Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
 
Thanatos
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
BlazedFallen
Arachne
Level 155
God Stats
19W - 10L
1,671 SR
Queue Stats
295W - 285L
1,507 Elo+
Party 2
Gilgamesh
Gilgamesh
Oukame
Gilgamesh
Level 155
God Stats
3W - 4L
1,649 SR
Queue Stats
252W - 244L
1,559 Elo+
Party 2
Chiron
Chiron
UncleCoxinha
Chiron
Level 144
God Stats
9W - 8L
1,582 SR
Queue Stats
188W - 187L
1,558 Elo+
Solo
Team Averages
Level 160
1,581 SR
1,525 Elo+

VS

Team Averages
Level 102
1,579 SR
1,535 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Daruh
Sol
Level 147
God Stats
13W - 3L
1,622 SR
Queue Stats
263W - 230L
1,560 Elo+
Party 1
Ares
Ares
Mut4ntee
Ares
Level 112
God Stats
4W - 1L
1,957 SR
Queue Stats
80W - 87L
1,519 Elo+
Solo
Janus
Janus
TheGreedSeed
Janus
Level 148
God Stats
15W - 14L
1,505 SR
Queue Stats
263W - 216L
1,499 Elo+
Party 1
Thanatos
Thanatos
ℓuxx
Thanatos
Level 75
God Stats
5W - 3L
1,313 SR
Queue Stats
89W - 62L
1,596 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
10
3 / 2 / 2
6,050
550
3,681
5,506
1,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
 
Thanatos
10
1 / 3 / 2
5,815
529
1,876
9,452
3,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arachne
BlazedFallen
Arachne
9
3 / 4 / 4
6,253
568
5,042
10,003
3,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
Oukame
Gilgamesh
11
3 / 2 / 2
6,110
555
7,213
10,407
6,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
10
1 / 2 / 1
5,537
503
2,889
5,679
1,776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
12
3 / 0 / 0
7,031
639
4,275
5,099
2,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sol
Daruh
Sol
11
0 / 5 / 3
6,394
581
7,281
10,994
3,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ares
9
0 / 0 / 5
5,853
532
2,119
7,529
5,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
7 / 3 / 1
7,274
661
5,745
7,162
2,259
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
ℓuxx
Thanatos
11
3 / 3 / 3
6,319
574
5,675
9,638
3,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
25
11
Kills
13
13
Deaths
11
11
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
3
2
2
2
L
Thanatos
 
Thanatos
1
3
2
0.67
W
Cernunnos
 
Cernunnos
3
0
0
3
L
Arachne
BlazedFallen
Arachne
3
4
4
1.25
W
Sol
Daruh
Sol
0
5
3
0.3
W
Ares
0
0
5
2.5
L
Gilgamesh
Oukame
Gilgamesh
3
2
2
2
W
7
3
1
2.5
L
Chiron
1
2
1
0.75
W
Thanatos
ℓuxx
Thanatos
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,701
Damage
25,095
41,047
Taken
40,422
17,159
Mitigated
16,963
13,283
Healing
15,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
3,681
898
0
624
5,506
1,936
0
3,884
1,522
31,096
0
L
Thanatos
 
Thanatos
1,876
428
0
5,880
9,452
3,322
0
1,917
7,487
0
36,827
W
Cernunnos
 
Cernunnos
4,275
2,239
0
2,251
5,099
2,156
0
0
5,099
0
51,976
L
Arachne
BlazedFallen
Arachne
5,042
3,386
0
3,346
10,003
3,986
0
2,083
7,884
0
33,453
W
Sol
Daruh
Sol
7,281
3,092
0
4,124
10,994
3,701
0
628
9,795
47,094
6,788
W
Ares
2,119
432
0
1,652
7,529
5,565
0
907
6,526
15,280
0
L
Gilgamesh
Oukame
Gilgamesh
7,213
1,930
0
2,410
10,407
6,139
0
6,119
4,288
0
37,215
W
5,745
520
0
400
7,162
2,259
0
1,705
5,311
44,956
0
L
Chiron
2,889
1,455
0
1,023
5,679
1,776
0
397
5,265
0
28,925
W
Thanatos
ℓuxx
Thanatos
5,675
1,581
0
6,861
9,638
3,282
0
166
9,391
0
46,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,765
Gold Earned
32,871
261
Minions Killed
379
0
Camps Cleared
0
1,153,753
Distance Traveled
1,175,300
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
6,050
550
59
5
0
231,264
2
L
Thanatos
5,815
529
55
5
0
215,398
0
W
Cernunnos
7,031
639
113
10
0
212,521
4
L
Arachne
6,253
568
47
4
0
239,243
0
W
Sol
6,394
581
89
8
0
212,938
0
W
Ares
5,853
532
23
2
0
242,050
4
L
Gilgamesh
6,110
555
55
5
0
249,260
3
W
Janus
7,274
661
89
8
0
254,155
3
L
Chiron
5,537
503
45
4
0
218,588
3
W
Thanatos
6,319
574
65
6
0
253,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role