35
2
0
340,888
4
W
Ah Muzen Cab
9,723
572
163
10
0
393,236
2
L
Chang'e
9,658
568
156
9
0
301,070
4
W
Janus
8,983
528
133
8
0
353,678
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role