Player Matchup

Jormungandr
Jormungandr
Son64Goku34
Jormungandr
Level 108
God Stats
5W - 6L
1,467 SR
Queue Stats
76W - 73L
1,484 Elo+
Party 2
Loki
Loki
SyniD28
Loki
Level 105
God Stats
1W - 6L
1,187 SR
Queue Stats
167W - 171L
1,471 Elo+
Party 2
Danzaburou
Danzaburou
TheEvil-27
Danzaburou
Level 66
God Stats
6W - 11L
1,452 SR
Queue Stats
8W - 15L
1,380 Elo+
Party 2
Sol
Sol
imenuka
Sol
Level 32
God Stats
0W - 5L
1,245 SR
Queue Stats
6W - 19L
1,254 Elo+
Solo
Hera
Hera
jafer_21
Hera
Level 104
God Stats
0W - 1L
1,760 SR
Queue Stats
51W - 57L
1,458 Elo+
Party 2
Team Averages
Level 83
1,422 SR
1,409 Elo+

VS

Team Averages
Level 97
1,347 SR
1,374 Elo+
Mercury
Mercury
Joponil
Mercury
Level 85
God Stats
1W - 4L
1,162 SR
Queue Stats
354W - 336L
1,442 Elo+
Party 1
Achilles
Achilles
NeBloX
Achilles
Level 88
God Stats
12W - 9L
1,600 SR
Queue Stats
249W - 225L
1,433 Elo+
Party 1
Sobek
Sobek
Titan1155881
Sobek
Level 68
God Stats
2W - 0L
1,267 SR
Queue Stats
30W - 40L
1,363 Elo+
Party 3
Neith
Neith
WOLFMAN 114
Neith
Level 93
God Stats
5W - 4L
1,493 SR
Queue Stats
8W - 10L
1,266 Elo+
Party 3
Janus
Janus
WhatsUpLadiesss
Janus
Level 153
God Stats
1W - 2L
1,215 SR
Queue Stats
27W - 35L
1,368 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Son64Goku34
Jormungandr
8
0 / 0 / 0
5,429
543
2,861
3,482
2,497
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Loki
SyniD28
Loki
9
0 / 1 / 0
5,104
510
1,709
6,142
2,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Danzaburou
TheEvil-27
Danzaburou
8
0 / 2 / 0
4,814
481
3,046
4,032
1,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sol
9
0 / 6 / 0
5,578
558
5,094
8,993
2,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hera
11
0 / 1 / 0
5,775
578
845
4,227
1,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Joponil
Mercury
12
3 / 0 / 1
6,694
669
2,570
6,468
2,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
NeBloX
Achilles
12
4 / 0 / 3
7,354
735
7,198
10,897
7,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 0 / 0
5,334
533
1,413
6,902
5,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
0 / 0 / 1
4,749
475
1,868
2,007
684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 0 / 0
6,804
680
3,385
2,889
944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
15
0
Kills
10
10
Deaths
0
0
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Mercury
Joponil
Mercury
3
0
1
3.5
W
Achilles
NeBloX
Achilles
4
0
3
5.5
L
Jormungandr
Son64Goku34
Jormungandr
0
0
0
0
L
Loki
SyniD28
Loki
0
1
0
0
L
Danzaburou
TheEvil-27
Danzaburou
0
2
0
0
W
1
0
0
1
W
0
0
1
0.5
W
2
0
0
2
L
Sol
0
6
0
0
L
Hera
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,555
Damage
16,434
26,876
Taken
29,163
10,440
Mitigated
16,538
7,438
Healing
11,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Joponil
Mercury
2,570
1,458
0
870
6,468
2,599
0
435
6,033
0
54,756
W
Achilles
NeBloX
Achilles
7,198
1,255
0
6,066
10,897
7,197
0
4,563
6,334
0
45,036
L
Jormungandr
Son64Goku34
Jormungandr
2,861
674
0
910
3,482
2,497
0
671
2,811
22,961
0
L
Loki
SyniD28
Loki
1,709
484
0
3,358
6,142
2,124
0
849
5,149
0
30,879
L
Danzaburou
TheEvil-27
Danzaburou
3,046
956
0
479
4,032
1,476
204
709
3,323
0
30,346
W
1,413
27
0
2,910
6,902
5,114
0
1,822
5,080
13,450
0
W
1,868
153
0
610
2,007
684
0
763
1,244
0
31,985
W
3,385
99
0
1,145
2,889
944
0
713
2,176
55,354
0
L
Sol
5,094
2,195
0
2,191
8,993
2,931
0
0
8,379
29,524
4,023
L
Hera
845
326
0
500
4,227
1,412
0
2,349
1,712
42,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,700
Gold Earned
30,935
285
Minions Killed
345
0
Camps Cleared
0
947,456
Distance Traveled
1,072,717
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,694
669
83
8
0
281,674
0
W
Achilles
7,354
735
71
7
0
200,334
3
L
Jormungandr
5,429
543
27
3
0
198,310
2
L
Loki
5,104
510
59
6
0
204,875
0
L
Danzaburou
4,814
481
53
5
0
172,670
0
W
Sobek
5,334
533
29
3
0
196,790
0
W
Neith
4,749
475
55
6
0
174,832
0
W
Janus
6,804
680
107
11
0
219,087
2
L
Sol
5,578
558
61
6
0
187,861
0
L
Hera
5,775
578
85
9
0
183,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role