Player Matchup

Achilles
Achilles
DaizenRadiance
Achilles
Level 123
God Stats
10W - 5L
1,612 SR
Queue Stats
105W - 102L
1,478 Elo+
Party 2
Hel
Hel
Sae5454
Hel
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,570 Elo+
Party 2
Ah Puch
Ah Puch
Xz ViiP3R zX
Ah Puch
Level 108
God Stats
5W - 3L
1,253 SR
Queue Stats
18W - 24L
1,155 Elo+
Solo
Team Averages
Level 86
1,455 SR
1,401 Elo+

VS

Team Averages
Level 109
1,553 SR
1,441 Elo+
Cabrakan
Cabrakan
Good of Death11
Cabrakan
Level 128
God Stats
7W - 4L
1,434 SR
Queue Stats
20W - 17L
1,467 Elo+
Party 1
Danzaburou
Danzaburou
M6KL7811
Danzaburou
Level 115
God Stats
3W - 1L
1,658 SR
Queue Stats
9W - 11L
1,361 Elo+
Party 1
Merlin
Merlin
acidjaybird
Merlin
Level 85
God Stats
40W - 31L
1,566 SR
Queue Stats
339W - 339L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
14
2 / 7 / 4
12,562
698
10,863
23,168
26,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hel
15
3 / 5 / 3
12,726
707
7,180
14,732
7,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Puch
Xz ViiP3R zX
Ah Puch
15
1 / 2 / 2
12,151
675
13,963
12,071
5,492
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
17
3 / 2 / 10
13,552
753
7,814
15,959
25,932
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
M6KL7811
Danzaburou
17
8 / 3 / 5
15,019
834
23,125
16,116
8,497
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
14
2 / 1 / 8
12,968
720
9,424
6,809
3,317
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
36
6
Kills
13
14
Deaths
6
9
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Achilles
2
7
4
0.57
W
Cabrakan
3
2
10
4
W
Danzaburou
M6KL7811
Danzaburou
8
3
5
3.5
L
Hel
3
5
3
0.9
L
Ah Puch
Xz ViiP3R zX
Ah Puch
1
2
2
1
W
Merlin
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,006
Damage
40,363
49,971
Taken
38,884
38,559
Mitigated
37,746
16,537
Healing
5,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
10,863
1,326
0
3,515
23,168
26,042
301
5,562
17,606
0
33,403
W
Cabrakan
7,814
992
0
947
15,959
25,932
124
7,407
7,970
22,913
0
W
Danzaburou
M6KL7811
Danzaburou
23,125
10,358
0
3,612
16,116
8,497
1,955
9,440
6,153
0
88,776
L
Hel
7,180
168
5,159
6,224
14,732
7,025
156
7,017
7,715
30,454
0
L
Ah Puch
Xz ViiP3R zX
Ah Puch
13,963
32
0
1,639
12,071
5,492
110
4,924
7,147
79,224
0
W
Merlin
9,424
177
0
723
6,809
3,317
495
4,690
1,947
61,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,439
Gold Earned
41,539
175
Minions Killed
223
0
Camps Cleared
0
910,748
Distance Traveled
941,351
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
12,562
698
35
2
0
304,314
2
W
Cabrakan
13,552
753
26
1
0
342,900
4
W
Danzaburou
15,019
834
84
5
0
313,304
5
L
Hel
12,726
707
51
3
0
318,356
0
L
Ah Puch
12,151
675
89
5
0
288,078
0
W
Merlin
12,968
720
113
6
0
285,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role