Player Matchup

Bakasura
Bakasura
Gold III
 
Bakasura
Gold III
Level 201
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond IV
Tanktopss
Anhur
Diamond IV
Level 206
God Stats
8W - 5L
1,777 SR
Queue Stats
114W - 76L
2,040 MMR
Solo
Ra
Ra
Gold I
XxF3r_19xX
Ra
Gold I
Level 212
God Stats
3W - 1L
1,484 SR
Queue Stats
47W - 33L
1,837 MMR
Solo
Hel
Hel
Platinum V
ZTBZTB
Hel
Platinum V
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 70L
1,722 MMR
Solo
Guan Yu
Guan Yu
Platinum V
karheri
Guan Yu
Platinum V
Level 168
God Stats
10W - 11L
1,524 SR
Queue Stats
302W - 315L
1,742 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 179
1,557 SR
1,768 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 149
1,536 SR
1,670 MMR
Cupid
Cupid
Platinum III
 
Cupid
Platinum III
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Platinum III
Løκι
Fenrir
Platinum III
Level 154
God Stats
1W - 1L
1,761 SR
Queue Stats
32W - 19L
1,824 MMR
Party 1
Zeus
Zeus
Platinum V
TheBandoBleezy
Zeus
Platinum V
Level 154
God Stats
0W - 2L
1,214 SR
Queue Stats
570W - 543L
1,608 MMR
Solo
Bellona
Bellona
Platinum V
t3kkypie
Bellona
Platinum V
Level 119
God Stats
3W - 4L
1,617 SR
Queue Stats
78W - 71L
1,681 MMR
Solo
Scylla
Scylla
Platinum III
tempishadowsoul
Scylla
Platinum III
Level 202
God Stats
63W - 57L
1,588 SR
Queue Stats
391W - 370L
1,734 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
6
1 / 1 / 0
3,789
632
1,474
4,872
1,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Anhur
Tanktopss
Anhur
3
0 / 1 / 0
2,838
473
547
1,307
351
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

7
0 / 0 / 1
4,083
681
1,208
1,501
408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hel
ZTBZTB
Hel
5
0 / 1 / 0
3,604
601
1,670
5,049
1,756
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Guan Yu
karheri
Guan Yu
7
0 / 0 / 0
3,654
609
1,873
3,930
2,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
SolAthenaMaman BrigitteKukulkan

VS

Bans
ThorSurtrCharonRatatoskr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
7
0 / 0 / 1
4,151
692
2,542
3,343
1,012
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
Løκι
Fenrir
6
1 / 1 / 2
4,037
673
2,105
5,508
1,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
2 / 0 / 0
4,584
764
1,905
2,503
694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
t3kkypie
Bellona
7
0 / 0 / 0
4,078
680
2,190
4,755
3,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

1
0 / 0 / 0
1,091
182
0
0
0

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
6
1
Kills
3
3
Deaths
1
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
1
1
0
1
L
Cupid
 
Cupid
0
0
1
0.5
L
Fenrir
Løκι
Fenrir
1
1
2
2
W
Anhur
Tanktopss
Anhur
0
1
0
0
L
2
0
0
2
W
0
0
1
0.5
W
Hel
ZTBZTB
Hel
0
1
0
0
W
Guan Yu
karheri
Guan Yu
0
0
0
0
L
Bellona
t3kkypie
Bellona
0
0
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,772
Damage
8,742
16,659
Taken
16,109
6,585
Mitigated
6,636
6,012
Healing
6,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
1,474
1,154
0
1,298
4,872
1,564
0
0
4,872
0
14,864
L
Cupid
 
Cupid
2,542
1,679
56
1,399
3,343
1,012
0
1,167
2,156
0
23,674
L
Fenrir
Løκι
Fenrir
2,105
687
0
1,319
5,508
1,746
0
738
4,645
0
23,352
W
Anhur
Tanktopss
Anhur
547
385
0
154
1,307
351
0
724
541
0
5,058
L
1,905
375
0
720
2,503
694
0
973
1,530
28,412
0
W
1,208
221
96
661
1,501
408
0
561
884
25,908
0
W
Hel
ZTBZTB
Hel
1,670
75
186
2,214
5,049
1,756
0
456
4,527
13,214
0
W
Guan Yu
karheri
Guan Yu
1,873
386
34
1,369
3,930
2,506
0
0
3,930
120
18,048
L
Bellona
t3kkypie
Bellona
2,190
823
0
2,524
4,755
3,184
0
82
4,673
0
23,739
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,968
Gold Earned
17,941
130
Minions Killed
191
0
Camps Cleared
0
535,519
Distance Traveled
461,386
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
3,789
632
40
7
0
134,004
0
L
Cupid
4,151
692
43
7
0
110,139
0
L
Fenrir
4,037
673
41
7
0
133,787
0
W
Anhur
2,838
473
8
1
0
35,304
0
L
Zeus
4,584
764
63
11
0
105,441
0
W
Ra
4,083
681
45
8
0
125,103
2
W
Hel
3,604
601
13
2
0
115,820
0
W
Guan Yu
3,654
609
24
4
0
125,288
0
L
Bellona
4,078
680
44
7
0
112,019
0
L
Scylla
1,091
182
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role