Player Matchup

Izanami
Izanami
Gold V
Beezus69
Izanami
Gold V
Level 115
God Stats
16W - 13L
1,550 SR
Queue Stats
95W - 105L
1,335 MMR
Solo
Achilles
Achilles
Silver II
DARK SOUL 1756
Achilles
Silver II
Level 119
God Stats
4W - 0L
1,639 SR
Queue Stats
54W - 63L
1,430 MMR
Party 2
Chronos
Chronos
Gold III
L3ATHAL_BLADES
Chronos
Gold III
Level 84
God Stats
34W - 19L
1,640 SR
Queue Stats
240W - 240L
1,513 MMR
Party 3
Charon
Charon
Gold IV
LiTtLeMaN402
Charon
Gold IV
Level 203
God Stats
4W - 3L
1,527 SR
Queue Stats
202W - 208L
1,390 MMR
Party 3
Janus
Janus
Silver III
TOXIC NEMESIS13
Janus
Silver III
Level 147
God Stats
2W - 0L
1,447 SR
Queue Stats
24W - 24L
1,458 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 134
1,561 SR
1,425 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 102
1,543 SR
1,433 MMR
Anhur
Anhur
Bronze III
ThatchyTag
Anhur
Bronze III
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 MMR
Party 4
Baron Samedi
Baron Samedi
Silver I
TooCoolFrank
Baron Samedi
Silver I
Level 125
God Stats
19W - 15L
1,671 SR
Queue Stats
120W - 133L
1,274 MMR
Party 1
Kuzenbo
Kuzenbo
Gold I
thatkaijukid
Kuzenbo
Gold I
Level 232
God Stats
13W - 10L
1,631 SR
Queue Stats
149W - 149L
1,596 MMR
Party 1
Cu Chulainn
Cu Chulainn
Bronze III
vCrucifyx
Cu Chulainn
Bronze III
Level 49
God Stats
0W - 1L
1,247 SR
Queue Stats
0W - 5L
1,500 MMR
Party 4
Arachne
Arachne
Gold V
void acid
Arachne
Gold V
Level 69
God Stats
26W - 15L
1,669 SR
Queue Stats
153W - 156L
1,296 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Beezus69
Izanami
13
1 / 0 / 4
8,092
539
4,454
5,055
1,957
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
15
7 / 1 / 7
9,620
641
14,696
12,679
13,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
5 / 2 / 3
8,158
544
9,772
14,390
5,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon
11
2 / 3 / 7
7,596
506
4,700
11,717
10,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 2 / 7
7,992
533
7,923
6,534
2,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
KukulkanThanatosKaliMaman Brigitte

VS

Bans
ThorHeimdallrLancelotAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
11
2 / 2 / 0
7,022
468
3,119
5,705
2,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
TooCoolFrank
Baron Samedi
12
1 / 3 / 3
7,117
474
7,774
8,580
6,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kuzenbo
thatkaijukid
Kuzenbo
10
1 / 1 / 5
6,794
453
6,624
12,041
14,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cu Chulainn
vCrucifyx
Cu Chulainn
11
0 / 7 / 1
6,704
447
4,352
13,942
9,512
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Arachne
void acid
Arachne
13
3 / 5 / 1
7,560
504
8,005
17,937
7,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
17
17
Kills
7
8
Deaths
18
28
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Izanami
Beezus69
Izanami
1
0
4
3
W
Achilles
7
1
7
10.5
W
5
2
3
3.25
W
Charon
2
3
7
1.83
W
2
2
7
2.75
L
Anhur
2
2
0
1
L
Baron Samedi
TooCoolFrank
Baron Samedi
1
3
3
0.83
L
Kuzenbo
thatkaijukid
Kuzenbo
1
1
5
3.5
L
Cu Chulainn
vCrucifyx
Cu Chulainn
0
7
1
0.07
L
Arachne
void acid
Arachne
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,545
Damage
29,874
50,375
Taken
58,205
33,401
Mitigated
40,136
11,450
Healing
9,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Beezus69
Izanami
4,454
3,126
0
2,172
5,055
1,957
790
1,857
3,198
0
67,309
W
Achilles
14,696
2,196
0
866
12,679
13,007
28
624
12,055
0
70,010
W
9,772
1,963
400
4,551
14,390
5,436
781
3,620
10,770
60,652
0
W
Charon
4,700
247
0
2,962
11,717
10,187
134
4,984
6,733
19,991
0
W
7,923
496
0
499
6,534
2,814
124
3,313
3,221
61,561
0
L
Anhur
3,119
1,438
0
355
5,705
2,154
50
2,384
3,321
0
38,303
L
Baron Samedi
TooCoolFrank
Baron Samedi
7,774
186
299
1,798
8,580
6,004
553
4,443
4,137
53,423
0
L
Kuzenbo
thatkaijukid
Kuzenbo
6,624
2,522
0
2,362
12,041
14,791
0
5,158
6,883
17,150
0
L
Cu Chulainn
vCrucifyx
Cu Chulainn
4,352
248
0
456
13,942
9,512
0
2,112
11,830
0
42,033
L
Arachne
void acid
Arachne
8,005
5,663
0
4,062
17,937
7,675
789
8,298
9,639
0
53,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,458
Gold Earned
35,197
434
Minions Killed
339
0
Camps Cleared
0
1,469,128
Distance Traveled
1,406,091
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,092
539
115
8
0
262,953
2
W
Achilles
9,620
641
91
6
0
265,305
0
W
Chronos
8,158
544
106
7
0
342,331
6
W
Charon
7,596
506
20
1
0
291,209
0
W
Janus
7,992
533
102
7
0
307,330
2
L
Anhur
7,022
468
77
5
0
260,591
0
L
Baron Samedi
7,117
474
96
6
0
260,421
0
L
Kuzenbo
6,794
453
9
1
0
303,291
2
L
Cu Chulainn
6,704
447
75
5
0
280,136
0
L
Arachne
7,560
504
82
5
0
301,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role