Player Matchup

Anubis
Anubis
HailKingGoon
Anubis
Level 15
God Stats
2W - 4L
1,431 SR
Queue Stats
12W - 16L
1,392 Elo+
Party 2
Tyr
Tyr
RickyTickyTahvy
Tyr
Level 89
God Stats
14W - 15L
1,495 SR
Queue Stats
111W - 108L
1,489 Elo+
Party 2
Surtr
Surtr
Samdog0428
Surtr
Level 47
God Stats
5W - 2L
1,512 SR
Queue Stats
33W - 33L
1,500 Elo+
Party 2
Team Averages
Level 50
1,479 SR
1,460 Elo+

VS

Team Averages
Level 69
1,576 SR
1,479 Elo+
Vulcan
Vulcan
HiroTheDarling
Vulcan
Level 68
God Stats
20W - 14L
1,558 SR
Queue Stats
266W - 263L
1,496 Elo+
Solo
Ne Zha
Ne Zha
TTV EastyRiz
Ne Zha
Level 109
God Stats
12W - 6L
1,526 SR
Queue Stats
63W - 49L
1,462 Elo+
Party 1
Bacchus
Bacchus
TTV Killstix
Bacchus
Level 29
God Stats
5W - 0L
1,643 SR
Queue Stats
50W - 36L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
9
0 / 5 / 2
6,977
698
4,948
7,796
3,998
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 3 / 1
7,572
757
6,194
8,250
4,732
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Surtr
10
1 / 6 / 1
7,568
757
5,410
12,024
8,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 1 / 4
9,461
946
14,550
3,803
1,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
11
4 / 2 / 10
8,392
839
5,456
9,691
3,710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bacchus
TTV Killstix
Bacchus
11
0 / 0 / 13
7,400
740
3,956
7,818
8,573
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
41
3
Kills
14
14
Deaths
3
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Anubis
0
5
2
0.2
W
10
1
4
12
L
2
3
1
0.83
L
Surtr
1
6
1
0.25
W
Ne Zha
4
2
10
4.5
W
Bacchus
TTV Killstix
Bacchus
0
0
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,552
Damage
23,962
28,070
Taken
21,312
17,724
Mitigated
14,049
4,277
Healing
4,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
4,948
672
0
1,226
7,796
3,998
0
5,720
2,076
27,257
0
W
14,550
7,501
0
322
3,803
1,766
0
97
3,578
48,850
0
L
6,194
337
0
1,492
8,250
4,732
0
5,628
2,622
0
21,460
L
Surtr
5,410
1,915
0
1,559
12,024
8,994
0
7,342
4,682
1,022
18,256
W
Ne Zha
5,456
2,132
0
3,232
9,691
3,710
687
2,508
6,978
0
20,816
W
Bacchus
TTV Killstix
Bacchus
3,956
437
0
1,182
7,818
8,573
0
2,869
4,670
14,112
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,117
Gold Earned
25,253
94
Minions Killed
110
0
Camps Cleared
0
503,602
Distance Traveled
563,998
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,977
698
33
3
0
144,701
0
W
Vulcan
9,461
946
62
6
0
192,409
0
L
Tyr
7,572
757
31
3
0
192,358
0
L
Surtr
7,568
757
30
3
0
166,543
0
W
Ne Zha
8,392
839
37
4
0
186,615
1
W
Bacchus
7,400
740
11
1
0
184,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role