Player Matchup

Sun Wukong
Sun Wukong
Abaddon764
Sun Wukong
Level 64
God Stats
76W - 57L
1,581 SR
Queue Stats
197W - 204L
1,469 Elo+
Party 2
Kukulkan
Kukulkan
GaappyHilmore
Kukulkan
Level 16
God Stats
1W - 6L
1,153 SR
Queue Stats
22W - 26L
1,390 Elo+
Party 2
Skadi
Skadi
JordanDanieltw
Skadi
Level 60
God Stats
4W - 7L
1,503 SR
Queue Stats
78W - 94L
1,526 Elo+
Solo
Athena
Athena
RadialBakeBake
Athena
Level 99
God Stats
8W - 11L
1,471 SR
Queue Stats
308W - 300L
1,463 Elo+
Party 2
Loki
Loki
zumiez0898
Loki
Level 122
God Stats
7W - 13L
1,387 SR
Queue Stats
215W - 211L
1,421 Elo+
Party 2
Team Averages
Level 72
1,419 SR
1,454 Elo+

VS

Team Averages
Level 126
1,452 SR
1,497 Elo+
Charybdis
Charybdis
 
Charybdis
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
DeiDei240
Eset
Level 114
God Stats
5W - 5L
1,486 SR
Queue Stats
125W - 115L
1,506 Elo+
Solo
Yemoja
Yemoja
HoshiMoot
Yemoja
Level 115
God Stats
1W - 2L
1,585 SR
Queue Stats
76W - 75L
1,509 Elo+
Party 3
Persephone
Persephone
Parkerha
Persephone
Level 139
God Stats
5W - 8L
1,425 SR
Queue Stats
15W - 26L
1,431 Elo+
Party 1
Lancelot
Lancelot
Uhm Zatanna
Lancelot
Level 124
God Stats
1W - 0L
1,262 SR
Queue Stats
109W - 124L
1,538 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Abaddon764
Sun Wukong
14
1 / 2 / 0
8,536
534
6,613
18,084
12,707
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
GaappyHilmore
Kukulkan
16
4 / 0 / 0
9,003
563
12,488
6,517
2,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 5 / 1
7,150
447
4,918
11,372
5,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
0 / 3 / 4
6,901
431
4,525
15,825
13,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
4 / 1 / 2
8,980
561
9,067
14,116
5,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
14
4 / 2 / 4
8,677
542
7,787
9,318
3,761
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Eset
14
1 / 2 / 0
8,651
541
6,482
8,467
3,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
HoshiMoot
Yemoja
12
2 / 0 / 5
8,476
530
6,456
11,156
8,588
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Persephone
Parkerha
Persephone
15
3 / 2 / 2
9,309
582
10,534
10,320
4,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lancelot
Uhm Zatanna
Lancelot
13
1 / 3 / 3
7,945
497
9,076
15,819
7,070
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
25
9
Kills
11
11
Deaths
9
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
4
2
4
3
L
Sun Wukong
Abaddon764
Sun Wukong
1
2
0
0.5
W
Eset
1
2
0
0.5
L
Kukulkan
GaappyHilmore
Kukulkan
4
0
0
4
W
Yemoja
HoshiMoot
Yemoja
2
0
5
4.5
L
0
5
1
0.1
W
Persephone
Parkerha
Persephone
3
2
2
2
L
0
3
4
0.67
W
Lancelot
Uhm Zatanna
Lancelot
1
3
3
0.83
L
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,611
Damage
40,335
65,914
Taken
55,080
39,946
Mitigated
26,998
17,424
Healing
15,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
7,787
3,212
0
1,849
9,318
3,761
1,479
1,759
7,559
0
66,417
L
Sun Wukong
Abaddon764
Sun Wukong
6,613
1,816
0
5,465
18,084
12,707
215
6,097
11,183
0
68,113
W
Eset
6,482
581
351
660
8,467
3,223
410
5,161
3,306
75,591
0
L
Kukulkan
GaappyHilmore
Kukulkan
12,488
682
0
1,266
6,517
2,847
0
4,181
2,336
81,968
0
W
Yemoja
HoshiMoot
Yemoja
6,456
1,122
3,600
2,569
11,156
8,588
218
5,653
5,503
31,401
0
L
4,918
1,935
0
353
11,372
5,073
0
2,067
9,254
0
44,053
W
Persephone
Parkerha
Persephone
10,534
932
269
4,822
10,320
4,356
711
1,058
9,256
69,160
24
L
4,525
887
0
1,730
15,825
13,492
0
6,552
9,019
27,538
0
W
Lancelot
Uhm Zatanna
Lancelot
9,076
2,616
0
1,503
15,819
7,070
0
3,382
12,437
0
65,203
L
9,067
2,083
0
8,610
14,116
5,827
0
3,222
10,674
0
81,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,570
Gold Earned
43,058
474
Minions Killed
475
0
Camps Cleared
0
1,708,768
Distance Traveled
1,561,498
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,677
542
101
6
0
275,727
0
L
Sun Wukong
8,536
534
124
8
0
317,265
0
W
Eset
8,651
541
139
9
0
339,926
0
L
Kukulkan
9,003
563
150
9
0
344,331
0
W
Yemoja
8,476
530
39
2
0
295,940
6
L
Skadi
7,150
447
66
4
0
283,981
1
W
Persephone
9,309
582
102
6
0
286,255
0
L
Athena
6,901
431
30
2
0
377,630
2
W
Lancelot
7,945
497
94
6
0
363,650
0
L
Loki
8,980
561
104
7
0
385,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role