Player Matchup

Achilles
Achilles
Its Lxsy
Achilles
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 150L
1,367 Elo+
Party 1
Neith
Neith
kbjf
Neith
Level 21
God Stats
0W - 1L
1,591 SR
Queue Stats
4W - 6L
1,153 Elo+
Party 1
Chang'e
Chang'e
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Chang'e
Level 125
God Stats
3W - 4L
1,399 SR
Queue Stats
58W - 61L
1,374 Elo+
Solo
Team Averages
Level 89
1,496 SR
1,298 Elo+

VS

Team Averages
Level 79
1,514 SR
1,354 Elo+
Chaac
Chaac
DarkEcoWarrior
Chaac
Level 87
God Stats
52W - 31L
1,624 SR
Queue Stats
217W - 235L
1,303 Elo+
Party 2
Janus
Janus
RamenShamenGG
Janus
Level 68
God Stats
25W - 54L
1,236 SR
Queue Stats
204W - 224L
1,319 Elo+
Party 2
Neith
Neith
wyattthesnake
Neith
Level 83
God Stats
9W - 5L
1,681 SR
Queue Stats
142W - 146L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Its Lxsy
Achilles
10
0 / 4 / 0
7,395
672
6,990
16,612
11,824
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
kbjf
Neith
10
0 / 4 / 0
7,190
654
7,009
10,554
5,379
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chang'e
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Chang'e
10
0 / 4 / 0
7,485
680
4,695
13,115
4,834
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 10
8,763
797
6,210
11,426
11,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
6 / 0 / 6
9,541
867
13,063
5,432
2,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
5 / 0 / 4
9,517
865
14,196
6,179
2,532
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
32
0
Kills
12
12
Deaths
0
0
Assists
20
Player
Kills
Deaths
Assists
KDA
W
1
0
10
6
L
Achilles
Its Lxsy
Achilles
0
4
0
0
W
6
0
6
9
L
Neith
kbjf
Neith
0
4
0
0
W
5
0
4
7
L
Chang'e
xXkUShY024Xx
Chang'e
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,694
Damage
33,469
40,281
Taken
23,037
22,037
Mitigated
16,109
14,792
Healing
7,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,210
903
0
4,623
11,426
11,438
262
2,819
8,607
0
25,079
L
Achilles
Its Lxsy
Achilles
6,990
502
0
3,150
16,612
11,824
0
4,905
11,707
0
22,220
W
13,063
290
0
1,337
5,432
2,139
486
1,144
4,288
39,379
0
L
Neith
kbjf
Neith
7,009
2,432
0
1,750
10,554
5,379
0
3,325
7,229
0
19,641
W
14,196
5,343
0
1,474
6,179
2,532
858
1,100
5,079
0
43,492
L
Chang'e
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Chang'e
4,695
184
3,867
6,025
13,115
4,834
378
5,322
7,793
35,422
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,070
Gold Earned
27,821
94
Minions Killed
135
0
Camps Cleared
0
613,748
Distance Traveled
637,741
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,763
797
21
2
0
222,647
0
L
Achilles
7,395
672
22
2
0
221,769
0
W
Janus
9,541
867
36
3
0
218,009
1
L
Neith
7,190
654
25
2
0
196,882
0
W
Neith
9,517
865
78
7
0
197,085
0
L
Chang'e
7,485
680
47
4
0
195,097
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role