Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Apex Flows
Ah Muzen Cab
Level 88
God Stats
4W - 6L
1,294 SR
Queue Stats
95W - 108L
1,310 Elo+
Party 2
Jormungandr
Jormungandr
GunnR13
Jormungandr
Level 58
God Stats
3W - 6L
1,500 SR
Queue Stats
19W - 34L
1,135 Elo+
Party 2
Neith
Neith
PreciseKicks
Neith
Level 41
God Stats
12W - 23L
1,153 SR
Queue Stats
54W - 73L
1,117 Elo+
Party 2
Team Averages
Level 62
1,316 SR
1,188 Elo+

VS

Team Averages
Level 51
1,564 SR
1,280 Elo+
Jing Wei
Jing Wei
TragicG
Jing Wei
Level 62
God Stats
2W - 2L
1,699 SR
Queue Stats
14W - 13L
1,247 Elo+
Solo
Pele
Pele
glaivve
Pele
Level 61
God Stats
0W - 2L
1,492 SR
Queue Stats
64W - 53L
1,333 Elo+
Party 1
Kumbhakarna
Kumbhakarna
wyd way
Kumbhakarna
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
44W - 46L
1,260 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Apex Flows
Ah Muzen Cab
14
8 / 0 / 4
11,548
825
14,047
10,370
4,516
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
GunnR13
Jormungandr
14
1 / 0 / 10
10,567
755
6,341
6,904
6,849
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 2 / 6
10,044
717
8,744
9,641
3,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
TragicG
Jing Wei
13
0 / 1 / 1
9,593
685
8,994
10,367
4,067
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Pele
glaivve
Pele
11
1 / 9 / 1
9,461
676
8,662
17,278
6,024
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kumbhakarna
wyd way
Kumbhakarna
11
1 / 2 / 0
9,148
653
3,466
10,058
11,936
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
11
Kills
2
2
Deaths
12
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Apex Flows
Ah Muzen Cab
8
0
4
10
W
Jormungandr
GunnR13
Jormungandr
1
0
10
6
W
2
2
6
2.5
L
Jing Wei
TragicG
Jing Wei
0
1
1
0.5
L
Pele
glaivve
Pele
1
9
1
0.17
L
Kumbhakarna
wyd way
Kumbhakarna
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,132
Damage
21,122
26,915
Taken
37,703
14,979
Mitigated
22,027
6,148
Healing
4,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Apex Flows
Ah Muzen Cab
14,047
5,228
0
2,734
10,370
4,516
266
2,134
8,236
0
43,466
W
Jormungandr
GunnR13
Jormungandr
6,341
2,166
0
250
6,904
6,849
0
984
5,920
32,951
261
W
8,744
3,523
0
3,164
9,641
3,614
704
655
8,986
0
33,973
L
Jing Wei
TragicG
Jing Wei
8,994
4,673
0
2,401
10,367
4,067
0
1,550
8,817
0
46,161
L
Pele
glaivve
Pele
8,662
2,358
0
2,165
17,278
6,024
0
2,224
15,054
0
30,671
L
Kumbhakarna
wyd way
Kumbhakarna
3,466
288
0
0
10,058
11,936
0
3,104
6,954
15,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,159
Gold Earned
28,202
138
Minions Killed
122
0
Camps Cleared
0
731,716
Distance Traveled
763,501
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
11,548
825
57
4
0
248,061
0
W
Jormungandr
10,567
755
40
3
0
259,749
0
W
Neith
10,044
717
41
3
0
223,906
0
L
Jing Wei
9,593
685
60
4
0
260,077
0
L
Pele
9,461
676
32
2
0
243,315
0
L
Kumbhakarna
9,148
653
30
2
0
260,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role