Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Book1311
Cerberus
Level 138
God Stats
1W - 0L
1,386 SR
Queue Stats
168W - 166L
1,470 Elo+
Solo
Hel
Hel
ESBUxKILLER
Hel
Level 154
God Stats
1W - 3L
1,677 SR
Queue Stats
174W - 159L
1,516 Elo+
Solo
Tsukuyomi
Tsukuyomi
MajorsMend
Tsukuyomi
Level 85
God Stats
3W - 1L
1,536 SR
Queue Stats
182W - 181L
1,441 Elo+
Solo
Poseidon
Poseidon
Ski_Meme_Trash42
Poseidon
Level 139
God Stats
3W - 1L
1,527 SR
Queue Stats
97W - 106L
1,500 Elo+
Solo
Team Averages
Level 134
1,525 SR
1,485 Elo+

VS

Team Averages
Level 122
1,455 SR
1,445 Elo+
Aphrodite
Aphrodite
Bane Dont Care
Aphrodite
Level 141
God Stats
3W - 5L
1,314 SR
Queue Stats
376W - 391L
1,456 Elo+
Solo
Nike
Nike
LenbaII
Nike
Level 139
God Stats
2W - 1L
1,678 SR
Queue Stats
32W - 41L
1,450 Elo+
Party 1
King Arthur
King Arthur
Rubbles5877
King Arthur
Level 69
God Stats
3W - 9L
1,294 SR
Queue Stats
438W - 457L
1,480 Elo+
Solo
Odin
Odin
ThomasTheGunna
Odin
Level 120
God Stats
2W - 2L
1,490 SR
Queue Stats
169W - 163L
1,470 Elo+
Solo
Heimdallr
Heimdallr
sparhawk360
Heimdallr
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 22L
1,371 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
4 / 1 / 12
7,816
1,117
7,504
6,741
3,820
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
Book1311
Cerberus
11
1 / 3 / 15
7,136
1,019
4,716
10,939
10,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
4 / 1 / 12
7,081
1,012
8,030
7,456
4,558
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Tsukuyomi
MajorsMend
Tsukuyomi
14
7 / 3 / 10
7,789
1,113
11,884
8,726
4,080
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
5 / 2 / 11
7,603
1,086
10,492
5,754
2,418
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Bane Dont Care
Aphrodite
11
0 / 5 / 7
6,025
861
2,681
9,204
4,452
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Nike
LenbaII
Nike
12
3 / 3 / 3
6,550
936
6,159
9,472
8,048
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
Rubbles5877
King Arthur
9
2 / 3 / 2
5,722
817
4,183
7,580
6,332
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
0 / 4 / 6
5,786
827
5,296
9,287
7,968
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
sparhawk360
Heimdallr
12
3 / 6 / 4
6,581
940
6,509
9,678
3,432
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
30
21
Kills
8
10
Deaths
21
60
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
1
12
10
L
Aphrodite
Bane Dont Care
Aphrodite
0
5
7
0.7
W
Cerberus
Book1311
Cerberus
1
3
15
2.83
W
4
1
12
10
L
Nike
LenbaII
Nike
3
3
3
1.5
W
Tsukuyomi
MajorsMend
Tsukuyomi
7
3
10
4
L
King Arthur
Rubbles5877
King Arthur
2
3
2
1
W
5
2
11
5.25
L
0
4
6
0.75
L
Heimdallr
sparhawk360
Heimdallr
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,626
Damage
24,828
39,616
Taken
45,221
25,123
Mitigated
30,232
20,215
Healing
10,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
7,504
3,267
559
2,000
6,741
3,820
1,952
260
6,481
0
15,720
L
Aphrodite
Bane Dont Care
Aphrodite
2,681
382
1,899
2,508
9,204
4,452
0
3,658
5,546
10,805
0
W
Cerberus
Book1311
Cerberus
4,716
319
1,338
4,424
10,939
10,247
309
1,155
9,784
11,000
0
W
8,030
798
5,418
4,298
7,456
4,558
39
626
6,830
13,231
0
L
Nike
LenbaII
Nike
6,159
344
1,441
1,256
9,472
8,048
0
3,628
5,844
0
11,457
W
Tsukuyomi
MajorsMend
Tsukuyomi
11,884
2,803
341
777
8,726
4,080
0
1,459
7,267
0
18,079
L
King Arthur
Rubbles5877
King Arthur
4,183
559
352
970
7,580
6,332
0
4,798
2,782
0
5,838
W
10,492
1,373
0
1,060
5,754
2,418
1,022
791
4,963
17,288
0
L
5,296
635
326
1,010
9,287
7,968
0
5,266
4,021
2,061
6,832
L
Heimdallr
sparhawk360
Heimdallr
6,509
1,683
82
1,047
9,678
3,432
0
5,888
3,790
0
9,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,425
Gold Earned
30,664
94
Minions Killed
50
0
Camps Cleared
0
767,514
Distance Traveled
595,363
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,816
1,117
19
3
0
170,585
0
L
Aphrodite
6,025
861
25
4
0
117,392
0
W
Cerberus
7,136
1,019
26
4
0
159,026
0
W
Hel
7,081
1,012
17
2
0
148,596
0
L
Nike
6,550
936
8
1
0
115,339
0
W
Tsukuyomi
7,789
1,113
10
1
0
152,008
0
L
King Arthur
5,722
817
3
0
0
109,606
0
W
Poseidon
7,603
1,086
22
3
0
137,299
0
L
Odin
5,786
827
10
1
0
119,976
0
L
Heimdallr
6,581
940
4
1
0
133,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role