Player Matchup

Janus
Janus
Ikhrir
Janus
Level 109
God Stats
0W - 5L
1,106 SR
Queue Stats
98W - 110L
1,467 Elo+
Solo
Hun Batz
Hun Batz
SIN4499
Hun Batz
Level 145
God Stats
41W - 28L
1,685 SR
Queue Stats
608W - 602L
1,598 Elo+
Party 2
Fenrir
Fenrir
VSP Scopes
Fenrir
Level 11
God Stats
0W - 1L
1,462 SR
Queue Stats
4W - 2L
1,695 Elo+
Party 2
Team Averages
Level 88
1,418 SR
1,587 Elo+

VS

Team Averages
Level 131
1,537 SR
1,570 Elo+
Yemoja
Yemoja
DXCKat
Yemoja
Level 127
God Stats
11W - 10L
1,531 SR
Queue Stats
189W - 199L
1,479 Elo+
Party 1
Anhur
Anhur
Swindleds
Anhur
Level 148
God Stats
1W - 0L
1,581 SR
Queue Stats
5W - 4L
1,563 Elo+
Party 1
King Arthur
King Arthur
iirailgun
King Arthur
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,668 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Ikhrir
Janus
11
1 / 6 / 3
9,533
681
11,275
9,960
2,649
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hun Batz
SIN4499
Hun Batz
12
2 / 8 / 2
9,691
692
12,483
18,399
8,122
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
VSP Scopes
Fenrir
12
1 / 5 / 2
9,441
674
8,748
17,634
20,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DXCKat
Yemoja
13
2 / 3 / 12
10,725
766
3,690
14,337
7,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Anhur
Swindleds
Anhur
16
14 / 1 / 4
13,552
968
21,139
19,704
7,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
iirailgun
King Arthur
14
3 / 0 / 16
11,675
834
15,078
14,267
18,292
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
51
4
Kills
19
19
Deaths
4
7
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Yemoja
DXCKat
Yemoja
2
3
12
2.67
L
Janus
Ikhrir
Janus
1
6
3
0.42
L
Hun Batz
SIN4499
Hun Batz
2
8
2
0.38
W
Anhur
Swindleds
Anhur
14
1
4
16
L
Fenrir
VSP Scopes
Fenrir
1
5
2
0.4
W
King Arthur
iirailgun
King Arthur
3
0
16
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,506
Damage
39,907
45,993
Taken
48,308
31,587
Mitigated
32,567
2,295
Healing
21,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
DXCKat
Yemoja
3,690
255
9,420
3,669
14,337
7,098
286
4,749
9,276
15,113
140
L
Janus
Ikhrir
Janus
11,275
226
0
250
9,960
2,649
0
1,305
8,655
42,720
0
L
Hun Batz
SIN4499
Hun Batz
12,483
3,190
0
960
18,399
8,122
0
1,580
16,819
0
37,678
W
Anhur
Swindleds
Anhur
21,139
15,810
0
8,251
19,704
7,177
3,026
4,458
14,917
0
79,699
L
Fenrir
VSP Scopes
Fenrir
8,748
1,328
0
1,085
17,634
20,816
0
1,614
16,020
0
23,186
W
King Arthur
iirailgun
King Arthur
15,078
1,314
0
431
14,267
18,292
82
2,767
11,343
703
47,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,665
Gold Earned
35,952
129
Minions Killed
151
0
Camps Cleared
0
764,747
Distance Traveled
733,637
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,725
766
11
1
0
246,363
2
L
Janus
9,533
681
58
4
0
253,177
3
L
Hun Batz
9,691
692
41
3
0
251,797
4
W
Anhur
13,552
968
94
7
0
241,711
0
L
Fenrir
9,441
674
30
2
0
259,773
0
W
King Arthur
11,675
834
46
3
0
245,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role