Player Matchup

Arachne
Arachne
Casual Goblins
Arachne
Level 154
God Stats
6W - 2L
1,660 SR
Queue Stats
301W - 320L
1,448 Elo+
Party 1
Ra
Ra
FearMyShorts
Ra
Level 144
God Stats
4W - 1L
1,525 SR
Queue Stats
108W - 100L
1,430 Elo+
Party 1
Cabrakan
Cabrakan
SwimOcean801575
Cabrakan
Level 54
God Stats
3W - 0L
1,771 SR
Queue Stats
54W - 48L
1,468 Elo+
Party 1
Team Averages
Level 117
1,652 SR
1,449 Elo+

VS

Team Averages
Level 101
1,436 SR
1,578 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
KINGROG6487
Hercules
Level 119
God Stats
19W - 15L
1,557 SR
Queue Stats
37W - 26L
1,472 Elo+
Solo
Serqet
Serqet
Kvviggle
Serqet
Level 104
God Stats
1W - 1L
1,249 SR
Queue Stats
10W - 3L
1,764 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 7
7,358
736
4,942
10,972
6,279
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
10 / 0 / 1
9,570
957
11,726
6,003
2,806
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cabrakan
11
0 / 0 / 10
7,609
761
3,990
7,321
7,675
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
9
0 / 4 / 1
6,990
699
10,165
6,288
2,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
KINGROG6487
Hercules
8
0 / 1 / 1
6,610
661
3,499
9,813
5,870
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Serqet
Kvviggle
Serqet
9
1 / 6 / 0
7,068
707
5,397
9,041
4,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
11
Kills
1
1
Deaths
11
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
4
1
0.13
W
1
1
7
4.5
W
10
0
1
10.5
L
Hercules
KINGROG6487
Hercules
0
1
1
0.5
L
Serqet
Kvviggle
Serqet
1
6
0
0.17
W
Cabrakan
0
0
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,658
Damage
19,061
24,296
Taken
25,142
16,760
Mitigated
12,710
8,221
Healing
4,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
10,165
1,513
844
862
6,288
2,377
0
3,310
2,978
33,851
0
W
4,942
3,111
0
3,546
10,972
6,279
0
4,332
6,223
0
22,404
W
11,726
1,584
1,426
2,730
6,003
2,806
956
2,850
2,794
49,353
0
L
Hercules
KINGROG6487
Hercules
3,499
917
0
2,248
9,813
5,870
0
7,223
2,590
0
14,644
L
Serqet
Kvviggle
Serqet
5,397
725
0
430
9,041
4,463
0
5,676
3,365
0
19,170
W
Cabrakan
3,990
624
0
519
7,321
7,675
252
2,479
4,379
8,608
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,537
Gold Earned
20,668
103
Minions Killed
102
0
Camps Cleared
0
564,172
Distance Traveled
547,385
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,990
699
43
4
0
173,518
0
W
Arachne
7,358
736
26
3
0
198,625
2
W
Ra
9,570
957
65
7
0
181,802
0
L
Hercules
6,610
661
21
2
0
190,652
3
L
Serqet
7,068
707
38
4
0
183,215
0
W
Cabrakan
7,609
761
12
1
0
183,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role