Player Matchup

Raijin
Raijin
 
Raijin
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
ItsTobiAThin
Rama
Level 155
God Stats
1W - 2L
1,469 SR
Queue Stats
137W - 119L
1,566 Elo+
Party 1
Sobek
Sobek
Korenthia
Sobek
Level 84
God Stats
2W - 2L
1,557 SR
Queue Stats
160W - 213L
1,489 Elo+
Party 1
Horus
Horus
No_Face_n_n
Horus
Level 158
God Stats
0W - 2L
1,371 SR
Queue Stats
34W - 45L
1,521 Elo+
Solo
Yu Huang
Yu Huang
SaltNinja
Yu Huang
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,622 Elo+
Party 1
Team Averages
Level 139
1,480 SR
1,540 Elo+

VS

Team Averages
Level 124
1,476 SR
1,518 Elo+
Surtr
Surtr
Corps123
Surtr
Level 144
God Stats
4W - 0L
1,554 SR
Queue Stats
69W - 71L
1,486 Elo+
Solo
Ix Chel
Ix Chel
Fifty2Weeks
Ix Chel
Level 121
God Stats
17W - 13L
1,591 SR
Queue Stats
728W - 733L
1,514 Elo+
Solo
Medusa
Medusa
KableGear
Medusa
Level 149
God Stats
3W - 6L
1,404 SR
Queue Stats
266W - 276L
1,556 Elo+
Solo
Rama
Rama
LucifersAura
Rama
Level 108
God Stats
2W - 7L
1,200 SR
Queue Stats
233W - 219L
1,473 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Naewhaleman96
Morgan Le Fay
Level 98
God Stats
4W - 3L
1,633 SR
Queue Stats
323W - 247L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
13
0 / 6 / 4
7,880
657
6,401
11,950
6,055
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
8 / 6 / 2
10,418
868
18,021
12,885
6,946
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Sobek
Korenthia
Sobek
15
1 / 6 / 9
8,397
700
8,310
17,339
23,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
1 / 7 / 9
9,306
776
5,510
19,191
24,136
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yu Huang
SaltNinja
Yu Huang
16
3 / 5 / 8
8,978
748
7,109
9,605
5,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Corps123
Surtr
16
5 / 4 / 21
10,475
873
8,775
27,218
26,651
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ix Chel
Fifty2Weeks
Ix Chel
18
5 / 2 / 17
10,394
866
13,782
8,656
4,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
KableGear
Medusa
18
8 / 3 / 15
10,852
904
10,726
9,066
3,936
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
6 / 3 / 17
10,418
868
13,552
11,625
5,058
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Naewhaleman96
Morgan Le Fay
17
6 / 2 / 19
10,512
876
20,025
8,098
4,055
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
119
13
Kills
30
30
Deaths
14
32
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
6
4
0.33
W
Surtr
Corps123
Surtr
5
4
21
3.88
W
Ix Chel
Fifty2Weeks
Ix Chel
5
2
17
6.75
L
8
6
2
1.5
W
Medusa
KableGear
Medusa
8
3
15
5.17
L
Sobek
Korenthia
Sobek
1
6
9
0.92
W
6
3
17
4.83
W
Morgan Le Fay
Naewhaleman96
Morgan Le Fay
6
2
19
7.75
L
1
7
9
0.79
L
Yu Huang
SaltNinja
Yu Huang
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,351
Damage
66,860
70,970
Taken
64,663
65,886
Mitigated
43,778
16,774
Healing
28,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
6,401
961
749
1,703
11,950
6,055
306
5,959
5,991
24,094
0
W
Surtr
Corps123
Surtr
8,775
1,658
1,094
9,437
27,218
26,651
410
6,323
20,539
225
12,837
W
Ix Chel
Fifty2Weeks
Ix Chel
13,782
1,662
10,205
2,770
8,656
4,078
2,142
4,552
3,973
39,245
0
L
18,021
8,778
1,513
1,542
12,885
6,946
0
6,491
6,394
0
37,405
W
Medusa
KableGear
Medusa
10,726
4,833
1,306
1,227
9,066
3,936
3,471
2,689
6,194
0
28,355
L
Sobek
Korenthia
Sobek
8,310
502
246
2,897
17,339
23,526
0
7,349
9,990
14,418
0
W
13,552
9,180
493
537
11,625
5,058
1,704
3,974
7,520
0
25,917
W
Morgan Le Fay
Naewhaleman96
Morgan Le Fay
20,025
941
697
749
8,098
4,055
1,063
3,242
4,617
28,071
0
L
5,510
1,495
2,389
5,028
19,191
24,136
0
10,476
8,715
0
10,161
L
Yu Huang
SaltNinja
Yu Huang
7,109
80
333
374
9,605
5,223
0
3,690
5,915
17,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,979
Gold Earned
52,651
147
Minions Killed
142
0
Camps Cleared
0
961,382
Distance Traveled
1,080,440
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,880
657
53
4
0
144,326
0
W
Surtr
10,475
873
13
1
0
237,765
0
W
Ix Chel
10,394
866
47
4
0
236,982
0
L
Rama
10,418
868
41
3
0
201,969
0
W
Medusa
10,852
904
23
2
0
212,473
0
L
Sobek
8,397
700
18
2
0
213,704
0
W
Rama
10,418
868
38
3
0
199,320
0
W
Morgan Le Fay
10,512
876
21
2
0
193,900
0
L
Horus
9,306
776
9
1
0
198,597
0
L
Yu Huang
8,978
748
26
2
0
202,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role