Player Matchup

Mercury
Mercury
CausticGarPit
Mercury
Level 81
God Stats
0W - 2L
1,167 SR
Queue Stats
41W - 42L
1,450 Elo+
Party 2
Fafnir
Fafnir
Seabass823
Fafnir
Level 146
God Stats
1W - 3L
1,443 SR
Queue Stats
112W - 140L
1,433 Elo+
Party 2
Izanami
Izanami
WindWalkerPRO11
Izanami
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 35L
1,486 Elo+
Party 2
Hercules
Hercules
koZmik-KiDD23
Hercules
Level 114
God Stats
11W - 16L
1,456 SR
Queue Stats
700W - 751L
1,475 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
redchuy
Ah Muzen Cab
Level 292
God Stats
0W - 1L
1,382 SR
Queue Stats
109W - 120L
1,431 Elo+
Solo
Team Averages
Level 140
1,389 SR
1,455 Elo+

VS

Team Averages
Level 106
1,444 SR
1,471 Elo+
Thor
Thor
 
Thor
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
FutureMI_LF
Yu Huang
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 44L
1,487 Elo+
Solo
Danzaburou
Danzaburou
Nothing321
Danzaburou
Level 28
God Stats
3W - 2L
1,188 SR
Queue Stats
105W - 101L
1,456 Elo+
Party 1
Odin
Odin
QcMs_Dont_Cry
Odin
Level 149
God Stats
1W - 3L
1,332 SR
Queue Stats
178W - 173L
1,481 Elo+
Party 1
Rama
Rama
djraptech
Rama
Level 121
God Stats
2W - 0L
1,698 SR
Queue Stats
176W - 186L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
9
0 / 6 / 3
6,761
563
2,254
9,811
4,132
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fafnir
Seabass823
Fafnir
16
4 / 4 / 7
10,353
863
8,686
17,597
30,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
4 / 5 / 3
9,328
777
8,102
12,327
6,965
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
koZmik-KiDD23
Hercules
18
6 / 4 / 4
10,241
853
13,503
27,826
35,552
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
redchuy
Ah Muzen Cab
15
1 / 5 / 4
8,071
673
7,743
13,509
7,464
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
15
3 / 4 / 14
9,281
773
8,108
12,602
9,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Yu Huang
FutureMI_LF
Yu Huang
18
5 / 1 / 12
10,436
870
19,185
6,807
3,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Nothing321
Danzaburou
19
12 / 3 / 7
11,782
982
29,445
11,099
5,930
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
2 / 2 / 17
9,462
789
10,426
14,992
15,636
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Rama
13
1 / 5 / 8
8,318
693
5,592
8,420
3,449
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
81
15
Kills
23
24
Deaths
15
21
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
3
4
14
2.5
L
Mercury
0
6
3
0.25
W
Yu Huang
FutureMI_LF
Yu Huang
5
1
12
11
W
Danzaburou
Nothing321
Danzaburou
12
3
7
5.17
W
2
2
17
5.25
L
Fafnir
Seabass823
Fafnir
4
4
7
1.88
L
4
5
3
1.1
W
Rama
1
5
8
1
L
Hercules
koZmik-KiDD23
Hercules
6
4
4
2
L
Ah Muzen Cab
redchuy
Ah Muzen Cab
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,288
Damage
72,756
81,070
Taken
53,920
84,389
Mitigated
37,533
25,090
Healing
15,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
8,108
1,967
739
1,050
12,602
9,200
367
2,611
9,991
1,718
17,201
L
Mercury
2,254
1,081
623
1,374
9,811
4,132
0
1,599
8,212
0
3,676
W
Yu Huang
FutureMI_LF
Yu Huang
19,185
1,934
943
2,469
6,807
3,318
324
1,206
5,601
34,556
0
W
Danzaburou
Nothing321
Danzaburou
29,445
13,403
782
2,813
11,099
5,930
508
799
10,300
0
45,089
W
10,426
2,653
965
4,493
14,992
15,636
39
1,907
13,085
0
15,652
L
Fafnir
Seabass823
Fafnir
8,686
1,410
1,371
3,396
17,597
30,276
0
6,124
11,473
21,639
0
L
8,102
4,525
593
1,049
12,327
6,965
0
2,229
10,098
0
22,433
W
Rama
5,592
3,016
999
295
8,420
3,449
462
2,163
6,257
0
14,212
L
Hercules
koZmik-KiDD23
Hercules
13,503
3,115
923
13,030
27,826
35,552
0
6,063
21,763
0
23,448
L
Ah Muzen Cab
redchuy
Ah Muzen Cab
7,743
3,080
1,074
1,657
13,509
7,464
0
4,546
8,963
0
19,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,754
Gold Earned
49,279
118
Minions Killed
161
0
Camps Cleared
0
1,028,626
Distance Traveled
1,131,328
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,281
773
22
2
0
233,446
0
L
Mercury
6,761
563
2
0
0
171,688
0
W
Yu Huang
10,436
870
41
3
0
215,118
0
W
Danzaburou
11,782
982
49
4
0
230,146
0
W
Odin
9,462
789
17
1
0
271,950
0
L
Fafnir
10,353
863
24
2
0
224,670
0
L
Izanami
9,328
777
42
4
0
200,895
0
W
Rama
8,318
693
32
3
0
180,668
0
L
Hercules
10,241
853
19
2
0
245,453
0
L
Ah Muzen Cab
8,071
673
31
3
0
185,920
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role