Player Matchup

Artemis
Artemis
 
Artemis
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Bubbaload
Cerberus
Level 141
God Stats
2W - 2L
1,539 SR
Queue Stats
208W - 183L
1,514 Elo+
Party 2
Surtr
Surtr
Coconuttypng
Surtr
Level 101
God Stats
12W - 5L
1,593 SR
Queue Stats
88W - 69L
1,503 Elo+
Party 4
Arachne
Arachne
MrKnight47
Arachne
Level 89
God Stats
7W - 7L
1,499 SR
Queue Stats
317W - 294L
1,431 Elo+
Party 4
Anubis
Anubis
OrangeJuiceeee
Anubis
Level 50
God Stats
30W - 30L
1,481 SR
Queue Stats
38W - 44L
1,398 Elo+
Solo
Team Averages
Level 101
1,522 SR
1,469 Elo+

VS

Team Averages
Level 108
1,509 SR
1,545 Elo+
Discordia
Discordia
Nando237
Discordia
Level 21
God Stats
1W - 1L
1,474 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Mercury
Mercury
XPePeCRX
Mercury
Level 152
God Stats
4W - 6L
1,493 SR
Queue Stats
283W - 283L
1,567 Elo+
Solo
Mulan
Mulan
aleinquisidor17
Mulan
Level 126
God Stats
0W - 2L
1,551 SR
Queue Stats
3W - 3L
1,641 Elo+
Party 1
Erlang Shen
Erlang Shen
bros5516
Erlang Shen
Level 122
God Stats
2W - 3L
1,567 SR
Queue Stats
116W - 124L
1,515 Elo+
Party 3
Medusa
Medusa
kingbowser324
Medusa
Level 120
God Stats
7W - 7L
1,462 SR
Queue Stats
191W - 190L
1,501 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
2 / 0 / 2
6,643
604
3,791
5,471
2,254
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cerberus
Bubbaload
Cerberus
10
1 / 1 / 2
5,830
530
2,944
8,476
5,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 1 / 2
7,288
663
9,447
8,316
5,613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Arachne
MrKnight47
Arachne
12
5 / 1 / 5
6,825
620
5,836
8,488
3,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 1 / 0
7,222
657
4,236
5,335
2,225

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Nando237
Discordia
10
1 / 3 / 0
5,770
525
4,370
4,980
1,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
XPePeCRX
Mercury
10
0 / 4 / 1
5,683
517
2,390
10,406
3,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

7
1 / 3 / 0
4,810
437
3,683
7,927
4,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Erlang Shen
bros5516
Erlang Shen
11
1 / 2 / 1
6,154
559
4,415
11,715
10,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
0 / 2 / 1
4,919
447
3,638
6,770
2,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
14
Kills
3
4
Deaths
14
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
2
0
2
3
W
Cerberus
Bubbaload
Cerberus
1
1
2
2
W
2
1
2
3
W
Arachne
MrKnight47
Arachne
5
1
5
7.5
L
Discordia
Nando237
Discordia
1
3
0
0.33
W
4
1
0
4
L
Mercury
XPePeCRX
Mercury
0
4
1
0.13
L
1
3
0
0.33
L
Erlang Shen
bros5516
Erlang Shen
1
2
1
0.75
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,254
Damage
18,496
36,086
Taken
41,798
19,373
Mitigated
21,913
16,415
Healing
7,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
3,791
1,959
0
3,136
5,471
2,254
951
0
5,471
0
45,696
W
Cerberus
Bubbaload
Cerberus
2,944
205
0
3,979
8,476
5,899
71
1,022
7,454
16,813
0
W
9,447
4,290
0
2,905
8,316
5,613
96
0
8,316
2,664
53,982
W
Arachne
MrKnight47
Arachne
5,836
4,173
0
3,256
8,488
3,382
0
568
7,920
0
46,135
L
Discordia
Nando237
Discordia
4,370
778
0
414
4,980
1,295
0
3,311
1,669
35,828
0
W
4,236
194
0
3,139
5,335
2,225
850
2,780
2,555
46,016
0
L
Mercury
XPePeCRX
Mercury
2,390
1,289
0
687
10,406
3,580
0
873
9,533
0
49,265
L
3,683
379
0
949
7,927
4,094
0
1,855
6,072
0
16,181
L
Erlang Shen
bros5516
Erlang Shen
4,415
2,231
0
3,997
11,715
10,662
0
671
11,044
0
43,413
L
3,638
1,318
0
1,849
6,770
2,282
0
1,374
5,396
0
32,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,808
Gold Earned
27,336
369
Minions Killed
321
0
Camps Cleared
0
1,102,894
Distance Traveled
1,055,795
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,643
604
92
8
0
186,115
2
W
Cerberus
5,830
530
33
3
0
236,315
4
W
Surtr
7,288
663
86
8
0
221,606
0
W
Arachne
6,825
620
74
7
0
259,903
4
L
Discordia
5,770
525
74
7
0
212,354
0
W
Anubis
7,222
657
84
8
0
198,955
4
L
Mercury
5,683
517
82
7
0
242,310
0
L
Mulan
4,810
437
29
3
0
219,542
2
L
Erlang Shen
6,154
559
83
8
0
186,909
0
L
Medusa
4,919
447
53
5
0
194,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role