Player Matchup

Cthulhu
Cthulhu
AlQweeda
Cthulhu
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
130W - 130L
1,496 Elo+
Party 2
Shiva
Shiva
SlappCheeks
Shiva
Level 122
God Stats
4W - 7L
1,307 SR
Queue Stats
220W - 251L
1,479 Elo+
Solo
Yemoja
Yemoja
TheForceIsCray
Yemoja
Level 47
God Stats
1W - 3L
1,468 SR
Queue Stats
185W - 228L
1,400 Elo+
Party 2
Bakasura
Bakasura
Turtlezfrost
Bakasura
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,467 Elo+
Solo
Bellona
Bellona
antiHIER0
Bellona
Level 155
God Stats
0W - 4L
1,115 SR
Queue Stats
227W - 234L
1,448 Elo+
Solo
Team Averages
Level 92
1,378 SR
1,458 Elo+

VS

Team Averages
Level 128
1,388 SR
1,472 Elo+
Persephone
Persephone
HAVOC27BTK
Persephone
Level 148
God Stats
28W - 22L
1,532 SR
Queue Stats
630W - 621L
1,462 Elo+
Party 1
Ravana
Ravana
JUNKYARD69
Ravana
Level 42
God Stats
3W - 2L
1,384 SR
Queue Stats
235W - 280L
1,467 Elo+
Party 1
Thor
Thor
SCR0GMASTER
Thor
Level 187
God Stats
20W - 30L
1,368 SR
Queue Stats
799W - 840L
1,493 Elo+
Party 1
Hera
Hera
SNEEKYFR
Hera
Level 87
God Stats
2W - 7L
1,104 SR
Queue Stats
268W - 260L
1,458 Elo+
Solo
Hel
Hel
ThePapiSenpai
Hel
Level 174
God Stats
3W - 2L
1,552 SR
Queue Stats
232W - 245L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AlQweeda
Cthulhu
13
2 / 4 / 6
7,478
831
6,392
10,653
10,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
4 / 3 / 3
7,228
803
9,407
11,685
11,454
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

13
1 / 1 / 6
7,449
828
4,220
6,116
4,634
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
Turtlezfrost
Bakasura
14
3 / 3 / 5
7,522
836
7,004
9,805
5,508
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bellona
antiHIER0
Bellona
8
0 / 2 / 3
5,639
627
2,970
6,869
4,794
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
HAVOC27BTK
Persephone
14
4 / 2 / 7
8,755
973
13,471
5,773
2,496
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
JUNKYARD69
Ravana
13
0 / 1 / 7
7,489
832
4,887
9,868
7,350
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
5 / 3 / 6
8,594
955
8,021
8,975
5,128
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hera
14
2 / 2 / 8
7,984
887
8,797
6,696
2,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 3 / 8
7,771
863
4,030
10,879
7,919
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
49
10
Kills
13
13
Deaths
11
23
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AlQweeda
Cthulhu
2
4
6
1.25
W
Persephone
HAVOC27BTK
Persephone
4
2
7
3.75
W
Ravana
JUNKYARD69
Ravana
0
1
7
3.5
W
5
3
6
2.67
W
Hera
2
2
8
3
L
4
3
3
1.83
L
1
1
6
4
W
2
3
8
2
L
Bakasura
Turtlezfrost
Bakasura
3
3
5
1.83
L
Bellona
antiHIER0
Bellona
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,993
Damage
39,206
45,128
Taken
42,191
37,044
Mitigated
25,581
15,291
Healing
16,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AlQweeda
Cthulhu
6,392
321
349
626
10,653
10,654
0
7,595
3,058
13,219
0
W
Persephone
HAVOC27BTK
Persephone
13,471
735
1,059
1,024
5,773
2,496
959
1,568
4,188
27,524
0
W
Ravana
JUNKYARD69
Ravana
4,887
719
929
1,689
9,868
7,350
1,026
2,597
6,914
0
8,603
W
8,021
1,091
553
855
8,975
5,128
494
2,224
6,391
403
15,588
W
Hera
8,797
2,222
295
1,233
6,696
2,688
1,068
1,883
4,813
21,623
0
L
9,407
1,858
1,582
2,403
11,685
11,454
136
6,097
5,588
0
17,659
L
4,220
823
5,191
1,205
6,116
4,634
78
4,071
2,045
12,461
0
W
4,030
679
4,157
4,906
10,879
7,919
689
2,323
8,301
8,401
0
L
Bakasura
Turtlezfrost
Bakasura
7,004
4,740
751
1,623
9,805
5,508
0
5,116
4,689
0
10,877
L
Bellona
antiHIER0
Bellona
2,970
219
330
1,231
6,869
4,794
0
3,822
3,047
0
4,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,316
Gold Earned
40,593
55
Minions Killed
106
0
Camps Cleared
0
818,205
Distance Traveled
803,535
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,478
831
12
1
0
172,449
0
W
Persephone
8,755
973
35
4
0
176,466
0
W
Ravana
7,489
832
5
1
0
166,380
0
W
Thor
8,594
955
15
2
0
157,304
0
W
Hera
7,984
887
29
3
0
164,976
0
L
Shiva
7,228
803
13
1
0
175,941
0
L
Yemoja
7,449
828
9
1
0
152,830
0
W
Hel
7,771
863
22
2
0
138,409
0
L
Bakasura
7,522
836
20
2
0
207,501
0
L
Bellona
5,639
627
1
0
0
109,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role