Player Matchup

Hades
Hades
Bronze IV
Dank_Smoke101
Hades
Bronze IV
Level 102
God Stats
1W - 8L
1,555 SR
Queue Stats
8W - 32L
1,302 MMR
Party 2
Ymir
Ymir
Bronze II
Este ch1vo
Ymir
Bronze II
Level 48
God Stats
1W - 8L
1,364 SR
Queue Stats
9W - 39L
997 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Silver IV
Off-Planet03
Ah Muzen Cab
Silver IV
Level 62
God Stats
2W - 3L
1,485 SR
Queue Stats
10W - 19L
1,377 MMR
Party 2
Team Averages
Bronze II
Bronze II
Average Tier
Level 71
1,468 SR
1,226 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 132
1,548 SR
1,420 MMR
Horus
Horus
Silver III
HazeG59
Horus
Silver III
Level 141
God Stats
1W - 1L
1,700 SR
Queue Stats
5W - 6L
1,434 MMR
Party 1
Agni
Agni
Silver IV
Two Chainz
Agni
Silver IV
Level 126
God Stats
1W - 0L
1,446 SR
Queue Stats
28W - 32L
1,203 MMR
Party 1
Kuzenbo
Kuzenbo
Gold I
i am a Zynr
Kuzenbo
Gold I
Level 128
God Stats
3W - 2L
1,497 SR
Queue Stats
61W - 70L
1,623 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 3
11,790
694
15,128
20,151
9,748
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
2 / 3 / 3
11,688
688
5,001
17,121
23,411
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ah Muzen Cab
Off-Planet03
Ah Muzen Cab
14
3 / 7 / 3
12,052
709
17,527
17,248
6,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
SkadiAchillesGilgameshMorgan Le FayAthena

VS

Bans
BastetJanusGebChronosAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
HazeG59
Horus
16
5 / 3 / 9
13,342
785
13,768
19,897
17,912
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
6 / 4 / 8
13,481
793
22,236
10,811
4,402
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
i am a Zynr
Kuzenbo
16
5 / 1 / 10
13,004
765
12,666
19,840
29,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
43
8
Kills
16
16
Deaths
8
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
3
6
3
0.75
L
2
3
3
1.17
W
Horus
HazeG59
Horus
5
3
9
3.17
L
Ah Muzen Cab
Off-Planet03
Ah Muzen Cab
3
7
3
0.64
W
6
4
8
2.5
W
Kuzenbo
i am a Zynr
Kuzenbo
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,656
Damage
48,670
54,520
Taken
50,548
39,961
Mitigated
51,978
3,033
Healing
13,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,128
931
275
2,348
20,151
9,748
0
12,706
6,973
44,919
0
L
5,001
857
0
0
17,121
23,411
0
10,199
6,443
18,487
0
W
Horus
HazeG59
Horus
13,768
5,594
2,828
5,868
19,897
17,912
516
8,193
11,704
0
44,329
L
Ah Muzen Cab
Off-Planet03
Ah Muzen Cab
17,527
4,728
0
410
17,248
6,802
0
10,102
6,450
0
77,835
W
22,236
1,107
0
500
10,811
4,402
982
4,628
6,183
84,757
0
W
Kuzenbo
i am a Zynr
Kuzenbo
12,666
4,075
0
4,287
19,840
29,664
318
7,631
12,209
30,913
553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,530
Gold Earned
39,827
181
Minions Killed
184
0
Camps Cleared
0
821,468
Distance Traveled
963,415
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
11,790
694
79
5
0
277,141
0
L
Ymir
11,688
688
13
1
0
266,960
0
W
Horus
13,342
785
44
3
0
347,673
2
L
Ah Muzen Cab
12,052
709
89
5
0
277,367
4
W
Agni
13,481
793
109
6
0
288,397
0
W
Kuzenbo
13,004
765
31
2
0
327,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role