Player Matchup

Medusa
Medusa
 
Medusa
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
 
Hou Yi
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
BanGreedOfSin
Jormungandr
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 3L
1,683 Elo+
Party 1
Bastet
Bastet
Mueloo2x
Bastet
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,683 Elo+
Party 1
Aphrodite
Aphrodite
Radaxium
Aphrodite
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,683 Elo+
Party 1
Team Averages
Level 21
1,500 SR
1,610 Elo+

VS

Team Averages
Level 23
1,517 SR
1,511 Elo+
Thoth
Thoth
Asianbbygrl
Thoth
Level 18
God Stats
1W - 1L
1,760 SR
Queue Stats
33W - 31L
1,529 Elo+
Solo
Yemoja
Yemoja
Knurtttt
Yemoja
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Thor
Thor
LFGxME
Thor
Level 18
God Stats
0W - 1L
1,325 SR
Queue Stats
8W - 11L
1,433 Elo+
Solo
Serqet
Serqet
PloxTheMesa
Serqet
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Merlin
Merlin
guancena69
Merlin
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
4 / 1 / 10
9,340
934
12,193
5,755
2,453
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hou Yi
 
Hou Yi
16
3 / 2 / 8
8,866
887
12,822
10,049
4,041
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
BanGreedOfSin
Jormungandr
13
3 / 3 / 8
8,678
868
6,309
12,722
12,488
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bastet
Mueloo2x
Bastet
14
5 / 1 / 7
8,446
845
6,849
7,330
2,558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Aphrodite
Radaxium
Aphrodite
14
2 / 1 / 10
8,127
813
2,344
6,983
3,193
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
5,624
562
0
0
0
Yemoja
Knurtttt
Yemoja
14
0 / 6 / 3
7,668
767
3,770
14,603
16,452
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thor
LFGxME
Thor
14
3 / 3 / 1
7,814
781
8,619
9,107
4,178
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Serqet
13
2 / 5 / 3
7,680
768
5,674
11,982
15,765
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
guancena69
Merlin
16
3 / 4 / 4
8,409
841
13,865
9,082
5,945
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
19
17
Kills
8
8
Deaths
18
43
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
1
10
9
W
Hou Yi
 
Hou Yi
3
2
8
3.5
L
0
0
0
0
W
Jormungandr
BanGreedOfSin
Jormungandr
3
3
8
2.33
L
Yemoja
Knurtttt
Yemoja
0
6
3
0.25
L
Thor
LFGxME
Thor
3
3
1
1.17
W
Bastet
Mueloo2x
Bastet
5
1
7
8.5
L
Serqet
2
5
3
0.7
W
Aphrodite
Radaxium
Aphrodite
2
1
10
7
L
Merlin
guancena69
Merlin
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,517
Damage
31,928
42,839
Taken
44,774
24,733
Mitigated
42,340
20,077
Healing
7,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
12,193
4,643
390
2,299
5,755
2,453
1,206
2,693
3,062
0
30,419
W
Hou Yi
 
Hou Yi
12,822
4,937
1,361
1,233
10,049
4,041
662
4,229
5,676
0
25,474
L
0
0
0
0
0
0
0
0
0
0
0
W
Jormungandr
BanGreedOfSin
Jormungandr
6,309
859
756
930
12,722
12,488
110
4,145
8,495
12,239
0
L
Yemoja
Knurtttt
Yemoja
3,770
791
1,660
854
14,603
16,452
234
2,287
12,316
9,525
0
L
Thor
LFGxME
Thor
8,619
942
206
1,658
9,107
4,178
286
1,785
7,322
0
14,609
W
Bastet
Mueloo2x
Bastet
6,849
1,584
0
399
7,330
2,558
87
3,239
3,947
0
9,468
L
Serqet
5,674
831
809
1,770
11,982
15,765
0
2,613
9,369
0
7,432
W
Aphrodite
Radaxium
Aphrodite
2,344
525
8,027
4,682
6,983
3,193
183
3,329
3,534
10,583
0
L
Merlin
guancena69
Merlin
13,865
599
0
540
9,082
5,945
0
1,968
7,114
37,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,457
Gold Earned
37,195
114
Minions Killed
80
0
Camps Cleared
0
1,073,731
Distance Traveled
799,192
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,340
934
42
4
0
222,117
0
W
Hou Yi
8,866
887
32
3
0
212,337
0
L
Thoth
5,624
562
0
0
0
0
0
W
Jormungandr
8,678
868
17
2
0
198,788
0
L
Yemoja
7,668
767
7
1
0
188,087
0
L
Thor
7,814
781
18
2
0
196,922
0
W
Bastet
8,446
845
4
0
0
236,085
0
L
Serqet
7,680
768
14
1
0
218,701
0
W
Aphrodite
8,127
813
19
2
0
204,404
0
L
Merlin
8,409
841
41
4
0
195,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role