Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
Demonlordsora
Shiva
Level 187
God Stats
9W - 8L
1,649 SR
Queue Stats
921W - 881L
1,507 Elo+
Solo
Bacchus
Bacchus
Juicagee
Bacchus
Level 125
God Stats
1W - 0L
1,276 SR
Queue Stats
8W - 6L
1,537 Elo+
Party 1
Merlin
Merlin
Tomlins
Merlin
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,488 Elo+
Party 1
Skadi
Skadi
Workagee
Skadi
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,284 Elo+
Party 1
Team Averages
Level 138
1,485 SR
1,463 Elo+

VS

Team Averages
Level 161
1,495 SR
1,496 Elo+
Merlin
Merlin
ISinnzy
Merlin
Level 217
God Stats
7W - 5L
1,545 SR
Queue Stats
639W - 646L
1,481 Elo+
Solo
Tiamat
Tiamat
MoodyNumber1
Tiamat
Level 154
God Stats
7W - 11L
1,421 SR
Queue Stats
650W - 645L
1,516 Elo+
Solo
Raijin
Raijin
Snooch2ThaNooch
Raijin
Level 115
God Stats
2W - 5L
1,401 SR
Queue Stats
203W - 220L
1,504 Elo+
Solo
Danzaburou
Danzaburou
absoluteROLLy
Danzaburou
Level 149
God Stats
6W - 3L
1,740 SR
Queue Stats
487W - 499L
1,506 Elo+
Solo
Sol
Sol
byChymICvn
Sol
Level 168
God Stats
1W - 3L
1,366 SR
Queue Stats
105W - 115L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
12
2 / 3 / 7
7,341
918
2,061
9,213
11,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

10
0 / 3 / 5
6,400
800
6,275
8,933
5,975
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
Juicagee
Bacchus
11
1 / 3 / 3
6,671
834
3,346
8,127
8,983
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Merlin
Tomlins
Merlin
14
0 / 1 / 4
7,195
899
4,441
4,679
2,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
Workagee
Skadi
16
9 / 1 / 2
9,357
1,170
8,907
7,130
3,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ISinnzy
Merlin
13
1 / 1 / 8
6,819
852
5,432
3,032
1,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiamat
13
2 / 2 / 6
7,101
888
6,091
5,713
4,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
4 / 3 / 4
7,153
894
4,867
6,079
2,394
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
absoluteROLLy
Danzaburou
10
1 / 3 / 6
6,317
790
5,057
5,575
2,110
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
1 / 3 / 5
6,528
816
7,933
6,366
2,441
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
38
12
Kills
9
11
Deaths
12
21
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
2
3
7
1.83
W
0
3
5
0.83
L
Merlin
ISinnzy
Merlin
1
1
8
5
W
Bacchus
Juicagee
Bacchus
1
3
3
0.83
L
Tiamat
2
2
6
2.5
L
4
3
4
2
W
Merlin
Tomlins
Merlin
0
1
4
2
W
Skadi
Workagee
Skadi
9
1
2
10
L
Danzaburou
absoluteROLLy
Danzaburou
1
3
6
1.33
L
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,030
Damage
29,380
38,082
Taken
26,765
32,578
Mitigated
12,855
11,155
Healing
8,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
2,061
196
742
1,094
9,213
11,822
0
5,621
3,592
2,362
0
W
6,275
304
2,376
1,279
8,933
5,975
0
3,760
5,173
898
8,602
L
Merlin
ISinnzy
Merlin
5,432
321
323
402
3,032
1,351
0
918
2,114
14,653
0
W
Bacchus
Juicagee
Bacchus
3,346
174
444
582
8,127
8,983
0
5,720
2,407
6,502
0
L
Tiamat
6,091
495
0
1,713
5,713
4,559
8
2,153
3,531
11,533
0
L
4,867
292
259
942
6,079
2,394
0
2,306
3,649
14,360
0
W
Merlin
Tomlins
Merlin
4,441
216
472
758
4,679
2,174
449
4,015
664
25,380
0
W
Skadi
Workagee
Skadi
8,907
2,569
1,518
1,890
7,130
3,624
1,631
5,207
1,923
0
19,538
L
Danzaburou
absoluteROLLy
Danzaburou
5,057
1,332
788
920
5,575
2,110
0
2,482
3,007
0
7,891
L
7,933
1,032
744
1,963
6,366
2,441
0
2,606
3,718
16,516
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,964
Gold Earned
33,918
87
Minions Killed
95
0
Camps Cleared
0
782,886
Distance Traveled
643,379
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
7,341
918
2
0
0
147,596
0
W
Shiva
6,400
800
5
1
0
171,705
0
L
Merlin
6,819
852
28
4
0
99,021
0
W
Bacchus
6,671
834
8
1
0
155,856
0
L
Tiamat
7,101
888
20
3
0
151,577
0
L
Raijin
7,153
894
19
2
0
147,644
0
W
Merlin
7,195
899
36
5
0
149,372
0
W
Skadi
9,357
1,170
36
5
0
158,357
0
L
Danzaburou
6,317
790
14
2
0
102,152
0
L
Sol
6,528
816
14
2
0
142,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role